Added documentation to some `add_*_plugin` methods

Added documentation to some `add_*_plugin` methods and the corresponding `remove_*_plugin` methods.
Added an example of how to register a plugin to `add_inspector_plugin` and linked to it in the other methods.

(cherry picked from commit e849157e07)

Proofread add_*_plugin/remove_*_plugin descriptions in EditorPlugin

(cherry picked from commit 21f0961610)
This commit is contained in:
RoniPerson 2021-04-15 19:23:27 +02:00 committed by Rémi Verschelde
parent 80e1585a6e
commit f5fe8ddacc
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1 changed files with 25 additions and 1 deletions

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@ -82,7 +82,8 @@
<argument index="0" name="plugin" type="EditorExportPlugin"> <argument index="0" name="plugin" type="EditorExportPlugin">
</argument> </argument>
<description> <description>
Registers a new export plugin. Export plugins are used when the project is being exported. See [EditorExportPlugin] for more information. Registers a new [EditorExportPlugin]. Export plugins are used to perform tasks when the project is being exported.
See [method add_inspector_plugin] for an example of how to register a plugin.
</description> </description>
</method> </method>
<method name="add_import_plugin"> <method name="add_import_plugin">
@ -91,6 +92,9 @@
<argument index="0" name="importer" type="EditorImportPlugin"> <argument index="0" name="importer" type="EditorImportPlugin">
</argument> </argument>
<description> <description>
Registers a new [EditorImportPlugin]. Import plugins are used to import custom and unsupported assets as a custom [Resource] type.
[b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_import_plugin] instead.
See [method add_inspector_plugin] for an example of how to register a plugin.
</description> </description>
</method> </method>
<method name="add_inspector_plugin"> <method name="add_inspector_plugin">
@ -99,6 +103,18 @@
<argument index="0" name="plugin" type="EditorInspectorPlugin"> <argument index="0" name="plugin" type="EditorInspectorPlugin">
</argument> </argument>
<description> <description>
Registers a new [EditorInspectorPlugin]. Inspector plugins are used to extend [EditorInspector] and provide custom configuration tools for your object's properties.
[b]Note:[/b] Always use [method remove_inspector_plugin] to remove the registered [EditorInspectorPlugin] when your [EditorPlugin] is disabled to prevent leaks and an unexpected behavior.
[codeblock]
const MyInspectorPlugin = preload("res://addons/your_addon/path/to/your/script.gd")
var inspector_plugin = MyInspectorPlugin.new()
func _enter_tree():
add_inspector_plugin(inspector_plugin)
func _exit_tree():
remove_inspector_plugin(inspector_plugin)
[/codeblock]
</description> </description>
</method> </method>
<method name="add_scene_import_plugin"> <method name="add_scene_import_plugin">
@ -107,6 +123,7 @@
<argument index="0" name="scene_importer" type="EditorSceneImporter"> <argument index="0" name="scene_importer" type="EditorSceneImporter">
</argument> </argument>
<description> <description>
Registers a new [EditorSceneImporter]. Scene importers are used to import custom 3D asset formats as scenes.
</description> </description>
</method> </method>
<method name="add_spatial_gizmo_plugin"> <method name="add_spatial_gizmo_plugin">
@ -115,6 +132,8 @@
<argument index="0" name="plugin" type="EditorSpatialGizmoPlugin"> <argument index="0" name="plugin" type="EditorSpatialGizmoPlugin">
</argument> </argument>
<description> <description>
Registers a new [EditorSpatialGizmoPlugin]. Gizmo plugins are used to add custom gizmos to the 3D preview viewport for a [Spatial].
See [method add_inspector_plugin] for an example of how to register a plugin.
</description> </description>
</method> </method>
<method name="add_tool_menu_item"> <method name="add_tool_menu_item">
@ -470,6 +489,7 @@
<argument index="0" name="plugin" type="EditorExportPlugin"> <argument index="0" name="plugin" type="EditorExportPlugin">
</argument> </argument>
<description> <description>
Removes an export plugin registered by [method add_export_plugin].
</description> </description>
</method> </method>
<method name="remove_import_plugin"> <method name="remove_import_plugin">
@ -478,6 +498,7 @@
<argument index="0" name="importer" type="EditorImportPlugin"> <argument index="0" name="importer" type="EditorImportPlugin">
</argument> </argument>
<description> <description>
Removes an import plugin registered by [method add_import_plugin].
</description> </description>
</method> </method>
<method name="remove_inspector_plugin"> <method name="remove_inspector_plugin">
@ -486,6 +507,7 @@
<argument index="0" name="plugin" type="EditorInspectorPlugin"> <argument index="0" name="plugin" type="EditorInspectorPlugin">
</argument> </argument>
<description> <description>
Removes an inspector plugin registered by [method add_import_plugin]
</description> </description>
</method> </method>
<method name="remove_scene_import_plugin"> <method name="remove_scene_import_plugin">
@ -494,6 +516,7 @@
<argument index="0" name="scene_importer" type="EditorSceneImporter"> <argument index="0" name="scene_importer" type="EditorSceneImporter">
</argument> </argument>
<description> <description>
Removes a scene importer registered by [method add_scene_import_plugin].
</description> </description>
</method> </method>
<method name="remove_spatial_gizmo_plugin"> <method name="remove_spatial_gizmo_plugin">
@ -502,6 +525,7 @@
<argument index="0" name="plugin" type="EditorSpatialGizmoPlugin"> <argument index="0" name="plugin" type="EditorSpatialGizmoPlugin">
</argument> </argument>
<description> <description>
Removes a gizmo plugin registered by [method add_spatial_gizmo_plugin].
</description> </description>
</method> </method>
<method name="remove_tool_menu_item"> <method name="remove_tool_menu_item">