Merge pull request #93165 from passivestar/scenetree-shortcut-focus

Prevent node rename shortcut from stealing focus from controls
This commit is contained in:
Rémi Verschelde 2024-07-17 11:42:38 +02:00
commit ef3443ef35
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GPG Key ID: C3336907360768E1
3 changed files with 13 additions and 2 deletions

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@ -36,6 +36,10 @@
#include "editor/editor_settings.h"
#include "editor/themes/editor_scale.h"
bool EditorSpinSlider::is_text_field() const {
return true;
}
String EditorSpinSlider::get_tooltip(const Point2 &p_pos) const {
if (!read_only && grabber->is_visible()) {
Key key = (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) ? Key::META : Key::CTRL;

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@ -96,6 +96,8 @@ protected:
void _focus_entered();
public:
virtual bool is_text_field() const override;
String get_tooltip(const Point2 &p_pos) const override;
String get_text_value() const;

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@ -149,7 +149,8 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (get_viewport()->gui_get_focus_owner() && get_viewport()->gui_get_focus_owner()->is_text_field()) {
Control *focus_owner = get_viewport()->gui_get_focus_owner();
if (focus_owner && focus_owner->is_text_field()) {
return;
}
@ -158,7 +159,11 @@ void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) {
}
if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) {
// Prevent renaming if a button is focused
// to avoid conflict with Enter shortcut on macOS
if (!focus_owner || !Object::cast_to<BaseButton>(focus_owner)) {
_tool_selected(TOOL_RENAME);
}
#ifdef MODULE_REGEX_ENABLED
} else if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
_tool_selected(TOOL_BATCH_RENAME);