Rename Project Window width and height settings to match their function
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e432181dc3
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@ -488,7 +488,7 @@
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</member>
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</member>
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<member name="display/window/handheld/orientation" type="int" setter="" getter="" default="0">
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<member name="display/window/handheld/orientation" type="int" setter="" getter="" default="0">
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The default screen orientation to use on mobile devices. See [enum DisplayServer.ScreenOrientation] for possible values.
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The default screen orientation to use on mobile devices. See [enum DisplayServer.ScreenOrientation] for possible values.
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[b]Note:[/b] When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set [member display/window/size/width] and [member display/window/size/height] accordingly.
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[b]Note:[/b] When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set [member display/window/size/viewport_width] and [member display/window/size/viewport_height] accordingly.
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</member>
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</member>
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<member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true">
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<member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true">
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If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
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If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
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@ -506,21 +506,23 @@
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Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
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Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
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[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5.
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[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5.
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</member>
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</member>
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<member name="display/window/size/height" type="int" setter="" getter="" default="600">
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Sets the game's main viewport height. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled.
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</member>
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<member name="display/window/size/resizable" type="bool" setter="" getter="" default="true">
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<member name="display/window/size/resizable" type="bool" setter="" getter="" default="true">
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Allows the window to be resizable by default.
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Allows the window to be resizable by default.
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[b]Note:[/b] This setting is ignored on iOS and Android.
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[b]Note:[/b] This setting is ignored on iOS and Android.
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</member>
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</member>
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<member name="display/window/size/test_height" type="int" setter="" getter="" default="0">
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<member name="display/window/size/viewport_height" type="int" setter="" getter="" default="600">
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If greater than zero, overrides the window height when running the game. Useful for testing stretch modes.
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Sets the game's main viewport height. On desktop platforms, this is also the initial window height.
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</member>
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</member>
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<member name="display/window/size/test_width" type="int" setter="" getter="" default="0">
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<member name="display/window/size/viewport_width" type="int" setter="" getter="" default="1024">
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If greater than zero, overrides the window width when running the game. Useful for testing stretch modes.
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Sets the game's main viewport width. On desktop platforms, this is also the initial window width.
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</member>
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</member>
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<member name="display/window/size/width" type="int" setter="" getter="" default="1024">
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<member name="display/window/size/window_height_override" type="int" setter="" getter="" default="0">
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Sets the game's main viewport width. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled.
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On desktop platforms, sets the game's initial window height.
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[b]Note:[/b] By default, or when set to 0, the initial window height is the [member display/window/size/viewport_height]. This setting is ignored on iOS, Android, and HTML5.
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</member>
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<member name="display/window/size/window_width_override" type="int" setter="" getter="" default="0">
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On desktop platforms, sets the game's initial window width.
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[b]Note:[/b] By default, or when set to 0, the initial window width is the viewport [member display/window/size/viewport_width]. This setting is ignored on iOS, Android, and HTML5.
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</member>
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</member>
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<member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1">
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<member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1">
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Sets the VSync mode for the main game window.
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Sets the VSync mode for the main game window.
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@ -98,15 +98,15 @@ Error EditorRun::run(const String &p_scene) {
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screen_rect.position = DisplayServer::get_singleton()->screen_get_position(screen);
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screen_rect.position = DisplayServer::get_singleton()->screen_get_position(screen);
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screen_rect.size = DisplayServer::get_singleton()->screen_get_size(screen);
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screen_rect.size = DisplayServer::get_singleton()->screen_get_size(screen);
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Size2 desired_size;
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Size2 window_size;
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desired_size.x = ProjectSettings::get_singleton()->get("display/window/size/width");
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window_size.x = ProjectSettings::get_singleton()->get("display/window/size/viewport_width");
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desired_size.y = ProjectSettings::get_singleton()->get("display/window/size/height");
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window_size.y = ProjectSettings::get_singleton()->get("display/window/size/viewport_height");
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Size2 test_size;
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Size2 desired_size;
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test_size.x = ProjectSettings::get_singleton()->get("display/window/size/test_width");
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desired_size.x = ProjectSettings::get_singleton()->get("display/window/size/window_width_override");
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test_size.y = ProjectSettings::get_singleton()->get("display/window/size/test_height");
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desired_size.y = ProjectSettings::get_singleton()->get("display/window/size/window_height_override");
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if (test_size.x > 0 && test_size.y > 0) {
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if (desired_size.x > 0 && desired_size.y > 0) {
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desired_size = test_size;
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window_size = desired_size;
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}
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}
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int window_placement = EditorSettings::get_singleton()->get("run/window_placement/rect");
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int window_placement = EditorSettings::get_singleton()->get("run/window_placement/rect");
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@ -136,7 +136,7 @@ Error EditorRun::run(const String &p_scene) {
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args.push_back(itos(screen_rect.position.x) + "," + itos(screen_rect.position.y));
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args.push_back(itos(screen_rect.position.x) + "," + itos(screen_rect.position.y));
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} break;
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} break;
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case 1: { // centered
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case 1: { // centered
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Vector2 pos = (screen_rect.position) + ((screen_rect.size - desired_size) / 2).floor();
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Vector2 pos = (screen_rect.position) + ((screen_rect.size - window_size) / 2).floor();
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args.push_back("--position");
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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} break;
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} break;
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@ -3508,7 +3508,7 @@ void CanvasItemEditor::_draw_axis() {
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Color area_axis_color = EditorSettings::get_singleton()->get("editors/2d/viewport_border_color");
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Color area_axis_color = EditorSettings::get_singleton()->get("editors/2d/viewport_border_color");
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Size2 screen_size = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
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Size2 screen_size = Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height"));
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Vector2 screen_endpoints[4] = {
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Vector2 screen_endpoints[4] = {
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transform.xform(Vector2(0, 0)),
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transform.xform(Vector2(0, 0)),
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@ -4001,7 +4001,7 @@ void CanvasItemEditor::_update_scrollbars() {
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Size2 vmin = v_scroll->get_minimum_size();
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Size2 vmin = v_scroll->get_minimum_size();
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// Get the visible frame.
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// Get the visible frame.
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Size2 screen_rect = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
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Size2 screen_rect = Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height"));
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Rect2 local_rect = Rect2(Point2(), viewport->get_size() - Size2(vmin.width, hmin.height));
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Rect2 local_rect = Rect2(Point2(), viewport->get_size() - Size2(vmin.width, hmin.height));
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// Calculate scrollable area.
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// Calculate scrollable area.
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@ -3061,7 +3061,7 @@ void Node3DEditorViewport::_draw() {
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Math::round(2 * EDSCALE));
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Math::round(2 * EDSCALE));
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}
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}
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if (previewing) {
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if (previewing) {
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Size2 ss = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
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Size2 ss = Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height"));
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float aspect = ss.aspect();
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float aspect = ss.aspect();
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Size2 s = get_size();
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Size2 s = get_size();
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@ -1302,47 +1302,47 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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// always convert to lower case for consistency in the code
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// always convert to lower case for consistency in the code
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rendering_driver = rendering_driver.to_lower();
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rendering_driver = rendering_driver.to_lower();
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GLOBAL_DEF_BASIC("display/window/size/width", 1024);
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GLOBAL_DEF_BASIC("display/window/size/viewport_width", 1024);
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ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/width",
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ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/viewport_width",
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PropertyInfo(Variant::INT, "display/window/size/width",
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PropertyInfo(Variant::INT, "display/window/size/viewport_width",
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PROPERTY_HINT_RANGE,
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PROPERTY_HINT_RANGE,
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"0,7680,or_greater")); // 8K resolution
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"0,7680,or_greater")); // 8K resolution
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GLOBAL_DEF_BASIC("display/window/size/height", 600);
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GLOBAL_DEF_BASIC("display/window/size/viewport_height", 600);
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ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/height",
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ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/viewport_height",
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PropertyInfo(Variant::INT, "display/window/size/height",
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PropertyInfo(Variant::INT, "display/window/size/viewport_height",
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PROPERTY_HINT_RANGE,
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PROPERTY_HINT_RANGE,
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"0,4320,or_greater")); // 8K resolution
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"0,4320,or_greater")); // 8K resolution
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GLOBAL_DEF_BASIC("display/window/size/resizable", true);
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GLOBAL_DEF_BASIC("display/window/size/resizable", true);
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GLOBAL_DEF_BASIC("display/window/size/borderless", false);
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GLOBAL_DEF_BASIC("display/window/size/borderless", false);
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GLOBAL_DEF_BASIC("display/window/size/fullscreen", false);
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GLOBAL_DEF_BASIC("display/window/size/fullscreen", false);
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GLOBAL_DEF("display/window/size/always_on_top", false);
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GLOBAL_DEF("display/window/size/always_on_top", false);
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GLOBAL_DEF("display/window/size/test_width", 0);
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GLOBAL_DEF("display/window/size/window_width_override", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/test_width",
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ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/window_width_override",
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PropertyInfo(Variant::INT,
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PropertyInfo(Variant::INT,
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"display/window/size/test_width",
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"display/window/size/window_width_override",
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PROPERTY_HINT_RANGE,
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PROPERTY_HINT_RANGE,
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"0,7680,or_greater")); // 8K resolution
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"0,7680,or_greater")); // 8K resolution
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GLOBAL_DEF("display/window/size/test_height", 0);
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GLOBAL_DEF("display/window/size/window_height_override", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/test_height",
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ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/window_height_override",
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PropertyInfo(Variant::INT,
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PropertyInfo(Variant::INT,
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"display/window/size/test_height",
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"display/window/size/window_height_override",
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PROPERTY_HINT_RANGE,
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PROPERTY_HINT_RANGE,
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"0,4320,or_greater")); // 8K resolution
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"0,4320,or_greater")); // 8K resolution
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if (use_custom_res) {
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if (use_custom_res) {
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if (!force_res) {
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if (!force_res) {
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window_size.width = GLOBAL_GET("display/window/size/width");
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window_size.width = GLOBAL_GET("display/window/size/viewport_width");
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window_size.height = GLOBAL_GET("display/window/size/height");
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window_size.height = GLOBAL_GET("display/window/size/viewport_height");
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if (globals->has_setting("display/window/size/test_width") &&
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if (globals->has_setting("display/window/size/window_width_override") &&
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globals->has_setting("display/window/size/test_height")) {
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globals->has_setting("display/window/size/window_height_override")) {
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int tw = globals->get("display/window/size/test_width");
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int desired_width = globals->get("display/window/size/window_width_override");
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if (tw > 0) {
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if (desired_width > 0) {
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window_size.width = tw;
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window_size.width = desired_width;
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}
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}
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int th = globals->get("display/window/size/test_height");
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int desired_height = globals->get("display/window/size/window_height_override");
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if (th > 0) {
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if (desired_height > 0) {
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window_size.height = th;
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window_size.height = desired_height;
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}
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}
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}
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}
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}
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}
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@ -2337,8 +2337,8 @@ bool Main::start() {
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String stretch_mode = GLOBAL_DEF_BASIC("display/window/stretch/mode", "disabled");
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String stretch_mode = GLOBAL_DEF_BASIC("display/window/stretch/mode", "disabled");
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String stretch_aspect = GLOBAL_DEF_BASIC("display/window/stretch/aspect", "keep");
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String stretch_aspect = GLOBAL_DEF_BASIC("display/window/stretch/aspect", "keep");
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Size2i stretch_size = Size2i(GLOBAL_DEF_BASIC("display/window/size/width", 0),
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Size2i stretch_size = Size2i(GLOBAL_DEF_BASIC("display/window/size/viewport_width", 0),
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GLOBAL_DEF_BASIC("display/window/size/height", 0));
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GLOBAL_DEF_BASIC("display/window/size/viewport_height", 0));
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real_t stretch_scale = GLOBAL_DEF_BASIC("display/window/stretch/scale", 1.0);
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real_t stretch_scale = GLOBAL_DEF_BASIC("display/window/stretch/scale", 1.0);
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Window::ContentScaleMode cs_sm = Window::CONTENT_SCALE_MODE_DISABLED;
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Window::ContentScaleMode cs_sm = Window::CONTENT_SCALE_MODE_DISABLED;
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@ -1514,7 +1514,7 @@ String EditorExportPlatformAndroid::load_splash_refs(Ref<Image> &splash_image, R
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}
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}
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if (scale_splash) {
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if (scale_splash) {
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Size2 screen_size = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
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Size2 screen_size = Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height"));
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int width, height;
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int width, height;
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if (screen_size.width > screen_size.height) {
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if (screen_size.width > screen_size.height) {
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// scale horizontally
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// scale horizontally
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@ -530,7 +530,7 @@ Point2 Camera2D::get_camera_screen_center() const {
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Size2 Camera2D::_get_camera_screen_size() const {
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Size2 Camera2D::_get_camera_screen_size() const {
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// special case if the camera2D is in the root viewport
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// special case if the camera2D is in the root viewport
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if (Engine::get_singleton()->is_editor_hint() && get_viewport()->get_parent_viewport() == get_tree()->get_root()) {
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if (Engine::get_singleton()->is_editor_hint() && get_viewport()->get_parent_viewport() == get_tree()->get_root()) {
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return Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
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return Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height"));
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}
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}
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return get_viewport_rect().size;
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return get_viewport_rect().size;
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}
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}
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@ -1296,7 +1296,7 @@ Rect2 Control::get_parent_anchorable_rect() const {
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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Node *edited_root = get_tree()->get_edited_scene_root();
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Node *edited_root = get_tree()->get_edited_scene_root();
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if (edited_root && (this == edited_root || edited_root->is_ancestor_of(this))) {
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if (edited_root && (this == edited_root || edited_root->is_ancestor_of(this))) {
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parent_rect.size = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
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parent_rect.size = Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height"));
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} else {
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} else {
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parent_rect = get_viewport()->get_visible_rect();
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parent_rect = get_viewport()->get_visible_rect();
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}
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}
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