Fix moving and renaming files
This commit fixes several issues related to moving scenes and resources
in an open project.
* Don't try to reload scenes while not all scenes are updated yet.
* Don't use the UndoRedo system to update non-user initiated editor
state.
* Resave scenes after moving files and updating resource path(s).
(cherry picked from commit 0ac7715a27
)
This commit is contained in:
parent
02ccd4d78c
commit
ef6d414e6e
|
@ -560,6 +560,7 @@ void EditorData::move_edited_scene_index(int p_idx, int p_to_idx) {
|
|||
ERR_FAIL_INDEX(p_to_idx, edited_scene.size());
|
||||
SWAP(edited_scene.write[p_idx], edited_scene.write[p_to_idx]);
|
||||
}
|
||||
|
||||
void EditorData::remove_scene(int p_idx) {
|
||||
ERR_FAIL_INDEX(p_idx, edited_scene.size());
|
||||
if (edited_scene[p_idx].root) {
|
||||
|
|
|
@ -504,6 +504,7 @@ void EditorNode::_fs_changed() {
|
|||
void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
|
||||
|
||||
List<String> scenes; //will load later
|
||||
int current_tab = scene_tabs->get_current_tab();
|
||||
|
||||
for (int i = 0; i < p_resources.size(); i++) {
|
||||
String file_type = ResourceLoader::get_resource_type(p_resources[i]);
|
||||
|
@ -526,6 +527,8 @@ void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
|
|||
for (List<String>::Element *E = scenes.front(); E; E = E->next()) {
|
||||
reload_scene(E->get());
|
||||
}
|
||||
|
||||
scene_tabs->set_current_tab(current_tab);
|
||||
}
|
||||
|
||||
void EditorNode::_sources_changed(bool p_exist) {
|
||||
|
@ -1189,6 +1192,17 @@ void EditorNode::save_all_scenes() {
|
|||
_save_all_scenes();
|
||||
}
|
||||
|
||||
void EditorNode::save_scene_list(Vector<String> p_scene_filenames) {
|
||||
|
||||
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
|
||||
Node *scene = editor_data.get_edited_scene_root(i);
|
||||
|
||||
if (scene && (p_scene_filenames.find(scene->get_filename()) >= 0)) {
|
||||
_save_scene(scene->get_filename(), i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EditorNode::restart_editor() {
|
||||
|
||||
exiting = true;
|
||||
|
@ -2744,7 +2758,7 @@ bool EditorNode::is_addon_plugin_enabled(const String &p_addon) const {
|
|||
return plugin_addons.has(p_addon);
|
||||
}
|
||||
|
||||
void EditorNode::_remove_edited_scene() {
|
||||
void EditorNode::_remove_edited_scene(bool p_change_tab) {
|
||||
int new_index = editor_data.get_edited_scene();
|
||||
int old_index = new_index;
|
||||
|
||||
|
@ -2760,18 +2774,19 @@ void EditorNode::_remove_edited_scene() {
|
|||
if (editor_data.get_scene_path(old_index) != String()) {
|
||||
ScriptEditor::get_singleton()->close_builtin_scripts_from_scene(editor_data.get_scene_path(old_index));
|
||||
}
|
||||
_scene_tab_changed(new_index);
|
||||
|
||||
if (p_change_tab) _scene_tab_changed(new_index);
|
||||
editor_data.remove_scene(old_index);
|
||||
editor_data.get_undo_redo().clear_history(false);
|
||||
_update_title();
|
||||
_update_scene_tabs();
|
||||
}
|
||||
|
||||
void EditorNode::_remove_scene(int index) {
|
||||
void EditorNode::_remove_scene(int index, bool p_change_tab) {
|
||||
|
||||
if (editor_data.get_edited_scene() == index) {
|
||||
//Scene to remove is current scene
|
||||
_remove_edited_scene();
|
||||
_remove_edited_scene(p_change_tab);
|
||||
} else {
|
||||
//Scene to remove is not active scene
|
||||
editor_data.remove_scene(index);
|
||||
|
@ -4023,6 +4038,14 @@ bool EditorNode::has_scenes_in_session() {
|
|||
return !scenes.empty();
|
||||
}
|
||||
|
||||
int EditorNode::get_current_tab() {
|
||||
return scene_tabs->get_current_tab();
|
||||
}
|
||||
|
||||
void EditorNode::set_current_tab(int p_tab) {
|
||||
scene_tabs->set_current_tab(p_tab);
|
||||
}
|
||||
|
||||
void EditorNode::_update_layouts_menu() {
|
||||
|
||||
editor_layouts->clear();
|
||||
|
@ -4612,8 +4635,7 @@ void EditorNode::reload_scene(const String &p_path) {
|
|||
|
||||
if (scene_idx == -1) {
|
||||
if (get_edited_scene()) {
|
||||
//scene is not open, so at it might be instanced, just refresh, set tab to itself and it will reload
|
||||
set_current_scene(current_tab);
|
||||
//scene is not open, so at it might be instanced. We'll refresh the whole scene later.
|
||||
editor_data.get_undo_redo().clear_history();
|
||||
}
|
||||
return;
|
||||
|
@ -4623,17 +4645,19 @@ void EditorNode::reload_scene(const String &p_path) {
|
|||
editor_data.apply_changes_in_editors();
|
||||
_set_scene_metadata(p_path);
|
||||
}
|
||||
//remove scene
|
||||
_remove_scene(scene_idx);
|
||||
//reload scene
|
||||
|
||||
//remove scene
|
||||
_remove_scene(scene_idx, false);
|
||||
|
||||
//reload scene
|
||||
load_scene(p_path, true, false, true, true);
|
||||
|
||||
//adjust index so tab is back a the previous position
|
||||
editor_data.move_edited_scene_to_index(scene_idx);
|
||||
get_undo_redo()->clear_history();
|
||||
|
||||
//recover the tab
|
||||
scene_tabs->set_current_tab(current_tab);
|
||||
_scene_tab_changed(current_tab);
|
||||
}
|
||||
|
||||
int EditorNode::plugin_init_callback_count = 0;
|
||||
|
|
|
@ -499,8 +499,8 @@ private:
|
|||
static void _editor_file_dialog_unregister(EditorFileDialog *p_dialog);
|
||||
|
||||
void _cleanup_scene();
|
||||
void _remove_edited_scene();
|
||||
void _remove_scene(int index);
|
||||
void _remove_edited_scene(bool p_change_tab = true);
|
||||
void _remove_scene(int index, bool p_change_tab = true);
|
||||
bool _find_and_save_resource(RES p_res, Map<RES, bool> &processed, int32_t flags);
|
||||
bool _find_and_save_edited_subresources(Object *obj, Map<RES, bool> &processed, int32_t flags);
|
||||
void _save_edited_subresources(Node *scene, Map<RES, bool> &processed, int32_t flags);
|
||||
|
@ -615,6 +615,12 @@ protected:
|
|||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
|
||||
protected:
|
||||
friend class FileSystemDock;
|
||||
|
||||
int get_current_tab();
|
||||
void set_current_tab(int p_tab);
|
||||
|
||||
public:
|
||||
bool call_build();
|
||||
|
||||
|
@ -786,6 +792,7 @@ public:
|
|||
void remove_tool_menu_item(const String &p_name);
|
||||
|
||||
void save_all_scenes();
|
||||
void save_scene_list(Vector<String> p_scene_filenames);
|
||||
void restart_editor();
|
||||
|
||||
void dim_editor(bool p_dimming);
|
||||
|
|
|
@ -1167,6 +1167,21 @@ void FileSystemDock::_update_favorites_list_after_move(const Map<String, String>
|
|||
EditorSettings::get_singleton()->set_favorites(new_favorites);
|
||||
}
|
||||
|
||||
void FileSystemDock::_save_scenes_after_move(const Map<String, String> &p_renames) const {
|
||||
Vector<String> remaps;
|
||||
_find_remaps(EditorFileSystem::get_singleton()->get_filesystem(), p_renames, remaps);
|
||||
Vector<String> new_filenames;
|
||||
|
||||
for (int i = 0; i < remaps.size(); ++i) {
|
||||
String file = p_renames.has(remaps[i]) ? p_renames[remaps[i]] : remaps[i];
|
||||
if (ResourceLoader::get_resource_type(file) == "PackedScene") {
|
||||
new_filenames.push_back(file);
|
||||
}
|
||||
}
|
||||
|
||||
editor->save_scene_list(new_filenames);
|
||||
}
|
||||
|
||||
void FileSystemDock::_make_dir_confirm() {
|
||||
String dir_name = make_dir_dialog_text->get_text().strip_edges();
|
||||
|
||||
|
@ -1241,14 +1256,21 @@ void FileSystemDock::_rename_operation_confirm() {
|
|||
Map<String, String> file_renames;
|
||||
Map<String, String> folder_renames;
|
||||
_try_move_item(to_rename, new_path, file_renames, folder_renames);
|
||||
|
||||
int current_tab = editor->get_current_tab();
|
||||
|
||||
_update_dependencies_after_move(file_renames);
|
||||
_update_resource_paths_after_move(file_renames);
|
||||
_update_project_settings_after_move(file_renames);
|
||||
_update_favorites_list_after_move(file_renames, folder_renames);
|
||||
|
||||
//Rescan everything
|
||||
editor->set_current_tab(current_tab);
|
||||
|
||||
print_verbose("FileSystem: calling rescan.");
|
||||
_rescan();
|
||||
|
||||
print_verbose("FileSystem: saving moved scenes.");
|
||||
_save_scenes_after_move(file_renames);
|
||||
}
|
||||
|
||||
void FileSystemDock::_duplicate_operation_confirm() {
|
||||
|
@ -1334,13 +1356,20 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool overw
|
|||
}
|
||||
|
||||
if (is_moved) {
|
||||
int current_tab = editor->get_current_tab();
|
||||
|
||||
_update_dependencies_after_move(file_renames);
|
||||
_update_resource_paths_after_move(file_renames);
|
||||
_update_project_settings_after_move(file_renames);
|
||||
_update_favorites_list_after_move(file_renames, folder_renames);
|
||||
|
||||
editor->set_current_tab(current_tab);
|
||||
|
||||
print_verbose("FileSystem: calling rescan.");
|
||||
_rescan();
|
||||
|
||||
print_verbose("FileSystem: saving moved scenes.");
|
||||
_save_scenes_after_move(file_renames);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -201,6 +201,7 @@ private:
|
|||
void _try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const;
|
||||
void _update_dependencies_after_move(const Map<String, String> &p_renames) const;
|
||||
void _update_resource_paths_after_move(const Map<String, String> &p_renames) const;
|
||||
void _save_scenes_after_move(const Map<String, String> &p_renames) const;
|
||||
void _update_favorites_list_after_move(const Map<String, String> &p_files_renames, const Map<String, String> &p_folders_renames) const;
|
||||
void _update_project_settings_after_move(const Map<String, String> &p_folders_renames) const;
|
||||
|
||||
|
|
Loading…
Reference in New Issue