Fix a rendering bug with screen_texture

This commit is contained in:
Bojidar Marinov 2018-02-19 21:52:47 +02:00
parent 79f48cde3d
commit ea57a19b34
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GPG Key ID: 4D546A8F1E091856
1 changed files with 4 additions and 6 deletions

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@ -993,13 +993,11 @@ void RasterizerCanvasGLES3::_copy_texscreen(const Rect2 &p_rect) {
glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); //back to front
glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height);
state.canvas_shader.bind(); //back to canvas
_bind_canvas_texture(state.current_tex, state.current_normal);
// back to canvas, force rebind
state.using_texture_rect = true;
_set_texture_rect_mode(false);
if (state.using_texture_rect) {
state.using_texture_rect = false;
_set_texture_rect_mode(state.using_texture_rect, state.using_ninepatch);
}
_bind_canvas_texture(state.current_tex, state.current_normal);
glEnable(GL_BLEND);
}