Change p_stop_on_slope in 3D move_and_slide_with_snap

This commit is contained in:
Demiu 2019-07-15 14:09:29 +02:00 committed by GitHub
parent 81f62d68c2
commit fead4e369a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -1282,7 +1282,7 @@ Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity
if (p_stop_on_slope) {
// move and collide may stray the object a bit because of pre un-stucking,
// so only ensure that motion happens on floor direction in this case.
col.travel = p_floor_direction * p_floor_direction.dot(col.travel);
col.travel = col.travel.project(p_floor_direction);
}
} else {
apply = false; //snapped with floor direction, but did not snap to a floor, do not snap.