Add Listener2D
This commit is contained in:
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@ -5,7 +5,6 @@
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</brief_description>
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<description>
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Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. This can be used to listen from a location different from the [Camera].
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[b]Note:[/b] There is no 2D equivalent for this node yet.
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</description>
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<tutorials>
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</tutorials>
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@ -0,0 +1,35 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Listener2D" inherits="Node2D" version="3.4">
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<brief_description>
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Overrides the location sounds are heard from.
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</brief_description>
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<description>
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Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. Only one [Listener2D] can be current. Using [method make_current] will disable the previous [Listener2D].
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If there is no active [Listener2D] in the current [Viewport], center of the screen will be used as a hearing point for the audio. [Listener2D] needs to be inside [SceneTree] to function.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="clear_current">
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<return type="void" />
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<description>
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Disables the [Listener2D]. If it's not set as current, this method will have no effect.
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</description>
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</method>
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<method name="is_current" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if this [Listener2D] is currently active.
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</description>
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</method>
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<method name="make_current">
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<return type="void" />
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<description>
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Makes the [Listener2D] active, setting it as the hearing point for the sounds. If there is already another active [Listener2D], it will be disabled.
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This method will have no effect if the [Listener2D] is not added to [SceneTree].
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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@ -0,0 +1 @@
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<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m6 1a5 5 0 0 0 -5 5h2a3 3 0 0 1 3-3 3 3 0 0 1 3 3c0 1.75-.54175 2.3583-1.1406 2.8574-.29944.2495-.62954.44071-.97656.69141-.17351.1253-.35729.26529-.53711.49219-.17982.227-.3457.58398-.3457.95898 0 1.2778-.31632 1.5742-.63867 1.7676-.32236.1934-.86133.23242-1.3613.23242h-1v2h1c.5 0 1.461.038922 2.3887-.51758.87316-.5239 1.4826-1.6633 1.5566-3.2266.011365-.0098.027247-.024684.10938-.083984.21547-.1556.63537-.40194 1.0859-.77734.90112-.751 1.8594-2.1445 1.8594-4.3945a5 5 0 0 0 -5-5zm7.9277 1-1.7383 1.0039a6 6 0 0 1 .81055 2.9961 6 6 0 0 1 -.80859 2.998l1.7363 1.002a8 8 0 0 0 0-8z" fill="#a5b7f3"/></svg>
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After Width: | Height: | Size: 701 B |
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@ -32,6 +32,7 @@
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#include "core/engine.h"
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#include "scene/2d/area_2d.h"
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#include "scene/2d/listener_2d.h"
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#include "scene/main/viewport.h"
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void AudioStreamPlayer2D::_mix_audio() {
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@ -208,13 +209,21 @@ void AudioStreamPlayer2D::_notification(int p_what) {
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Viewport *vp = E->get();
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if (vp->is_audio_listener_2d()) {
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//compute matrix to convert to screen
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Transform2D to_screen = vp->get_global_canvas_transform() * vp->get_canvas_transform();
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Vector2 screen_size = vp->get_visible_rect().size;
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Vector2 listener_in_global;
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Vector2 relative_to_listener;
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//screen in global is used for attenuation
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Vector2 screen_in_global = to_screen.affine_inverse().xform(screen_size * 0.5);
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Listener2D *listener = vp->get_listener_2d();
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if (listener) {
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listener_in_global = listener->get_global_position();
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relative_to_listener = global_pos - listener_in_global;
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} else {
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Transform2D to_listener = vp->get_global_canvas_transform() * vp->get_canvas_transform();
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listener_in_global = to_listener.affine_inverse().xform(screen_size * 0.5);
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relative_to_listener = to_listener.xform(global_pos) - screen_size * 0.5;
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}
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float dist = global_pos.distance_to(screen_in_global); //distance to screen center
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float dist = global_pos.distance_to(listener_in_global); // Distance to listener, or screen if none.
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if (dist > max_distance) {
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continue; //can't hear this sound in this viewport
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@ -223,10 +232,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
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float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
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multiplier *= Math::db2linear(volume_db); //also apply player volume!
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//point in screen is used for panning
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Vector2 point_in_screen = to_screen.xform(global_pos);
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float pan = CLAMP(point_in_screen.x / screen_size.width, 0.0, 1.0);
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float pan = CLAMP((relative_to_listener.x + screen_size.x * 0.5) / screen_size.x, 0.0, 1.0);
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float l = 1.0 - pan;
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float r = pan;
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@ -0,0 +1,112 @@
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/*************************************************************************/
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/* listener_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "listener_2d.h"
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bool Listener2D::_set(const StringName &p_name, const Variant &p_value) {
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if (p_name == "current") {
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if (p_value.operator bool()) {
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make_current();
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} else {
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clear_current();
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}
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} else {
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return false;
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}
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return true;
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}
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bool Listener2D::_get(const StringName &p_name, Variant &r_ret) const {
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if (p_name == "current") {
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if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
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r_ret = current;
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} else {
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r_ret = is_current();
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}
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} else {
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return false;
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}
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return true;
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}
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void Listener2D::_get_property_list(List<PropertyInfo> *p_list) const {
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p_list->push_back(PropertyInfo(Variant::BOOL, "current"));
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}
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void Listener2D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (!get_tree()->is_node_being_edited(this) && current) {
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make_current();
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (!get_tree()->is_node_being_edited(this)) {
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if (is_current()) {
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clear_current();
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current = true; // Keep it true.
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} else {
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current = false;
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}
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}
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} break;
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}
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}
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void Listener2D::make_current() {
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current = true;
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if (!is_inside_tree()) {
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return;
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}
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get_viewport()->_listener_2d_set(this);
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}
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void Listener2D::clear_current() {
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current = false;
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if (!is_inside_tree()) {
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return;
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}
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get_viewport()->_listener_2d_remove(this);
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}
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bool Listener2D::is_current() const {
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if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
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return get_viewport()->get_listener_2d() == this;
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} else {
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return current;
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}
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return false;
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}
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void Listener2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("make_current"), &Listener2D::make_current);
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ClassDB::bind_method(D_METHOD("clear_current"), &Listener2D::clear_current);
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ClassDB::bind_method(D_METHOD("is_current"), &Listener2D::is_current);
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}
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@ -0,0 +1,61 @@
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/*************************************************************************/
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/* listener_2d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef LISTENER_2D_H
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#define LISTENER_2D_H
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#include "scene/2d/node_2d.h"
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#include "scene/main/viewport.h"
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class Listener2D : public Node2D {
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GDCLASS(Listener2D, Node2D);
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private:
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bool current = false;
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friend class Viewport;
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protected:
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void _update_listener();
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void make_current();
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void clear_current();
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bool is_current() const;
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};
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#endif
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@ -35,6 +35,7 @@
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "scene/2d/collision_object_2d.h"
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#include "scene/2d/listener_2d.cpp"
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#include "scene/3d/camera.h"
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#include "scene/3d/collision_object.h"
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#include "scene/3d/listener.h"
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@ -783,7 +784,6 @@ void Viewport::set_as_audio_listener_2d(bool p_enable) {
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}
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audio_listener_2d = p_enable;
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_update_listener_2d();
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}
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@ -791,6 +791,10 @@ bool Viewport::is_audio_listener_2d() const {
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return audio_listener_2d;
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}
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Listener2D *Viewport::get_listener_2d() const {
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return listener_2d;
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}
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void Viewport::enable_canvas_transform_override(bool p_enable) {
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if (override_canvas_transform == p_enable) {
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return;
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@ -977,6 +981,21 @@ void Viewport::_camera_make_next_current(Camera *p_exclude) {
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}
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#endif
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void Viewport::_listener_2d_set(Listener2D *p_listener) {
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if (listener_2d == p_listener) {
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return;
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} else if (listener_2d) {
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listener_2d->clear_current();
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}
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listener_2d = p_listener;
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}
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void Viewport::_listener_2d_remove(Listener2D *p_listener) {
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if (listener_2d == p_listener) {
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listener_2d = nullptr;
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}
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}
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void Viewport::_canvas_layer_add(CanvasLayer *p_canvas_layer) {
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canvas_layers.insert(p_canvas_layer);
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}
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@ -40,6 +40,7 @@
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class Camera;
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class Camera2D;
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class Listener;
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class Listener2D;
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class Control;
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class CanvasItem;
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class CanvasLayer;
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Camera *camera;
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Set<Camera *> cameras;
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Listener2D *listener_2d = nullptr;
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Set<CanvasLayer *> canvas_layers;
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RID viewport;
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void _camera_remove(Camera *p_camera);
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void _camera_make_next_current(Camera *p_exclude);
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friend class Listener2D;
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void _listener_2d_set(Listener2D *p_listener);
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void _listener_2d_remove(Listener2D *p_listener);
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friend class CanvasLayer;
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void _canvas_layer_add(CanvasLayer *p_canvas_layer);
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void _canvas_layer_remove(CanvasLayer *p_canvas_layer);
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void set_as_audio_listener(bool p_enable);
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bool is_audio_listener() const;
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Listener2D *get_listener_2d() const;
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void set_as_audio_listener_2d(bool p_enable);
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bool is_audio_listener_2d() const;
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#include "scene/2d/light_2d.h"
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#include "scene/2d/light_occluder_2d.h"
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#include "scene/2d/line_2d.h"
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#include "scene/2d/listener_2d.h"
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#include "scene/2d/mesh_instance_2d.h"
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#include "scene/2d/multimesh_instance_2d.h"
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#include "scene/2d/navigation_2d.h"
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OS::get_singleton()->yield(); //may take time to init
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ClassDB::register_class<Camera2D>();
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ClassDB::register_class<Listener2D>();
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ClassDB::register_virtual_class<Joint2D>();
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ClassDB::register_class<PinJoint2D>();
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ClassDB::register_class<GrooveJoint2D>();
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