[Android] Set `echo` property for the physical keyboard events.

(cherry picked from commit c687bfa697)
This commit is contained in:
bruvzg 2023-07-05 15:34:18 +03:00 committed by Yuri Sizov
parent b47d786921
commit f346b8133e
7 changed files with 17 additions and 16 deletions

View File

@ -64,7 +64,7 @@ void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> e
}
}
void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed) {
void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed, bool p_echo) {
static char32_t prev_wc = 0;
char32_t unicode = p_unicode;
if ((p_unicode & 0xfffffc00) == 0xd800) {
@ -125,6 +125,7 @@ void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicod
ev->set_key_label(fix_key_label(p_key_label, keycode));
ev->set_unicode(fix_unicode(unicode));
ev->set_pressed(p_pressed);
ev->set_echo(p_echo);
_set_key_modifier_state(ev, keycode);

View File

@ -101,7 +101,7 @@ public:
void process_magnify(Point2 p_pos, float p_factor);
void process_pan(Point2 p_pos, Vector2 p_delta);
void process_joy_event(JoypadEvent p_event);
void process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed);
void process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed, bool p_echo);
};
#endif // ANDROID_INPUT_HANDLER_H

View File

@ -147,7 +147,7 @@ public class GodotLib {
/**
* Forward regular key events.
*/
public static native void key(int p_physical_keycode, int p_unicode, int p_key_label, boolean p_pressed);
public static native void key(int p_physical_keycode, int p_unicode, int p_key_label, boolean p_pressed, boolean p_echo);
/**
* Forward game device's key events.

View File

@ -141,7 +141,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
final int physical_keycode = event.getKeyCode();
final int unicode = event.getUnicodeChar();
final int key_label = event.getDisplayLabel();
GodotLib.key(physical_keycode, unicode, key_label, false);
GodotLib.key(physical_keycode, unicode, key_label, false, event.getRepeatCount() > 0);
};
return true;
@ -176,7 +176,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
final int physical_keycode = event.getKeyCode();
final int unicode = event.getUnicodeChar();
final int key_label = event.getDisplayLabel();
GodotLib.key(physical_keycode, unicode, key_label, true);
GodotLib.key(physical_keycode, unicode, key_label, true, event.getRepeatCount() > 0);
}
return true;

View File

@ -93,8 +93,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
@Override
public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) {
for (int i = 0; i < count; ++i) {
GodotLib.key(KeyEvent.KEYCODE_DEL, 0, 0, true);
GodotLib.key(KeyEvent.KEYCODE_DEL, 0, 0, false);
GodotLib.key(KeyEvent.KEYCODE_DEL, 0, 0, true, false);
GodotLib.key(KeyEvent.KEYCODE_DEL, 0, 0, false, false);
if (mHasSelection) {
mHasSelection = false;
@ -115,8 +115,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
// Return keys are handled through action events
continue;
}
GodotLib.key(0, character, 0, true);
GodotLib.key(0, character, 0, false);
GodotLib.key(0, character, 0, true, false);
GodotLib.key(0, character, 0, false, false);
}
}
@ -127,8 +127,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
if (characters != null) {
for (int i = 0; i < characters.length(); i++) {
final int character = characters.codePointAt(i);
GodotLib.key(0, character, 0, true);
GodotLib.key(0, character, 0, false);
GodotLib.key(0, character, 0, true, false);
GodotLib.key(0, character, 0, false, false);
}
}
}
@ -136,8 +136,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
if (pActionID == EditorInfo.IME_ACTION_DONE) {
// Enter key has been pressed
mRenderView.queueOnRenderThread(() -> {
GodotLib.key(KeyEvent.KEYCODE_ENTER, 0, 0, true);
GodotLib.key(KeyEvent.KEYCODE_ENTER, 0, 0, false);
GodotLib.key(KeyEvent.KEYCODE_ENTER, 0, 0, true, false);
GodotLib.key(KeyEvent.KEYCODE_ENTER, 0, 0, false, false);
});
mRenderView.getView().requestFocus();
return true;

View File

@ -385,11 +385,11 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(
}
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed) {
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed, jboolean p_echo) {
if (step.get() <= 0) {
return;
}
input_handler->process_key_event(p_physical_keycode, p_unicode, p_key_label, p_pressed);
input_handler->process_key_event(p_physical_keycode, p_unicode, p_key_label, p_pressed, p_echo);
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {

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@ -49,7 +49,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JN
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jboolean p_double_tap);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed, jboolean p_echo);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y);