Merge pull request #41231 from lawnjelly/force_inlines_are_evil
Removes some superfluous FORCE_INLINES
This commit is contained in:
commit
f732cea0ff
|
@ -81,8 +81,8 @@ public:
|
||||||
}
|
}
|
||||||
~RasterizerArrayGLES2() { free(); }
|
~RasterizerArrayGLES2() { free(); }
|
||||||
|
|
||||||
_FORCE_INLINE_ T &operator[](unsigned int ui) { return _list[ui]; }
|
T &operator[](unsigned int ui) { return _list[ui]; }
|
||||||
_FORCE_INLINE_ const T &operator[](unsigned int ui) const { return _list[ui]; }
|
const T &operator[](unsigned int ui) const { return _list[ui]; }
|
||||||
|
|
||||||
void free() {
|
void free() {
|
||||||
if (_list) {
|
if (_list) {
|
||||||
|
@ -102,9 +102,9 @@ public:
|
||||||
_max_size = p_size;
|
_max_size = p_size;
|
||||||
}
|
}
|
||||||
|
|
||||||
_FORCE_INLINE_ void reset() { _size = 0; }
|
void reset() { _size = 0; }
|
||||||
|
|
||||||
_FORCE_INLINE_ T *request_with_grow() {
|
T *request_with_grow() {
|
||||||
T *p = request();
|
T *p = request();
|
||||||
if (!p) {
|
if (!p) {
|
||||||
grow();
|
grow();
|
||||||
|
@ -114,7 +114,7 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
// none of that inefficient pass by value stuff here, thanks
|
// none of that inefficient pass by value stuff here, thanks
|
||||||
_FORCE_INLINE_ T *request() {
|
T *request() {
|
||||||
if (_size < _max_size) {
|
if (_size < _max_size) {
|
||||||
return &_list[_size++];
|
return &_list[_size++];
|
||||||
}
|
}
|
||||||
|
@ -122,7 +122,7 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
// several items at a time
|
// several items at a time
|
||||||
_FORCE_INLINE_ T *request(int p_num_items) {
|
T *request(int p_num_items) {
|
||||||
int old_size = _size;
|
int old_size = _size;
|
||||||
_size += p_num_items;
|
_size += p_num_items;
|
||||||
|
|
||||||
|
@ -135,9 +135,9 @@ public:
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
_FORCE_INLINE_ int size() const { return _size; }
|
int size() const { return _size; }
|
||||||
_FORCE_INLINE_ int max_size() const { return _max_size; }
|
int max_size() const { return _max_size; }
|
||||||
_FORCE_INLINE_ const T *get_data() const { return _list; }
|
const T *get_data() const { return _list; }
|
||||||
|
|
||||||
bool copy_from(const RasterizerArrayGLES2<T> &o) {
|
bool copy_from(const RasterizerArrayGLES2<T> &o) {
|
||||||
// no resizing done here, it should be done manually
|
// no resizing done here, it should be done manually
|
||||||
|
|
|
@ -310,7 +310,7 @@ public:
|
||||||
private:
|
private:
|
||||||
// legacy codepath .. to remove after testing
|
// legacy codepath .. to remove after testing
|
||||||
void _canvas_render_item(Item *p_ci, RenderItemState &r_ris);
|
void _canvas_render_item(Item *p_ci, RenderItemState &r_ris);
|
||||||
_FORCE_INLINE_ void _canvas_item_render_commands(Item *p_item, Item *p_current_clip, bool &r_reclip, RasterizerStorageGLES2::Material *p_material);
|
void _canvas_item_render_commands(Item *p_item, Item *p_current_clip, bool &r_reclip, RasterizerStorageGLES2::Material *p_material);
|
||||||
|
|
||||||
// high level batch funcs
|
// high level batch funcs
|
||||||
void canvas_render_items_implementation(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform);
|
void canvas_render_items_implementation(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform);
|
||||||
|
@ -326,7 +326,7 @@ private:
|
||||||
|
|
||||||
// low level batch funcs
|
// low level batch funcs
|
||||||
void _batch_translate_to_colored();
|
void _batch_translate_to_colored();
|
||||||
_FORCE_INLINE_ int _batch_find_or_create_tex(const RID &p_texture, const RID &p_normal, bool p_tile, int p_previous_match);
|
int _batch_find_or_create_tex(const RID &p_texture, const RID &p_normal, bool p_tile, int p_previous_match);
|
||||||
RasterizerStorageGLES2::Texture *_get_canvas_texture(const RID &p_texture) const;
|
RasterizerStorageGLES2::Texture *_get_canvas_texture(const RID &p_texture) const;
|
||||||
void _batch_upload_buffers();
|
void _batch_upload_buffers();
|
||||||
void _batch_render_rects(const Batch &p_batch, RasterizerStorageGLES2::Material *p_material);
|
void _batch_render_rects(const Batch &p_batch, RasterizerStorageGLES2::Material *p_material);
|
||||||
|
@ -337,7 +337,7 @@ private:
|
||||||
void _software_transform_vertex(BatchVector2 &r_v, const Transform2D &p_tr) const;
|
void _software_transform_vertex(BatchVector2 &r_v, const Transform2D &p_tr) const;
|
||||||
void _software_transform_vertex(Vector2 &r_v, const Transform2D &p_tr) const;
|
void _software_transform_vertex(Vector2 &r_v, const Transform2D &p_tr) const;
|
||||||
TransformMode _find_transform_mode(const Transform2D &p_tr) const;
|
TransformMode _find_transform_mode(const Transform2D &p_tr) const;
|
||||||
_FORCE_INLINE_ void _prefill_default_batch(FillState &r_fill_state, int p_command_num, const Item &p_item);
|
void _prefill_default_batch(FillState &r_fill_state, int p_command_num, const Item &p_item);
|
||||||
|
|
||||||
// sorting
|
// sorting
|
||||||
void sort_items();
|
void sort_items();
|
||||||
|
@ -365,7 +365,7 @@ public:
|
||||||
// Default batches will not occur in software transform only items
|
// Default batches will not occur in software transform only items
|
||||||
// EXCEPT IN THE CASE OF SINGLE RECTS (and this may well not occur, check the logic in prefill_join_item TYPE_RECT)
|
// EXCEPT IN THE CASE OF SINGLE RECTS (and this may well not occur, check the logic in prefill_join_item TYPE_RECT)
|
||||||
// but can occur where transform commands have been sent during hardware batch
|
// but can occur where transform commands have been sent during hardware batch
|
||||||
_FORCE_INLINE_ void RasterizerCanvasGLES2::_prefill_default_batch(FillState &r_fill_state, int p_command_num, const Item &p_item) {
|
inline void RasterizerCanvasGLES2::_prefill_default_batch(FillState &r_fill_state, int p_command_num, const Item &p_item) {
|
||||||
if (r_fill_state.curr_batch->type == Batch::BT_DEFAULT) {
|
if (r_fill_state.curr_batch->type == Batch::BT_DEFAULT) {
|
||||||
// don't need to flush an extra transform command?
|
// don't need to flush an extra transform command?
|
||||||
if (!r_fill_state.transform_extra_command_number_p1) {
|
if (!r_fill_state.transform_extra_command_number_p1) {
|
||||||
|
@ -434,17 +434,17 @@ _FORCE_INLINE_ void RasterizerCanvasGLES2::_prefill_default_batch(FillState &r_f
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_FORCE_INLINE_ void RasterizerCanvasGLES2::_software_transform_vertex(BatchVector2 &r_v, const Transform2D &p_tr) const {
|
inline void RasterizerCanvasGLES2::_software_transform_vertex(BatchVector2 &r_v, const Transform2D &p_tr) const {
|
||||||
Vector2 vc(r_v.x, r_v.y);
|
Vector2 vc(r_v.x, r_v.y);
|
||||||
vc = p_tr.xform(vc);
|
vc = p_tr.xform(vc);
|
||||||
r_v.set(vc);
|
r_v.set(vc);
|
||||||
}
|
}
|
||||||
|
|
||||||
_FORCE_INLINE_ void RasterizerCanvasGLES2::_software_transform_vertex(Vector2 &r_v, const Transform2D &p_tr) const {
|
inline void RasterizerCanvasGLES2::_software_transform_vertex(Vector2 &r_v, const Transform2D &p_tr) const {
|
||||||
r_v = p_tr.xform(r_v);
|
r_v = p_tr.xform(r_v);
|
||||||
}
|
}
|
||||||
|
|
||||||
_FORCE_INLINE_ RasterizerCanvasGLES2::TransformMode RasterizerCanvasGLES2::_find_transform_mode(const Transform2D &p_tr) const {
|
inline RasterizerCanvasGLES2::TransformMode RasterizerCanvasGLES2::_find_transform_mode(const Transform2D &p_tr) const {
|
||||||
// decided whether to do translate only for software transform
|
// decided whether to do translate only for software transform
|
||||||
if ((p_tr.elements[0].x == 1.0) &&
|
if ((p_tr.elements[0].x == 1.0) &&
|
||||||
(p_tr.elements[0].y == 0.0) &&
|
(p_tr.elements[0].y == 0.0) &&
|
||||||
|
@ -456,7 +456,7 @@ _FORCE_INLINE_ RasterizerCanvasGLES2::TransformMode RasterizerCanvasGLES2::_find
|
||||||
return TM_ALL;
|
return TM_ALL;
|
||||||
}
|
}
|
||||||
|
|
||||||
_FORCE_INLINE_ bool RasterizerCanvasGLES2::_sort_items_match(const BSortItem &p_a, const BSortItem &p_b) const {
|
inline bool RasterizerCanvasGLES2::_sort_items_match(const BSortItem &p_a, const BSortItem &p_b) const {
|
||||||
const Item *a = p_a.item;
|
const Item *a = p_a.item;
|
||||||
const Item *b = p_b.item;
|
const Item *b = p_b.item;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue