Do not defer PathFollow3D transform updates
Co-authored-by: Yaohua Xiong <xiongyaohua@gmail.com>
(cherry picked from commit 51b8b74d4b
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281642831c
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e7e723b3e3
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@ -216,24 +216,7 @@ void Path3D::_bind_methods() {
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ADD_SIGNAL(MethodInfo("curve_changed"));
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}
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// Update transform, in deferred mode by default to avoid superfluity.
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void PathFollow3D::update_transform(bool p_immediate) {
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transform_dirty = true;
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if (p_immediate) {
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_update_transform();
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} else {
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callable_mp(this, &PathFollow3D::_update_transform).call_deferred();
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}
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}
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// Update transform immediately .
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void PathFollow3D::_update_transform() {
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if (!transform_dirty) {
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return;
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}
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transform_dirty = false;
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void PathFollow3D::update_transform() {
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if (!path) {
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return;
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}
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@ -286,9 +269,7 @@ void PathFollow3D::_notification(int p_what) {
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Node *parent = get_parent();
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if (parent) {
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path = Object::cast_to<Path3D>(parent);
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if (path) {
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update_transform();
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}
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update_transform();
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}
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} break;
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@ -414,6 +395,9 @@ void PathFollow3D::_bind_methods() {
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void PathFollow3D::set_progress(real_t p_progress) {
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ERR_FAIL_COND(!isfinite(p_progress));
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if (progress == p_progress) {
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return;
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}
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progress = p_progress;
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if (path) {
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@ -435,10 +419,11 @@ void PathFollow3D::set_progress(real_t p_progress) {
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}
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void PathFollow3D::set_h_offset(real_t p_h_offset) {
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h_offset = p_h_offset;
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if (path) {
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update_transform();
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if (h_offset == p_h_offset) {
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return;
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}
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h_offset = p_h_offset;
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update_transform();
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}
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real_t PathFollow3D::get_h_offset() const {
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@ -446,10 +431,11 @@ real_t PathFollow3D::get_h_offset() const {
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}
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void PathFollow3D::set_v_offset(real_t p_v_offset) {
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v_offset = p_v_offset;
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if (path) {
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update_transform();
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if (v_offset == p_v_offset) {
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return;
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}
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v_offset = p_v_offset;
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update_transform();
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}
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real_t PathFollow3D::get_v_offset() const {
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@ -475,6 +461,9 @@ real_t PathFollow3D::get_progress_ratio() const {
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}
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void PathFollow3D::set_rotation_mode(RotationMode p_rotation_mode) {
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if (rotation_mode == p_rotation_mode) {
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return;
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}
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rotation_mode = p_rotation_mode;
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update_configuration_warnings();
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@ -486,6 +475,9 @@ PathFollow3D::RotationMode PathFollow3D::get_rotation_mode() const {
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}
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void PathFollow3D::set_use_model_front(bool p_use_model_front) {
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if (use_model_front == p_use_model_front) {
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return;
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}
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use_model_front = p_use_model_front;
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update_transform();
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}
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@ -495,6 +487,9 @@ bool PathFollow3D::is_using_model_front() const {
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}
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void PathFollow3D::set_loop(bool p_loop) {
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if (loop == p_loop) {
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return;
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}
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loop = p_loop;
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update_transform();
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}
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@ -504,6 +499,9 @@ bool PathFollow3D::has_loop() const {
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}
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void PathFollow3D::set_tilt_enabled(bool p_enabled) {
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if (tilt_enabled == p_enabled) {
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return;
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}
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tilt_enabled = p_enabled;
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update_transform();
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}
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@ -90,7 +90,6 @@ protected:
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void _validate_property(PropertyInfo &p_property) const;
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void _notification(int p_what);
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void _update_transform();
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static void _bind_methods();
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@ -124,7 +123,7 @@ public:
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PackedStringArray get_configuration_warnings() const override;
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void update_transform(bool p_immediate = false);
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void update_transform();
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static Transform3D correct_posture(Transform3D p_transform, PathFollow3D::RotationMode p_rotation_mode);
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@ -60,39 +60,30 @@ TEST_CASE("[SceneTree][PathFollow3D] Sampling with progress ratio") {
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SceneTree::get_singleton()->get_root()->add_child(path);
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path_follow_3d->set_progress_ratio(0);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(0, 0, 0), path_follow_3d->get_transform().get_origin()));
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path_follow_3d->set_progress_ratio(0.125);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(50, 0, 0), path_follow_3d->get_transform().get_origin()));
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path_follow_3d->set_progress_ratio(0.25);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(100, 0, 0), path_follow_3d->get_transform().get_origin()));
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path_follow_3d->set_progress_ratio(0.375);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(100, 50, 0), path_follow_3d->get_transform().get_origin()));
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path_follow_3d->set_progress_ratio(0.5);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(100, 100, 0), path_follow_3d->get_transform().get_origin()));
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path_follow_3d->set_progress_ratio(0.625);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(100, 100, 50), path_follow_3d->get_transform().get_origin()));
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path_follow_3d->set_progress_ratio(0.75);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(100, 100, 100), path_follow_3d->get_transform().get_origin()));
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path_follow_3d->set_progress_ratio(0.875);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(100, 50, 100), path_follow_3d->get_transform().get_origin()));
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path_follow_3d->set_progress_ratio(1);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(100, 0, 100), path_follow_3d->get_transform().get_origin()));
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memdelete(path);
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@ -113,39 +104,30 @@ TEST_CASE("[SceneTree][PathFollow3D] Sampling with progress") {
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SceneTree::get_singleton()->get_root()->add_child(path);
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path_follow_3d->set_progress(0);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(0, 0, 0), path_follow_3d->get_transform().get_origin()));
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path_follow_3d->set_progress(50);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(50, 0, 0), path_follow_3d->get_transform().get_origin()));
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path_follow_3d->set_progress(100);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(100, 0, 0), path_follow_3d->get_transform().get_origin()));
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path_follow_3d->set_progress(150);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(100, 50, 0), path_follow_3d->get_transform().get_origin()));
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path_follow_3d->set_progress(200);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(100, 100, 0), path_follow_3d->get_transform().get_origin()));
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path_follow_3d->set_progress(250);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(100, 100, 50), path_follow_3d->get_transform().get_origin()));
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path_follow_3d->set_progress(300);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(100, 100, 100), path_follow_3d->get_transform().get_origin()));
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path_follow_3d->set_progress(350);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(100, 50, 100), path_follow_3d->get_transform().get_origin()));
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path_follow_3d->set_progress(400);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(100, 0, 100), path_follow_3d->get_transform().get_origin()));
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memdelete(path);
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@ -163,13 +145,11 @@ TEST_CASE("[SceneTree][PathFollow3D] Removal of a point in curve") {
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SceneTree::get_singleton()->get_root()->add_child(path);
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path_follow_3d->set_progress_ratio(0.5);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(100, 0, 0), path_follow_3d->get_transform().get_origin()));
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curve->remove_point(1);
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path_follow_3d->set_progress_ratio(0.5);
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path_follow_3d->update_transform(true);
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CHECK_MESSAGE(
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is_equal_approx(Vector3(50, 50, 0), path_follow_3d->get_transform().get_origin()),
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"Path follow's position should be updated after removing a point from the curve");
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@ -270,47 +250,36 @@ TEST_CASE("[SceneTree][PathFollow3D] Calculate forward vector") {
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path_follow_3d->set_rotation_mode(PathFollow3D::RotationMode::ROTATION_ORIENTED);
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path_follow_3d->set_progress(-50);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(-1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2)));
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path_follow_3d->set_progress(0);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(-1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2)));
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path_follow_3d->set_progress(50);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(-1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2)));
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path_follow_3d->set_progress(100);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(-1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2)));
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path_follow_3d->set_progress(100 + dist_cube_100 / 2);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(-0.577348, -0.577348, 0.577348), path_follow_3d->get_transform().get_basis().get_column(2)));
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path_follow_3d->set_progress(100 + dist_cube_100 - 0.01);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(-0.577348, -0.577348, 0.577348), path_follow_3d->get_transform().get_basis().get_column(2)));
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path_follow_3d->set_progress(250 + dist_cube_100);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(0, 0, -1), path_follow_3d->get_transform().get_basis().get_column(2)));
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path_follow_3d->set_progress(400 + dist_cube_100 - 0.01);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(0, 0, -1), path_follow_3d->get_transform().get_basis().get_column(2)));
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path_follow_3d->set_progress(400 + 1.5 * dist_cube_100);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(0.577348, 0.577348, 0.577348), path_follow_3d->get_transform().get_basis().get_column(2)));
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path_follow_3d->set_progress(400 + 2 * dist_cube_100 - 0.01);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(0.577348, 0.577348, 0.577348), path_follow_3d->get_transform().get_basis().get_column(2)));
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path_follow_3d->set_progress(500 + 2 * dist_cube_100);
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path_follow_3d->update_transform(true);
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CHECK(is_equal_approx(Vector3(1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2)));
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memdelete(path);
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