Don't crach when OpenGL version is unsupported

(cherry picked from commit ca3b8deb78)
This commit is contained in:
Błażej Szczygieł 2016-09-25 13:06:12 +02:00 committed by Rémi Verschelde
parent f4da1e9ed2
commit f4f5855168
1 changed files with 3 additions and 2 deletions

View File

@ -36,6 +36,7 @@
#include "servers/visual/particle_system_sw.h"
#include "gl_context/context_gl.h"
#include <string.h>
#include <stdlib.h>
#ifdef GLEW_ENABLED
#define _GL_HALF_FLOAT_OES 0x140B
@ -10826,11 +10827,11 @@ void RasterizerGLES2::init() {
// Check for GL 2.1 compatibility, if not bail out
if (!(glewIsSupported("GL_VERSION_2_1") && framebuffer_object_is_supported)) {
ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 2.1 / GLES 2.0, sorry :(\n"
"Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault.");
"Try a drivers update, buy a new GPU or try software rendering on Linux; Godot is now going to terminate.");
OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 2.1 / GLES 2.0, sorry :(\n"
"Godot Engine will self-destruct as soon as you acknowledge this error message.",
"Fatal error: Insufficient OpenGL / GLES drivers");
// TODO: If it's even possible, we should stop the execution without segfault and memory leaks :)
exit(1);
}
#endif