EditorSettings: Rename invert_y-axis to invert_y_axis for consistency
No other option uses a dash in its identifier.
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@ -1901,7 +1901,7 @@ void SpatialEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, con
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real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
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real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
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bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y-axis");
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bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
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if (invert_y_axis) {
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cursor.x_rot -= p_relative.y * radians_per_pixel;
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@ -1926,7 +1926,7 @@ void SpatialEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, cons
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real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
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real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
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bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y-axis");
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bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
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// Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
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Transform prev_camera_transform = to_camera_transform(cursor);
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