2D shader progress
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@ -4440,6 +4440,13 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
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if (err) {
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return; //invalid
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}
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} else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) {
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Error err = shader_precompiler.compile(p_shader->vertex_code,ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX,vertex_code,vertex_globals,vertex_flags,&p_shader->uniforms);
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if (err) {
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return; //invalid
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}
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}
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//print_line("compiled vertex: "+vertex_code);
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@ -4449,9 +4456,16 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
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String fragment_code;
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String fragment_globals;
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Error err = shader_precompiler.compile(p_shader->fragment_code,(p_shader->mode==VS::SHADER_MATERIAL?ShaderLanguage::SHADER_MATERIAL_FRAGMENT:ShaderLanguage::SHADER_POST_PROCESS),fragment_code,fragment_globals,fragment_flags,&p_shader->uniforms);
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if (err) {
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return; //invalid
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if (p_shader->mode==VS::SHADER_MATERIAL) {
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Error err = shader_precompiler.compile(p_shader->fragment_code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,fragment_code,fragment_globals,fragment_flags,&p_shader->uniforms);
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if (err) {
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return; //invalid
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}
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} else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) {
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Error err = shader_precompiler.compile(p_shader->fragment_code,ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT,fragment_code,fragment_globals,fragment_flags,&p_shader->uniforms);
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if (err) {
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return; //invalid
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}
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}
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@ -4464,6 +4478,11 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
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if (err) {
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return; //invalid
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}
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} else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) {
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Error err = shader_precompiler.compile(p_shader->light_code,(ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT),light_code,light_globals,light_flags,&p_shader->uniforms);
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if (err) {
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return; //invalid
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}
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}
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fragment_globals+=light_globals; //both fragment anyway
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@ -8366,9 +8385,12 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
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} else {
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canvas_shader.set_custom_shader(0);
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canvas_shader.bind();
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}
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canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX,canvas_transform);
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last_shader=ci->shader;
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}
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canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,ci->final_transform);
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@ -742,7 +742,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
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mode_replace_table[4]["POSITION"]="gl_Position";
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mode_replace_table[4]["NORMAL"]="normal";
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mode_replace_table[4]["UV"]="uv_interp";
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mode_replace_table[4]["COLOR"]="color_interp";
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mode_replace_table[4]["COLOR"]="color";
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mode_replace_table[4]["TEXTURE"]="texture";
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mode_replace_table[4]["VAR1"]="var1_interp";
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mode_replace_table[4]["VAR2"]="var2_interp";
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@ -2643,6 +2643,28 @@ void ShaderLanguage::get_keyword_list(ShaderType p_type, List<String> *p_keyword
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idx++;
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}
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} break;
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case SHADER_CANVAS_ITEM_VERTEX: {
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idx=0;
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while (ci_vertex_builtins_defs[idx].name) {
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p_keywords->push_back(ci_vertex_builtins_defs[idx].name);
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idx++;
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}
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} break;
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case SHADER_CANVAS_ITEM_FRAGMENT: {
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idx=0;
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while (ci_fragment_builtins_defs[idx].name) {
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p_keywords->push_back(ci_fragment_builtins_defs[idx].name);
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idx++;
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}
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} break;
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case SHADER_CANVAS_ITEM_LIGHT: {
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idx=0;
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while (ci_light_builtins_defs[idx].name) {
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p_keywords->push_back(ci_light_builtins_defs[idx].name);
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idx++;
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}
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} break;
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case SHADER_POST_PROCESS: {
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idx=0;
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while (postprocess_fragment_builtins_defs[idx].name) {
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@ -4036,7 +4036,8 @@ EditorNode::EditorNode() {
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add_editor_plugin( memnew( EditorHelpPlugin(this) ) );
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add_editor_plugin( memnew( AnimationPlayerEditorPlugin(this) ) );
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add_editor_plugin( memnew( ShaderGraphEditorPlugin(this) ) );
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add_editor_plugin( memnew( ShaderEditorPlugin(this) ) );
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add_editor_plugin( memnew( ShaderEditorPlugin(this,true) ) );
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add_editor_plugin( memnew( ShaderEditorPlugin(this,false) ) );
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add_editor_plugin( memnew( CameraEditorPlugin(this) ) );
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add_editor_plugin( memnew( SampleEditorPlugin(this) ) );
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add_editor_plugin( memnew( SampleLibraryEditorPlugin(this) ) );
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@ -73,6 +73,12 @@ void EditorPlugin::add_custom_control(CustomControlContainer p_location,Control
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} break;
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case CONTAINER_CANVAS_EDITOR_SIDE: {
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CanvasItemEditor::get_singleton()->get_palette_split()->add_child(p_control);
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} break;
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case CONTAINER_CANVAS_EDITOR_BOTTOM: {
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CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(p_control);
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} break;
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@ -66,7 +66,8 @@ public:
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CONTAINER_SPATIAL_EDITOR_SIDE,
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CONTAINER_SPATIAL_EDITOR_BOTTOM,
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CONTAINER_CANVAS_EDITOR_MENU,
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CONTAINER_CANVAS_EDITOR_SIDE
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CONTAINER_CANVAS_EDITOR_SIDE,
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CONTAINER_CANVAS_EDITOR_BOTTOM
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};
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//TODO: send a resoucre for editing to the editor node?
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@ -2688,6 +2688,11 @@ HSplitContainer *CanvasItemEditor::get_palette_split() {
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return palette_split;
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}
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VSplitContainer *CanvasItemEditor::get_bottom_split() {
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return bottom_split;
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}
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CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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tool = TOOL_SELECT;
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@ -2702,9 +2707,13 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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add_child( hb );
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hb->set_area_as_parent_rect();
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bottom_split = memnew( VSplitContainer );
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bottom_split->set_v_size_flags(SIZE_EXPAND_FILL);
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add_child(bottom_split);
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palette_split = memnew( HSplitContainer);
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palette_split->set_v_size_flags(SIZE_EXPAND_FILL);
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add_child(palette_split);
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bottom_split->add_child(palette_split);
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Control *vp_base = memnew (Control);
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vp_base->set_v_size_flags(SIZE_EXPAND_FILL);
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@ -290,8 +290,8 @@ class CanvasItemEditor : public VBoxContainer {
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void _viewport_input_event(const InputEvent& p_event);
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void _viewport_draw();
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private:
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HSplitContainer *palette_split;
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VSplitContainer *bottom_split;
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friend class CanvasItemEditorPlugin;
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protected:
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@ -346,6 +346,7 @@ public:
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void add_control_to_menu_panel(Control *p_control);
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HSplitContainer *get_palette_split();
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VSplitContainer *get_bottom_split();
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Control *get_viewport_control() { return viewport; }
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@ -57,9 +57,9 @@ void ShaderTextEditor::set_edited_shader(const Ref<Shader>& p_shader,ShaderLangu
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_load_theme_settings();
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if (p_type==ShaderLanguage::SHADER_MATERIAL_LIGHT)
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if (p_type==ShaderLanguage::SHADER_MATERIAL_LIGHT || p_type==ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT)
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get_text_edit()->set_text(shader->get_light_code());
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else if (p_type==ShaderLanguage::SHADER_MATERIAL_VERTEX)
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else if (p_type==ShaderLanguage::SHADER_MATERIAL_VERTEX || p_type==ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX)
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get_text_edit()->set_text(shader->get_vertex_code());
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else
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get_text_edit()->set_text(shader->get_fragment_code());
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@ -131,17 +131,12 @@ void ShaderTextEditor::_validate_script() {
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String errortxt;
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int line,col;
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String code;
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if (type==ShaderLanguage::SHADER_MATERIAL_LIGHT)
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code=get_text_edit()->get_text();
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else if (type==ShaderLanguage::SHADER_MATERIAL_VERTEX)
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code=get_text_edit()->get_text();
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else
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code=get_text_edit()->get_text();
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String code=get_text_edit()->get_text();
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//List<StringName> params;
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//shader->get_param_list(¶ms);
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print_line("compile: type: "+itos(type)+" code:\n"+code);
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Error err = ShaderLanguage::compile(code,type,NULL,NULL,&errortxt,&line,&col);
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if (err!=OK) {
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@ -233,25 +228,7 @@ void ShaderEditor::_menu_option(int p_option) {
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goto_line_dialog->popup_find_line(current->get_text_edit());
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} break;
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case SHADER_POST_PROCESS_MODE:{
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fragment_editor->set_edited_shader(shader,ShaderLanguage::SHADER_POST_PROCESS);
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fragment_editor->_validate_script();
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apply_shaders();
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settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_MATERIAL_MODE), false);
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settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_POST_PROCESS_MODE), true);
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} break;
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case SHADER_MATERIAL_MODE: {
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fragment_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_FRAGMENT);
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fragment_editor->_validate_script();
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apply_shaders();
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settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_MATERIAL_MODE), true);
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settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_POST_PROCESS_MODE), false);
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} break;
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}
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}
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@ -408,15 +385,14 @@ void ShaderEditor::edit(const Ref<Shader>& p_shader) {
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shader=p_shader;
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if (shader->get_mode()==Shader::MODE_MATERIAL) {
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vertex_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
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fragment_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_MATERIAL_FRAGMENT);
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light_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_LIGHT);
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settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_MATERIAL_MODE), true);
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settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_POST_PROCESS_MODE), false);
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} else {
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} else if (shader->get_mode()==Shader::MODE_CANVAS_ITEM) {
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fragment_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_POST_PROCESS);
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settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_MATERIAL_MODE), false);
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settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_POST_PROCESS_MODE), true);
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vertex_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX);
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fragment_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT);
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light_editor->set_edited_shader(shader,ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT);
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}
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vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
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@ -495,15 +471,6 @@ ShaderEditor::ShaderEditor() {
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search_menu->get_popup()->add_item("Goto Line..",SEARCH_GOTO_LINE,KEY_MASK_CMD|KEY_G);
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search_menu->get_popup()->connect("item_pressed", this,"_menu_option");
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settings_menu = memnew( MenuButton );
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add_child(settings_menu);
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settings_menu->set_pos(Point2(90,-1));
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settings_menu->set_text("Shader");
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settings_menu->get_popup()->add_check_item("Material Mode",SHADER_MATERIAL_MODE);
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settings_menu->get_popup()->set_item_checked(settings_menu->get_popup()->get_item_index(SHADER_MATERIAL_MODE),true);
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settings_menu->get_popup()->add_check_item("Post Process Mode",SHADER_POST_PROCESS_MODE);
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settings_menu->get_popup()->connect("item_pressed", this,"_menu_option");
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tab_container->connect("tab_changed", this,"_tab_changed");
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@ -550,7 +517,13 @@ void ShaderEditorPlugin::edit(Object *p_object) {
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bool ShaderEditorPlugin::handles(Object *p_object) const {
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return p_object->is_type("Shader");
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Shader *shader=p_object->cast_to<Shader>();
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if (!shader)
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return false;
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if (_2d)
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return shader->get_mode()==Shader::MODE_CANVAS_ITEM;
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else
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return shader->get_mode()==Shader::MODE_MATERIAL;
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}
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void ShaderEditorPlugin::make_visible(bool p_visible) {
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@ -596,12 +569,15 @@ void ShaderEditorPlugin::apply_changes() {
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shader_editor->apply_shaders();
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}
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ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node) {
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ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node, bool p_2d) {
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editor=p_node;
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shader_editor = memnew( ShaderEditor );
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SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor);
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_2d=p_2d;
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if (p_2d)
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add_custom_control(CONTAINER_CANVAS_EDITOR_BOTTOM,shader_editor);
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else
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add_custom_control(CONTAINER_SPATIAL_EDITOR_BOTTOM,shader_editor);
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// editor->get_viewport()->add_child(shader_editor);
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// shader_editor->set_area_as_parent_rect();
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@ -79,9 +79,6 @@ class ShaderEditor : public Control {
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SEARCH_REPLACE,
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//SEARCH_LOCATE_SYMBOL,
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SEARCH_GOTO_LINE,
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SHADER_MATERIAL_MODE,
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SHADER_POST_PROCESS_MODE,
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SHADER_SHADE_MODEL_MODE,
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};
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@ -134,6 +131,7 @@ class ShaderEditorPlugin : public EditorPlugin {
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OBJ_TYPE( ShaderEditorPlugin, EditorPlugin );
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bool _2d;
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ShaderEditor *shader_editor;
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EditorNode *editor;
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public:
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@ -152,7 +150,7 @@ public:
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virtual void save_external_data();
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virtual void apply_changes();
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ShaderEditorPlugin(EditorNode *p_node);
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ShaderEditorPlugin(EditorNode *p_node,bool p_2d);
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~ShaderEditorPlugin();
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};
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