Fix line thickness for CollisionPolygon2D.
(cherry picked from commit a36f6e5386
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@ -175,7 +175,8 @@ void CollisionPolygon2D::_notification(int p_what) {
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Vector2 p = polygon[i];
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Vector2 p = polygon[i];
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Vector2 n = polygon[(i + 1) % polygon.size()];
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Vector2 n = polygon[(i + 1) % polygon.size()];
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draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 3);
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// draw line with width <= 1, so it does not scale with zoom and break pixel exact editing
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draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 1);
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}
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}
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#define DEBUG_DECOMPOSE
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#define DEBUG_DECOMPOSE
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#if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE)
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#if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE)
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