Update Mono C# warning to reflect latest list of platforms supported
Simple fix for #38627. iOS (#20268) and HTML5 (#20270) removed from list of exceptions
for platforms supported in warning message.
(cherry picked from commit 3d03be7a56
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@ -436,7 +436,7 @@ namespace GodotTools
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aboutLabel.Text =
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aboutLabel.Text =
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"C# support in Godot Engine is in late alpha stage and, while already usable, " +
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"C# support in Godot Engine is in late alpha stage and, while already usable, " +
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"it is not meant for use in production.\n\n" +
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"it is not meant for use in production.\n\n" +
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"Projects can be exported to Linux, macOS, Windows and Android, but not yet to iOS, HTML5 or UWP. " +
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"Projects can be exported to Linux, macOS, Windows, Android, iOS and HTML5, but not yet to UWP. " +
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"Bugs and usability issues will be addressed gradually over future releases, " +
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"Bugs and usability issues will be addressed gradually over future releases, " +
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"potentially including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
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"potentially including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
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"If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, MSBuild version, IDE, etc.:\n\n" +
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"If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, MSBuild version, IDE, etc.:\n\n" +
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