Update Mono C# warning to reflect latest list of platforms supported

Simple fix for #38627. iOS (#20268) and HTML5 (#20270) removed from list of exceptions
for platforms supported in warning message.

(cherry picked from commit 3d03be7a56)
This commit is contained in:
Maganty Rushyendra 2020-05-26 09:19:45 +08:00 committed by Rémi Verschelde
parent bea913a874
commit e34929feaa
1 changed files with 1 additions and 1 deletions

View File

@ -436,7 +436,7 @@ namespace GodotTools
aboutLabel.Text = aboutLabel.Text =
"C# support in Godot Engine is in late alpha stage and, while already usable, " + "C# support in Godot Engine is in late alpha stage and, while already usable, " +
"it is not meant for use in production.\n\n" + "it is not meant for use in production.\n\n" +
"Projects can be exported to Linux, macOS, Windows and Android, but not yet to iOS, HTML5 or UWP. " + "Projects can be exported to Linux, macOS, Windows, Android, iOS and HTML5, but not yet to UWP. " +
"Bugs and usability issues will be addressed gradually over future releases, " + "Bugs and usability issues will be addressed gradually over future releases, " +
"potentially including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" + "potentially including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
"If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, MSBuild version, IDE, etc.:\n\n" + "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, MSBuild version, IDE, etc.:\n\n" +