Improve shader time roll over
- Resurrect it for GL ES 2 - Add it to the Vulkan rasterizer - Expose the setting from the `RenderingServer`, since it does not belong in any specific rasterizer
This commit is contained in:
parent
92d4a0cbd2
commit
f7706659b5
|
@ -277,9 +277,8 @@ void RasterizerGLES2::begin_frame(double frame_step) {
|
||||||
frame_step = 0.001;
|
frame_step = 0.001;
|
||||||
}
|
}
|
||||||
|
|
||||||
// double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
|
double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
|
||||||
// if (time_total > time_roll_over)
|
time_total = Math::fmod(time_total, time_roll_over);
|
||||||
// time_total = 0; //roll over every day (should be customz
|
|
||||||
|
|
||||||
storage->frame.time[0] = time_total;
|
storage->frame.time[0] = time_total;
|
||||||
storage->frame.time[1] = Math::fmod(time_total, 3600);
|
storage->frame.time[1] = Math::fmod(time_total, 3600);
|
||||||
|
|
|
@ -30,6 +30,8 @@
|
||||||
|
|
||||||
#include "rasterizer_rd.h"
|
#include "rasterizer_rd.h"
|
||||||
|
|
||||||
|
#include "core/project_settings.h"
|
||||||
|
|
||||||
void RasterizerRD::prepare_for_blitting_render_targets() {
|
void RasterizerRD::prepare_for_blitting_render_targets() {
|
||||||
RD::get_singleton()->prepare_screen_for_drawing();
|
RD::get_singleton()->prepare_screen_for_drawing();
|
||||||
}
|
}
|
||||||
|
@ -78,6 +80,10 @@ void RasterizerRD::blit_render_targets_to_screen(DisplayServer::WindowID p_scree
|
||||||
void RasterizerRD::begin_frame(double frame_step) {
|
void RasterizerRD::begin_frame(double frame_step) {
|
||||||
frame++;
|
frame++;
|
||||||
time += frame_step;
|
time += frame_step;
|
||||||
|
|
||||||
|
double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
|
||||||
|
time = Math::fmod(time, time_roll_over);
|
||||||
|
|
||||||
canvas->set_time(time);
|
canvas->set_time(time);
|
||||||
scene->set_time(time, frame_step);
|
scene->set_time(time, frame_step);
|
||||||
}
|
}
|
||||||
|
|
|
@ -2400,6 +2400,9 @@ RenderingServer::RenderingServer() {
|
||||||
GLOBAL_DEF_RST("rendering/vram_compression/import_etc2", true);
|
GLOBAL_DEF_RST("rendering/vram_compression/import_etc2", true);
|
||||||
GLOBAL_DEF_RST("rendering/vram_compression/import_pvrtc", false);
|
GLOBAL_DEF_RST("rendering/vram_compression/import_pvrtc", false);
|
||||||
|
|
||||||
|
GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
|
||||||
|
ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::FLOAT, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"));
|
||||||
|
|
||||||
GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096);
|
GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096);
|
||||||
GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048);
|
GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048);
|
||||||
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"));
|
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"));
|
||||||
|
|
Loading…
Reference in New Issue