Better looking spatial editor grid
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@ -3721,18 +3721,50 @@ void SpatialEditor::_init_indicators() {
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origin_colors.push_back(Color(axis.x, axis.y, axis.z));
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origin_points.push_back(axis * 4096);
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origin_points.push_back(axis * -4096);
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#define ORIGIN_GRID_SIZE 25
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#define ORIGIN_GRID_SIZE 100
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for (int j = -ORIGIN_GRID_SIZE; j <= ORIGIN_GRID_SIZE; j++) {
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grid_colors[i].push_back(grid_color);
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grid_colors[i].push_back(grid_color);
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grid_colors[i].push_back(grid_color);
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grid_colors[i].push_back(grid_color);
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grid_points[i].push_back(axis_n1 * ORIGIN_GRID_SIZE + axis_n2 * j);
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grid_points[i].push_back(-axis_n1 * ORIGIN_GRID_SIZE + axis_n2 * j);
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grid_points[i].push_back(axis_n2 * ORIGIN_GRID_SIZE + axis_n1 * j);
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grid_points[i].push_back(-axis_n2 * ORIGIN_GRID_SIZE + axis_n1 * j);
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for (int k = -ORIGIN_GRID_SIZE; k <= ORIGIN_GRID_SIZE; k++) {
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Vector3 p = axis_n1 * j + axis_n2 * k;
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float trans = Math::pow(MAX(0, 1.0 - (Vector2(j, k).length() / ORIGIN_GRID_SIZE)), 2);
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Vector3 pj = axis_n1 * (j + 1) + axis_n2 * k;
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float transj = Math::pow(MAX(0, 1.0 - (Vector2(j + 1, k).length() / ORIGIN_GRID_SIZE)), 2);
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Vector3 pk = axis_n1 * j + axis_n2 * (k + 1);
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float transk = Math::pow(MAX(0, 1.0 - (Vector2(j, k + 1).length() / ORIGIN_GRID_SIZE)), 2);
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Color trans_color = grid_color;
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trans_color.a *= trans;
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Color transk_color = grid_color;
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transk_color.a *= transk;
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Color transj_color = grid_color;
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transj_color.a *= transj;
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if (j % 10 == 0 || k % 10 == 0) {
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trans_color.a *= 2;
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}
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if ((k + 1) % 10 == 0) {
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transk_color.a *= 2;
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}
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if ((j + 1) % 10 == 0) {
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transj_color.a *= 2;
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}
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grid_points[i].push_back(p);
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grid_points[i].push_back(pk);
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grid_colors[i].push_back(trans_color);
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grid_colors[i].push_back(transk_color);
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grid_points[i].push_back(p);
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grid_points[i].push_back(pj);
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grid_colors[i].push_back(trans_color);
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grid_colors[i].push_back(transj_color);
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}
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}
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grid[i] = VisualServer::get_singleton()->mesh_create();
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