Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3
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@ -415,4 +415,5 @@ RasterizerGLES3::~RasterizerGLES3() {
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memdelete(storage);
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memdelete(canvas);
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memdelete(scene);
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}
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@ -5118,3 +5118,23 @@ void RasterizerSceneGLES3::finalize() {
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RasterizerSceneGLES3::RasterizerSceneGLES3() {
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}
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RasterizerSceneGLES3::~RasterizerSceneGLES3() {
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memdelete(default_material.get_data());
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memdelete(default_material_twosided.get_data());
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memdelete(default_shader.get_data());
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memdelete(default_shader_twosided.get_data());
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memdelete(default_worldcoord_material.get_data());
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memdelete(default_worldcoord_material_twosided.get_data());
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memdelete(default_worldcoord_shader.get_data());
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memdelete(default_worldcoord_shader_twosided.get_data());
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memdelete(default_overdraw_material.get_data());
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memdelete(default_overdraw_shader.get_data());
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memfree(state.spot_array_tmp);
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memfree(state.omni_array_tmp);
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memfree(state.reflection_array_tmp);
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}
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@ -852,6 +852,7 @@ public:
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void initialize();
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void finalize();
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RasterizerSceneGLES3();
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~RasterizerSceneGLES3();
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};
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#endif // RASTERIZERSCENEGLES3_H
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@ -205,4 +205,5 @@ VisualServerRaster::~VisualServerRaster() {
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memdelete(VSG::canvas);
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memdelete(VSG::viewport);
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memdelete(VSG::rasterizer);
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memdelete(VSG::scene);
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}
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@ -3333,6 +3333,7 @@ VisualServerScene::~VisualServerScene() {
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#ifndef NO_THREADS
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probe_bake_thread_exit = true;
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probe_bake_sem->post();
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Thread::wait_to_finish(probe_bake_thread);
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memdelete(probe_bake_thread);
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memdelete(probe_bake_sem);
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