Update editor description property flag
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@ -228,11 +228,6 @@
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If [code]include_internal[/code] is [code]false[/code], the returned array won't include internal children (see [code]internal[/code] parameter in [method add_child]).
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</description>
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</method>
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<method name="get_editor_description" qualifiers="const">
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<return type="String" />
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<description>
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</description>
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</method>
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<method name="get_groups" qualifiers="const">
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<return type="Array" />
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<description>
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@ -618,12 +613,6 @@
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Sets the editable children state of [code]node[/code] relative to this node. This method is only intended for use with editor tooling.
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</description>
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</method>
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<method name="set_editor_description">
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<return type="void" />
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<argument index="0" name="editor_description" type="String" />
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<description>
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</description>
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</method>
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<method name="set_multiplayer_authority">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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@ -702,6 +691,9 @@
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<member name="custom_multiplayer" type="MultiplayerAPI" setter="set_custom_multiplayer" getter="get_custom_multiplayer">
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The override to the default [MultiplayerAPI]. Set to [code]null[/code] to use the default [SceneTree] one.
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</member>
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<member name="editor_description" type="String" setter="set_editor_description" getter="get_editor_description" default="""">
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Add a custom description to a node.
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</member>
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<member name="multiplayer" type="MultiplayerAPI" setter="" getter="get_multiplayer">
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The [MultiplayerAPI] instance associated with this node. Either the [member custom_multiplayer], or the default SceneTree one (if inside tree).
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</member>
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@ -2889,7 +2889,7 @@ void Node::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority");
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ADD_GROUP("Editor Description", "editor_");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "set_editor_description", "get_editor_description");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT), "set_editor_description", "get_editor_description");
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GDVIRTUAL_BIND(_process, "delta");
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GDVIRTUAL_BIND(_physics_process, "delta");
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