Merge pull request #37149 from neikeq/issue-12917-3.2

[3.2] Sync csproj when files are changed from the Godot FileSystem dock
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Rémi Verschelde 2020-03-18 20:28:41 +01:00 committed by GitHub
commit eec14d4323
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12 changed files with 205 additions and 43 deletions

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@ -3673,6 +3673,7 @@ void EditorNode::register_editor_types() {
ClassDB::register_class<ScriptCreateDialog>();
ClassDB::register_class<EditorFeatureProfile>();
ClassDB::register_class<EditorSpinSlider>();
ClassDB::register_virtual_class<FileSystemDock>();
// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
ClassDB::register_class<EditorScenePostImport>();

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@ -227,6 +227,10 @@ EditorFileSystem *EditorInterface::get_resource_file_system() {
return EditorFileSystem::get_singleton();
}
FileSystemDock *EditorInterface::get_file_system_dock() {
return EditorNode::get_singleton()->get_filesystem_dock();
}
EditorSelection *EditorInterface::get_selection() {
return EditorNode::get_singleton()->get_editor_selection();
}
@ -296,6 +300,7 @@ void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("select_file", "file"), &EditorInterface::select_file);
ClassDB::bind_method(D_METHOD("get_selected_path"), &EditorInterface::get_selected_path);
ClassDB::bind_method(D_METHOD("get_current_path"), &EditorInterface::get_current_path);
ClassDB::bind_method(D_METHOD("get_file_system_dock"), &EditorInterface::get_file_system_dock);
ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled);
ClassDB::bind_method(D_METHOD("is_plugin_enabled", "plugin"), &EditorInterface::is_plugin_enabled);

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@ -53,6 +53,7 @@ class EditorSpatialGizmoPlugin;
class EditorResourcePreview;
class EditorFileSystem;
class EditorToolAddons;
class FileSystemDock;
class ScriptEditor;
class EditorInterface : public Node {
@ -88,6 +89,8 @@ public:
EditorResourcePreview *get_resource_previewer();
EditorFileSystem *get_resource_file_system();
FileSystemDock *get_file_system_dock();
Control *get_base_control();
void set_plugin_enabled(const String &p_plugin, bool p_enabled);

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@ -1287,12 +1287,12 @@ void FileSystemDock::_make_scene_confirm() {
editor->get_editor_data().set_scene_path(idx, scene_name);
}
void FileSystemDock::_file_deleted(String p_file) {
emit_signal("file_deleted", p_file);
void FileSystemDock::_file_removed(String p_file) {
emit_signal("file_removed", p_file);
}
void FileSystemDock::_folder_deleted(String p_folder) {
emit_signal("folder_deleted", p_folder);
void FileSystemDock::_folder_removed(String p_folder) {
emit_signal("folder_removed", p_folder);
}
void FileSystemDock::_rename_operation_confirm() {
@ -2470,8 +2470,8 @@ void FileSystemDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_file_list_rmb_pressed"), &FileSystemDock::_file_list_rmb_pressed);
ClassDB::bind_method(D_METHOD("_tree_rmb_empty"), &FileSystemDock::_tree_rmb_empty);
ClassDB::bind_method(D_METHOD("_file_deleted"), &FileSystemDock::_file_deleted);
ClassDB::bind_method(D_METHOD("_folder_deleted"), &FileSystemDock::_folder_deleted);
ClassDB::bind_method(D_METHOD("_file_removed"), &FileSystemDock::_file_removed);
ClassDB::bind_method(D_METHOD("_folder_removed"), &FileSystemDock::_folder_removed);
ClassDB::bind_method(D_METHOD("_file_list_thumbnail_done"), &FileSystemDock::_file_list_thumbnail_done);
ClassDB::bind_method(D_METHOD("_tree_thumbnail_done"), &FileSystemDock::_tree_thumbnail_done);
@ -2651,8 +2651,8 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
add_child(owners_editor);
remove_dialog = memnew(DependencyRemoveDialog);
remove_dialog->connect("file_removed", this, "_file_deleted");
remove_dialog->connect("folder_removed", this, "_folder_deleted");
remove_dialog->connect("file_removed", this, "_file_removed");
remove_dialog->connect("folder_removed", this, "_folder_removed");
add_child(remove_dialog);
move_dialog = memnew(EditorDirDialog);

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@ -210,8 +210,8 @@ private:
void _update_favorites_list_after_move(const Map<String, String> &p_files_renames, const Map<String, String> &p_folders_renames) const;
void _update_project_settings_after_move(const Map<String, String> &p_renames) const;
void _file_deleted(String p_file);
void _folder_deleted(String p_folder);
void _file_removed(String p_file);
void _folder_removed(String p_folder);
void _files_moved(String p_old_file, String p_new_file);
void _folder_moved(String p_old_folder, String p_new_folder);

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@ -2881,22 +2881,6 @@ void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMon
bool CSharpScript::can_instance() const {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
// Hack to lower the risk of attached scripts not being added to the C# project
if (!get_path().empty() && get_path().find("::") == -1) { // Ignore if built-in script. Can happen if the file is deleted...
if (_create_project_solution_if_needed()) {
CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
"Compile",
ProjectSettings::get_singleton()->globalize_path(get_path()));
} else {
ERR_PRINTS("C# project could not be created; cannot add file: '" + get_path() + "'.");
}
}
}
#endif
#ifdef TOOLS_ENABLED
bool extra_cond = tool || ScriptServer::is_scripting_enabled();
#else

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@ -30,7 +30,7 @@ namespace GodotTools.Core
path = string.Join(Path.DirectorySeparatorChar.ToString(), parts).Trim();
return rooted ? Path.DirectorySeparatorChar.ToString() + path : path;
return rooted ? Path.DirectorySeparatorChar + path : path;
}
private static readonly string driveRoot = Path.GetPathRoot(Environment.CurrentDirectory);

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@ -1,5 +1,7 @@
using GodotTools.Core;
using System;
using System.Collections.Generic;
using System.IO;
using DotNet.Globbing;
using Microsoft.Build.Construction;
@ -7,16 +9,15 @@ namespace GodotTools.ProjectEditor
{
public static class ProjectExtensions
{
public static bool HasItem(this ProjectRootElement root, string itemType, string include)
public static ProjectItemElement FindItemOrNull(this ProjectRootElement root, string itemType, string include, bool noCondition = false)
{
GlobOptions globOptions = new GlobOptions();
globOptions.Evaluation.CaseInsensitive = false;
GlobOptions globOptions = new GlobOptions {Evaluation = {CaseInsensitive = false}};
string normalizedInclude = include.NormalizePath();
foreach (var itemGroup in root.ItemGroups)
{
if (itemGroup.Condition.Length != 0)
if (noCondition && itemGroup.Condition.Length != 0)
continue;
foreach (var item in itemGroup.Items)
@ -27,20 +28,79 @@ namespace GodotTools.ProjectEditor
var glob = Glob.Parse(item.Include.NormalizePath(), globOptions);
if (glob.IsMatch(normalizedInclude))
return item;
}
}
return null;
}
public static ProjectItemElement FindItemOrNullAbs(this ProjectRootElement root, string itemType, string include, bool noCondition = false)
{
GlobOptions globOptions = new GlobOptions {Evaluation = {CaseInsensitive = false}};
string normalizedInclude = Path.GetFullPath(include).NormalizePath();
foreach (var itemGroup in root.ItemGroups)
{
if (noCondition && itemGroup.Condition.Length != 0)
continue;
foreach (var item in itemGroup.Items)
{
if (item.ItemType != itemType)
continue;
var glob = Glob.Parse(Path.GetFullPath(item.Include).NormalizePath(), globOptions);
if (glob.IsMatch(normalizedInclude))
return item;
}
}
return null;
}
public static IEnumerable<ProjectItemElement> FindAllItemsInFolder(this ProjectRootElement root, string itemType, string folder)
{
string absFolderNormalizedWithSep = Path.GetFullPath(folder).NormalizePath() + Path.DirectorySeparatorChar;
foreach (var itemGroup in root.ItemGroups)
{
foreach (var item in itemGroup.Items)
{
if (item.ItemType != itemType)
continue;
string absPathNormalized = Path.GetFullPath(item.Include).NormalizePath();
if (absPathNormalized.StartsWith(absFolderNormalizedWithSep))
yield return item;
}
}
}
public static bool HasItem(this ProjectRootElement root, string itemType, string include, bool noCondition = false)
{
return root.FindItemOrNull(itemType, include, noCondition) != null;
}
public static bool AddItemChecked(this ProjectRootElement root, string itemType, string include)
{
if (!root.HasItem(itemType, include, noCondition: true))
{
root.AddItem(itemType, include);
return true;
}
}
}
return false;
}
public static bool AddItemChecked(this ProjectRootElement root, string itemType, string include)
public static bool RemoveItemChecked(this ProjectRootElement root, string itemType, string include)
{
if (!root.HasItem(itemType, include))
var item = root.FindItemOrNullAbs(itemType, include);
if (item != null)
{
root.AddItem(itemType, include);
item.Parent.RemoveChild(item);
return true;
}

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@ -22,6 +22,79 @@ namespace GodotTools.ProjectEditor
root.Save();
}
public static void RenameItemInProjectChecked(string projectPath, string itemType, string oldInclude, string newInclude)
{
var dir = Directory.GetParent(projectPath).FullName;
var root = ProjectRootElement.Open(projectPath);
Debug.Assert(root != null);
var normalizedOldInclude = oldInclude.NormalizePath();
var normalizedNewInclude = newInclude.NormalizePath();
var item = root.FindItemOrNullAbs(itemType, normalizedOldInclude);
if (item == null)
return;
item.Include = normalizedNewInclude.RelativeToPath(dir).Replace("/", "\\");
root.Save();
}
public static void RemoveItemFromProjectChecked(string projectPath, string itemType, string include)
{
var dir = Directory.GetParent(projectPath).FullName;
var root = ProjectRootElement.Open(projectPath);
Debug.Assert(root != null);
var normalizedInclude = include.NormalizePath();
if (root.RemoveItemChecked(itemType, normalizedInclude))
root.Save();
}
public static void RenameItemsToNewFolderInProjectChecked(string projectPath, string itemType, string oldFolder, string newFolder)
{
var dir = Directory.GetParent(projectPath).FullName;
var root = ProjectRootElement.Open(projectPath);
Debug.Assert(root != null);
bool dirty = false;
var oldFolderNormalized = oldFolder.NormalizePath();
var newFolderNormalized = newFolder.NormalizePath();
string absOldFolderNormalized = Path.GetFullPath(oldFolderNormalized).NormalizePath();
string absNewFolderNormalized = Path.GetFullPath(newFolderNormalized).NormalizePath();
foreach (var item in root.FindAllItemsInFolder(itemType, oldFolderNormalized))
{
string absPathNormalized = Path.GetFullPath(item.Include).NormalizePath();
string absNewIncludeNormalized = absNewFolderNormalized + absPathNormalized.Substring(absOldFolderNormalized.Length);
item.Include = absNewIncludeNormalized.RelativeToPath(dir).Replace("/", "\\");
dirty = true;
}
if (dirty)
root.Save();
}
public static void RemoveItemsInFolderFromProjectChecked(string projectPath, string itemType, string folder)
{
var root = ProjectRootElement.Open(projectPath);
Debug.Assert(root != null);
var folderNormalized = folder.NormalizePath();
var itemsToRemove = root.FindAllItemsInFolder(itemType, folderNormalized).ToList();
if (itemsToRemove.Count > 0)
{
foreach (var item in itemsToRemove)
item.Parent.RemoveChild(item);
root.Save();
}
}
private static string[] GetAllFilesRecursive(string rootDirectory, string mask)
{
string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories);

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@ -96,7 +96,7 @@ namespace GodotTools.Export
if (type != Internal.CSharpLanguageType)
return;
if (Path.GetExtension(path) != $".{Internal.CSharpLanguageExtension}")
if (Path.GetExtension(path) != Internal.CSharpLanguageExtension)
throw new ArgumentException($"Resource of type {Internal.CSharpLanguageType} has an invalid file extension: {path}", nameof(path));
// TODO What if the source file is not part of the game's C# project

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@ -13,6 +13,7 @@ using JetBrains.Annotations;
using static GodotTools.Internals.Globals;
using File = GodotTools.Utils.File;
using OS = GodotTools.Utils.OS;
using Path = System.IO.Path;
namespace GodotTools
{
@ -154,6 +155,34 @@ namespace GodotTools
Instance.BottomPanel.BuildProjectPressed();
}
private void _FileSystemDockFileMoved(string file, string newFile)
{
if (Path.GetExtension(file) == Internal.CSharpLanguageExtension)
{
ProjectUtils.RenameItemInProjectChecked(GodotSharpDirs.ProjectCsProjPath, "Compile",
ProjectSettings.GlobalizePath(file), ProjectSettings.GlobalizePath(newFile));
}
}
private void _FileSystemDockFileRemoved(string file)
{
if (Path.GetExtension(file) == Internal.CSharpLanguageExtension)
ProjectUtils.RemoveItemFromProjectChecked(GodotSharpDirs.ProjectCsProjPath, "Compile",
ProjectSettings.GlobalizePath(file));
}
private void _FileSystemDockFolderMoved(string oldFolder, string newFolder)
{
ProjectUtils.RenameItemsToNewFolderInProjectChecked(GodotSharpDirs.ProjectCsProjPath, "Compile",
ProjectSettings.GlobalizePath(oldFolder), ProjectSettings.GlobalizePath(newFolder));
}
private void _FileSystemDockFolderRemoved(string oldFolder)
{
ProjectUtils.RemoveItemsInFolderFromProjectChecked(GodotSharpDirs.ProjectCsProjPath, "Compile",
ProjectSettings.GlobalizePath(oldFolder));
}
public override void _Notification(int what)
{
base._Notification(what);
@ -168,6 +197,13 @@ namespace GodotTools
// Once shown a first time, it can be seen again via the Mono menu - it doesn't have to be exclusive from that time on.
aboutDialog.PopupExclusive = false;
}
var fileSystemDock = GetEditorInterface().GetFileSystemDock();
fileSystemDock.Connect("files_moved", this, nameof(_FileSystemDockFileMoved));
fileSystemDock.Connect("file_removed", this, nameof(_FileSystemDockFileRemoved));
fileSystemDock.Connect("folder_moved", this, nameof(_FileSystemDockFolderMoved));
fileSystemDock.Connect("folder_removed", this, nameof(_FileSystemDockFolderRemoved));
}
}

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@ -8,7 +8,7 @@ namespace GodotTools.Internals
public static class Internal
{
public const string CSharpLanguageType = "CSharpScript";
public const string CSharpLanguageExtension = "cs";
public const string CSharpLanguageExtension = ".cs";
public static string UpdateApiAssembliesFromPrebuilt(string config) =>
internal_UpdateApiAssembliesFromPrebuilt(config);