Document high performance cost of turbulence in ParticleProcessMaterial

- Mention that GPUParticlesAttractorVectorField3D can be used as an
  alternative to turbulence in 3D.
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Hugo Locurcio 2023-04-30 00:38:13 +02:00
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@ -282,7 +282,8 @@
Minimum equivalent of [member tangential_accel_max].
</member>
<member name="turbulence_enabled" type="bool" setter="set_turbulence_enabled" getter="get_turbulence_enabled" default="false">
Enables and disables Turbulence for the particle system.
If [code]true[/code], enables turbulence for the particle system. Turbulence can be used to vary particle movement according to its position (based on a 3D noise pattern). In 3D, [GPUParticlesAttractorVectorField3D] with [NoiseTexture3D] can be used as an alternative to turbulence that works in world space and with multiple particle systems reacting in the same way.
[b]Note:[/b] Enabling turbulence has a high performance cost on the GPU. Only enable turbulence on a few particle systems at once at most, and consider disabling it when targeting mobile/web platforms.
</member>
<member name="turbulence_influence_max" type="float" setter="set_param_max" getter="get_param_max" default="0.1">
Maximum turbulence influence on each particle.
@ -296,11 +297,11 @@
Each particle's amount of turbulence will be influenced along this [CurveTexture] over its life time.
</member>
<member name="turbulence_initial_displacement_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
Maximum displacement of each particles spawn position by the turbulence.
Maximum displacement of each particle's spawn position by the turbulence.
The actual amount of displacement will be a factor of the underlying turbulence multiplied by a random value between [member turbulence_initial_displacement_min] and [member turbulence_initial_displacement_max].
</member>
<member name="turbulence_initial_displacement_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
Minimum displacement of each particles spawn position by the turbulence.
Minimum displacement of each particle's spawn position by the turbulence.
The actual amount of displacement will be a factor of the underlying turbulence multiplied by a random value between [member turbulence_initial_displacement_min] and [member turbulence_initial_displacement_max].
</member>
<member name="turbulence_noise_scale" type="float" setter="set_turbulence_noise_scale" getter="get_turbulence_noise_scale" default="9.0">
@ -312,10 +313,10 @@
A value of [code]Vector3(0.0, 0.0, 0.0)[/code] will freeze the turbulence pattern in place.
</member>
<member name="turbulence_noise_speed_random" type="float" setter="set_turbulence_noise_speed_random" getter="get_turbulence_noise_speed_random" default="0.0">
Use to influence the noise speed in a random pattern. This helps to break up visible movement patterns.
Use to influence the noise speed in a random pattern. This helps break up visible movement patterns.
</member>
<member name="turbulence_noise_strength" type="float" setter="set_turbulence_noise_strength" getter="get_turbulence_noise_strength" default="1.0">
The turbulence noise strength. Increasing this will result in a stronger, more contrasting, noise pattern.
The turbulence noise strength. Increasing this will result in a stronger, more contrasting noise pattern.
</member>
</members>
<constants>