Make `GDScriptUtilityCallable` return call error when method is invalid
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@ -83,7 +83,10 @@ ObjectID GDScriptUtilityCallable::get_object() const {
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void GDScriptUtilityCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
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switch (type) {
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case TYPE_INVALID:
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ERR_PRINT(vformat(R"(Trying to call invalid utility function "%s".)", function_name));
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r_return_value = vformat(R"(Trying to call invalid utility function "%s".)", function_name);
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r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
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r_call_error.argument = 0;
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r_call_error.expected = 0;
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break;
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case TYPE_GLOBAL:
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Variant::call_utility_function(function_name, &r_return_value, p_arguments, p_argcount, r_call_error);
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