Added documentation to some `add_*_plugin` methods
Added documentation to some `add_*_plugin` methods and the corresponding `remove_*_plugin` methods. Added an example of how to register a plugin to `add_inspector_plugin` and linked to it in the other methods. (cherry picked from commite849157e07
) Proofread add_*_plugin/remove_*_plugin descriptions in EditorPlugin (cherry picked from commit21f0961610
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@ -82,7 +82,8 @@
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<argument index="0" name="plugin" type="EditorExportPlugin">
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</argument>
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<description>
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Registers a new export plugin. Export plugins are used when the project is being exported. See [EditorExportPlugin] for more information.
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Registers a new [EditorExportPlugin]. Export plugins are used to perform tasks when the project is being exported.
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See [method add_inspector_plugin] for an example of how to register a plugin.
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</description>
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</method>
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<method name="add_import_plugin">
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@ -91,6 +92,9 @@
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<argument index="0" name="importer" type="EditorImportPlugin">
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</argument>
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<description>
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Registers a new [EditorImportPlugin]. Import plugins are used to import custom and unsupported assets as a custom [Resource] type.
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[b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_import_plugin] instead.
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See [method add_inspector_plugin] for an example of how to register a plugin.
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</description>
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</method>
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<method name="add_inspector_plugin">
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@ -99,6 +103,18 @@
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<argument index="0" name="plugin" type="EditorInspectorPlugin">
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</argument>
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<description>
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Registers a new [EditorInspectorPlugin]. Inspector plugins are used to extend [EditorInspector] and provide custom configuration tools for your object's properties.
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[b]Note:[/b] Always use [method remove_inspector_plugin] to remove the registered [EditorInspectorPlugin] when your [EditorPlugin] is disabled to prevent leaks and an unexpected behavior.
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[codeblock]
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const MyInspectorPlugin = preload("res://addons/your_addon/path/to/your/script.gd")
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var inspector_plugin = MyInspectorPlugin.new()
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func _enter_tree():
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add_inspector_plugin(inspector_plugin)
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func _exit_tree():
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remove_inspector_plugin(inspector_plugin)
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[/codeblock]
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</description>
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</method>
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<method name="add_scene_import_plugin">
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@ -107,6 +123,7 @@
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<argument index="0" name="scene_importer" type="EditorSceneImporter">
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</argument>
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<description>
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Registers a new [EditorSceneImporter]. Scene importers are used to import custom 3D asset formats as scenes.
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</description>
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</method>
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<method name="add_spatial_gizmo_plugin">
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@ -115,6 +132,8 @@
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<argument index="0" name="plugin" type="EditorSpatialGizmoPlugin">
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</argument>
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<description>
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Registers a new [EditorSpatialGizmoPlugin]. Gizmo plugins are used to add custom gizmos to the 3D preview viewport for a [Spatial].
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See [method add_inspector_plugin] for an example of how to register a plugin.
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</description>
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</method>
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<method name="add_tool_menu_item">
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@ -470,6 +489,7 @@
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<argument index="0" name="plugin" type="EditorExportPlugin">
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</argument>
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<description>
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Removes an export plugin registered by [method add_export_plugin].
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</description>
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</method>
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<method name="remove_import_plugin">
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@ -478,6 +498,7 @@
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<argument index="0" name="importer" type="EditorImportPlugin">
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</argument>
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<description>
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Removes an import plugin registered by [method add_import_plugin].
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</description>
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</method>
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<method name="remove_inspector_plugin">
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@ -486,6 +507,7 @@
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<argument index="0" name="plugin" type="EditorInspectorPlugin">
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</argument>
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<description>
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Removes an inspector plugin registered by [method add_import_plugin]
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</description>
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</method>
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<method name="remove_scene_import_plugin">
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@ -494,6 +516,7 @@
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<argument index="0" name="scene_importer" type="EditorSceneImporter">
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</argument>
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<description>
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Removes a scene importer registered by [method add_scene_import_plugin].
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</description>
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</method>
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<method name="remove_spatial_gizmo_plugin">
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@ -502,6 +525,7 @@
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<argument index="0" name="plugin" type="EditorSpatialGizmoPlugin">
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</argument>
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<description>
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Removes a gizmo plugin registered by [method add_spatial_gizmo_plugin].
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</description>
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</method>
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<method name="remove_tool_menu_item">
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