Clean up some bad words from code comments
(cherry picked from commit d35e486228
)
This commit is contained in:
parent
b5f8c1a53b
commit
eacd66e784
|
@ -418,8 +418,6 @@ int FileAccessNetwork::get_buffer(uint8_t *p_dst, int p_length) const {
|
|||
if (page != last_page) {
|
||||
buffer_mutex->lock();
|
||||
if (pages[page].buffer.empty()) {
|
||||
//fuck
|
||||
|
||||
waiting_on_page = page;
|
||||
for (int j = 0; j < read_ahead; j++) {
|
||||
|
||||
|
|
|
@ -1124,7 +1124,7 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons
|
|||
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
||||
da->remove(p_path + ".depren");
|
||||
memdelete(da);
|
||||
//fuck it, use the old approach;
|
||||
//use the old approach
|
||||
|
||||
WARN_PRINT(("This file is old, so it can't refactor dependencies, opening and resaving: " + p_path).utf8().get_data());
|
||||
|
||||
|
|
|
@ -296,7 +296,7 @@ Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bo
|
|||
|
||||
Vector<char *> args;
|
||||
for (int i = 0; i < cs.size(); i++)
|
||||
args.push_back((char *)cs[i].get_data()); // shitty C cast
|
||||
args.push_back((char *)cs[i].get_data());
|
||||
args.push_back(0);
|
||||
|
||||
execvp(p_path.utf8().get_data(), &args[0]);
|
||||
|
|
|
@ -3362,7 +3362,7 @@ int AnimationKeyEditor::_confirm_insert(InsertData p_id, int p_last_track) {
|
|||
//wants a new tack
|
||||
|
||||
{
|
||||
//shitty hack
|
||||
//hack
|
||||
NodePath np;
|
||||
animation->add_track(p_id.type);
|
||||
animation->track_set_path(animation->get_track_count() - 1, p_id.path);
|
||||
|
|
|
@ -253,7 +253,6 @@ void EditorResourcePreview::_thread() {
|
|||
img.instance();
|
||||
|
||||
if (img->load(cache_base + ".png") != OK) {
|
||||
//well fuck
|
||||
cache_valid = false;
|
||||
} else {
|
||||
|
||||
|
|
|
@ -398,8 +398,6 @@ void SpriteFramesEditor::_animation_add() {
|
|||
animations->grab_focus();
|
||||
}
|
||||
void SpriteFramesEditor::_animation_remove() {
|
||||
|
||||
//fuck everything
|
||||
if (updating)
|
||||
return;
|
||||
|
||||
|
|
|
@ -347,7 +347,7 @@ void LineBuilder::build() {
|
|||
}
|
||||
|
||||
if (intersection_result != SEGMENT_INTERSECT)
|
||||
// In this case the joint is too fucked up to be re-used,
|
||||
// In this case the joint is too corrputed to be re-used,
|
||||
// start again the strip with fallback points
|
||||
strip_begin(pos_up0, pos_down0, color1, uvx1);
|
||||
}
|
||||
|
|
|
@ -372,9 +372,7 @@ bool RigidBody2D::_test_motion(const Vector2 &p_motion, float p_margin, const Re
|
|||
|
||||
void RigidBody2D::_direct_state_changed(Object *p_state) {
|
||||
|
||||
//eh.. fuck
|
||||
#ifdef DEBUG_ENABLED
|
||||
|
||||
state = Object::cast_to<Physics2DDirectBodyState>(p_state);
|
||||
#else
|
||||
state = (Physics2DDirectBodyState *)p_state; //trust it
|
||||
|
|
|
@ -370,9 +370,7 @@ struct _RigidBodyInOut {
|
|||
|
||||
void RigidBody::_direct_state_changed(Object *p_state) {
|
||||
|
||||
//eh.. fuck
|
||||
#ifdef DEBUG_ENABLED
|
||||
|
||||
state = Object::cast_to<PhysicsDirectBodyState>(p_state);
|
||||
#else
|
||||
state = (PhysicsDirectBodyState *)p_state; //trust it
|
||||
|
|
|
@ -2384,7 +2384,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
|
|||
|
||||
if (mm.is_valid()) {
|
||||
|
||||
if (cache.font.is_null()) // avoid a strange case that may fuckup stuff
|
||||
if (cache.font.is_null()) // avoid a strange case that may corrupt stuff
|
||||
update_cache();
|
||||
|
||||
Ref<StyleBox> bg = cache.bg;
|
||||
|
@ -2483,7 +2483,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
|
|||
Ref<InputEventMouseButton> b = p_event;
|
||||
|
||||
if (b.is_valid()) {
|
||||
if (cache.font.is_null()) // avoid a strange case that may fuckup stuff
|
||||
if (cache.font.is_null()) // avoid a strange case that may corrupt stuff
|
||||
update_cache();
|
||||
|
||||
if (!b->is_pressed()) {
|
||||
|
|
|
@ -364,7 +364,7 @@ public:
|
|||
|
||||
void queue_delete();
|
||||
|
||||
//shitty hacks for speed
|
||||
//hacks for speed
|
||||
static void set_human_readable_collision_renaming(bool p_enabled);
|
||||
static void init_node_hrcr();
|
||||
|
||||
|
|
|
@ -58,8 +58,7 @@ void AudioFilterSW::prepare_coefficients(Coeffs *p_coeffs) {
|
|||
int sr_limit = (sampling_rate / 2) + 512;
|
||||
|
||||
double final_cutoff = (cutoff > sr_limit) ? sr_limit : cutoff;
|
||||
if (final_cutoff < 1) //avoid crapness
|
||||
final_cutoff = 1; //don't allow less than this
|
||||
if (final_cutoff < 1) final_cutoff = 1; //don't allow less than this
|
||||
|
||||
double omega = 2.0 * Math_PI * final_cutoff / sampling_rate;
|
||||
|
||||
|
|
|
@ -672,7 +672,7 @@ Vector3 CapsuleShapeSW::get_closest_point_to(const Vector3 &p_point) const {
|
|||
|
||||
Vector3 CapsuleShapeSW::get_moment_of_inertia(real_t p_mass) const {
|
||||
|
||||
// use crappy AABB approximation
|
||||
// use bad AABB approximation
|
||||
Vector3 extents = get_aabb().size * 0.5;
|
||||
|
||||
return Vector3(
|
||||
|
@ -943,7 +943,7 @@ Vector3 ConvexPolygonShapeSW::get_closest_point_to(const Vector3 &p_point) const
|
|||
|
||||
Vector3 ConvexPolygonShapeSW::get_moment_of_inertia(real_t p_mass) const {
|
||||
|
||||
// use crappy AABB approximation
|
||||
// use bad AABB approximation
|
||||
Vector3 extents = get_aabb().size * 0.5;
|
||||
|
||||
return Vector3(
|
||||
|
@ -1331,7 +1331,7 @@ void ConcavePolygonShapeSW::cull(const AABB &p_local_aabb, Callback p_callback,
|
|||
|
||||
Vector3 ConcavePolygonShapeSW::get_moment_of_inertia(real_t p_mass) const {
|
||||
|
||||
// use crappy AABB approximation
|
||||
// use bad AABB approximation
|
||||
Vector3 extents = get_aabb().size * 0.5;
|
||||
|
||||
return Vector3(
|
||||
|
@ -1594,7 +1594,7 @@ void HeightMapShapeSW::cull(const AABB &p_local_aabb, Callback p_callback, void
|
|||
|
||||
Vector3 HeightMapShapeSW::get_moment_of_inertia(real_t p_mass) const {
|
||||
|
||||
// use crappy AABB approximation
|
||||
// use bad AABB approximation
|
||||
Vector3 extents = get_aabb().size * 0.5;
|
||||
|
||||
return Vector3(
|
||||
|
|
|
@ -589,7 +589,7 @@ bool ConvexPolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vec
|
|||
|
||||
for (int i = 0; i < point_count; i++) {
|
||||
|
||||
//hmm crap.. no can do..
|
||||
//hmm.. no can do..
|
||||
/*
|
||||
if (d.dot(points[i].normal)>=0)
|
||||
continue;
|
||||
|
|
Loading…
Reference in New Issue