Let VS solution name be overridden

This commit is contained in:
Pedro J. Estébanez 2023-02-16 20:07:52 +01:00
parent d02a7bc00d
commit ef6e21bf76
2 changed files with 4 additions and 3 deletions

View File

@ -200,6 +200,7 @@ opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extr
opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False)) opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False))
opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "") opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False)) opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
opts.Add("vsproj_name", "Name of the Visual Studio solution", "godot")
opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False)) opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False))
opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False)) opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False))
opts.Add("build_profile", "Path to a file containing a feature build profile", "") opts.Add("build_profile", "Path to a file containing a feature build profile", "")
@ -923,7 +924,7 @@ if selected_platform in platform_list:
print("Error: The `vsproj` option is only usable on Windows with Visual Studio.") print("Error: The `vsproj` option is only usable on Windows with Visual Studio.")
Exit(255) Exit(255)
env["CPPPATH"] = [Dir(path) for path in env["CPPPATH"]] env["CPPPATH"] = [Dir(path) for path in env["CPPPATH"]]
methods.generate_vs_project(env, GetOption("num_jobs")) methods.generate_vs_project(env, GetOption("num_jobs"), env["vsproj_name"])
methods.generate_cpp_hint_file("cpp.hint") methods.generate_cpp_hint_file("cpp.hint")
# Check for the existence of headers # Check for the existence of headers

View File

@ -732,7 +732,7 @@ def add_to_vs_project(env, sources):
env.vs_srcs += [basename + ".cpp"] env.vs_srcs += [basename + ".cpp"]
def generate_vs_project(env, num_jobs): def generate_vs_project(env, num_jobs, project_name="godot"):
batch_file = find_visual_c_batch_file(env) batch_file = find_visual_c_batch_file(env)
if batch_file: if batch_file:
@ -873,7 +873,7 @@ def generate_vs_project(env, num_jobs):
env["MSVS"]["PROJECTSUFFIX"] = ".vcxproj" env["MSVS"]["PROJECTSUFFIX"] = ".vcxproj"
env["MSVS"]["SOLUTIONSUFFIX"] = ".sln" env["MSVS"]["SOLUTIONSUFFIX"] = ".sln"
env.MSVSProject( env.MSVSProject(
target=["#godot" + env["MSVSPROJECTSUFFIX"]], target=["#" + project_name + env["MSVSPROJECTSUFFIX"]],
incs=env.vs_incs, incs=env.vs_incs,
srcs=env.vs_srcs, srcs=env.vs_srcs,
auto_build_solution=1, auto_build_solution=1,