Improve shader time roll over

- Resurrect it for GL ES 2
- Add it to the Vulkan rasterizer
- Expose the setting from the `RenderingServer`, since it does not belong in any specific rasterizer
This commit is contained in:
Pedro J. Estébanez 2020-04-29 22:34:09 +02:00
parent 92d4a0cbd2
commit f7706659b5
3 changed files with 11 additions and 3 deletions

View File

@ -277,9 +277,8 @@ void RasterizerGLES2::begin_frame(double frame_step) {
frame_step = 0.001; frame_step = 0.001;
} }
// double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs"); double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
// if (time_total > time_roll_over) time_total = Math::fmod(time_total, time_roll_over);
// time_total = 0; //roll over every day (should be customz
storage->frame.time[0] = time_total; storage->frame.time[0] = time_total;
storage->frame.time[1] = Math::fmod(time_total, 3600); storage->frame.time[1] = Math::fmod(time_total, 3600);

View File

@ -30,6 +30,8 @@
#include "rasterizer_rd.h" #include "rasterizer_rd.h"
#include "core/project_settings.h"
void RasterizerRD::prepare_for_blitting_render_targets() { void RasterizerRD::prepare_for_blitting_render_targets() {
RD::get_singleton()->prepare_screen_for_drawing(); RD::get_singleton()->prepare_screen_for_drawing();
} }
@ -78,6 +80,10 @@ void RasterizerRD::blit_render_targets_to_screen(DisplayServer::WindowID p_scree
void RasterizerRD::begin_frame(double frame_step) { void RasterizerRD::begin_frame(double frame_step) {
frame++; frame++;
time += frame_step; time += frame_step;
double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
time = Math::fmod(time, time_roll_over);
canvas->set_time(time); canvas->set_time(time);
scene->set_time(time, frame_step); scene->set_time(time, frame_step);
} }

View File

@ -2400,6 +2400,9 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF_RST("rendering/vram_compression/import_etc2", true); GLOBAL_DEF_RST("rendering/vram_compression/import_etc2", true);
GLOBAL_DEF_RST("rendering/vram_compression/import_pvrtc", false); GLOBAL_DEF_RST("rendering/vram_compression/import_pvrtc", false);
GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::FLOAT, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"));
GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096); GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096);
GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048); GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384")); ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"));