Fixed error when creating physical skeleton

An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway).

Fixes #23920
This commit is contained in:
PouleyKetchoupp 2019-11-30 20:27:12 +01:00
parent 1b40a95b6f
commit f0fdd7de80
1 changed files with 2 additions and 1 deletions

View File

@ -65,7 +65,6 @@ void SkeletonEditor::create_physical_skeleton() {
for (int bone_id = 0; bc > bone_id; ++bone_id) {
const int parent = skeleton->get_bone_parent(bone_id);
const int parent_parent = skeleton->get_bone_parent(parent);
if (parent < 0) {
@ -73,6 +72,8 @@ void SkeletonEditor::create_physical_skeleton() {
} else {
const int parent_parent = skeleton->get_bone_parent(parent);
bones_infos.write[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id);
/// create physical bone on parent