Add more callback for Godot.java
This commit is contained in:
parent
57a53fbe52
commit
ffe01a51cb
|
@ -62,6 +62,7 @@ import android.widget.FrameLayout;
|
|||
import com.android.godot.input.*;
|
||||
import java.io.InputStream;
|
||||
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
public class Godot extends Activity implements SensorEventListener
|
||||
{
|
||||
|
@ -116,11 +117,13 @@ public class Godot extends Activity implements SensorEventListener
|
|||
|
||||
}
|
||||
|
||||
protected void onMainResume() {
|
||||
|
||||
|
||||
}
|
||||
protected void onMainPause() {}
|
||||
protected void onMainResume() {}
|
||||
protected void onMainDestroy() {}
|
||||
|
||||
protected void onGLDrawFrame(GL10 gl) {}
|
||||
protected void onGLSurfaceChanged(GL10 gl, int width, int height) {} // singletons will always miss first onGLSurfaceChanged call
|
||||
//protected void onGLSurfaceCreated(GL10 gl, EGLConfig config) {} // singletons won't be ready until first GodotLib.step()
|
||||
|
||||
public void registerMethods() {}
|
||||
}
|
||||
|
@ -141,6 +144,7 @@ public class Godot extends Activity implements SensorEventListener
|
|||
private Sensor mAccelerometer;
|
||||
|
||||
public FrameLayout layout;
|
||||
public RelativeLayout adLayout;
|
||||
|
||||
|
||||
static public GodotIO io;
|
||||
|
@ -154,7 +158,6 @@ public class Godot extends Activity implements SensorEventListener
|
|||
static int singleton_count=0;
|
||||
|
||||
|
||||
|
||||
public interface ResultCallback {
|
||||
public void callback(int requestCode, int resultCode, Intent data);
|
||||
};
|
||||
|
@ -197,6 +200,12 @@ public class Godot extends Activity implements SensorEventListener
|
|||
|
||||
edittext.setView(mView);
|
||||
io.setEdit(edittext);
|
||||
|
||||
// Ad layout
|
||||
adLayout = new RelativeLayout(this);
|
||||
adLayout.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT));
|
||||
layout.addView(adLayout);
|
||||
|
||||
}
|
||||
|
||||
private static Godot _self;
|
||||
|
@ -206,46 +215,46 @@ public class Godot extends Activity implements SensorEventListener
|
|||
}
|
||||
|
||||
|
||||
private String[] getCommandLine() {
|
||||
private String[] getCommandLine() {
|
||||
|
||||
InputStream is;
|
||||
try {
|
||||
is = getAssets().open("/_cl_");
|
||||
byte[] len = new byte[4];
|
||||
int r = is.read(len);
|
||||
if (r<4) {
|
||||
System.out.printf("**ERROR** Wrong cmdline length.\n");
|
||||
return new String[0];
|
||||
}
|
||||
int argc=((int)(len[3])<<24) | ((int)(len[2])<<16) | ((int)(len[1])<<8) | ((int)(len[0]));
|
||||
String[] cmdline = new String[argc];
|
||||
for(int i=0;i<argc;i++) {
|
||||
r = is.read(len);
|
||||
if (r<4) {
|
||||
System.out.printf("**ERROR** Wrong cmdline param lenght.\n");
|
||||
return new String[0];
|
||||
}
|
||||
int strlen=((int)(len[3])<<24) | ((int)(len[2])<<16) | ((int)(len[1])<<8) | ((int)(len[0]));
|
||||
if (strlen>65535) {
|
||||
System.out.printf("**ERROR** Wrong command len\n");
|
||||
return new String[0];
|
||||
}
|
||||
byte[] arg = new byte[strlen];
|
||||
r = is.read(arg);
|
||||
if (r!=strlen) {
|
||||
cmdline[i]=new String(arg,"UTF-8");
|
||||
}
|
||||
InputStream is;
|
||||
try {
|
||||
is = getAssets().open("/_cl_");
|
||||
byte[] len = new byte[4];
|
||||
int r = is.read(len);
|
||||
if (r<4) {
|
||||
System.out.printf("**ERROR** Wrong cmdline length.\n");
|
||||
return new String[0];
|
||||
}
|
||||
int argc=((int)(len[3])<<24) | ((int)(len[2])<<16) | ((int)(len[1])<<8) | ((int)(len[0]));
|
||||
String[] cmdline = new String[argc];
|
||||
for(int i=0;i<argc;i++) {
|
||||
r = is.read(len);
|
||||
if (r<4) {
|
||||
System.out.printf("**ERROR** Wrong cmdline param lenght.\n");
|
||||
return new String[0];
|
||||
}
|
||||
int strlen=((int)(len[3])<<24) | ((int)(len[2])<<16) | ((int)(len[1])<<8) | ((int)(len[0]));
|
||||
if (strlen>65535) {
|
||||
System.out.printf("**ERROR** Wrong command len\n");
|
||||
return new String[0];
|
||||
}
|
||||
byte[] arg = new byte[strlen];
|
||||
r = is.read(arg);
|
||||
if (r!=strlen) {
|
||||
cmdline[i]=new String(arg,"UTF-8");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return cmdline;
|
||||
} catch (Exception e) {
|
||||
return cmdline;
|
||||
} catch (Exception e) {
|
||||
|
||||
return new String[0];
|
||||
}
|
||||
return new String[0];
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@Override protected void onCreate(Bundle icicle) {
|
||||
|
||||
|
@ -282,6 +291,9 @@ public class Godot extends Activity implements SensorEventListener
|
|||
@Override protected void onDestroy(){
|
||||
|
||||
if(mPaymentsManager != null ) mPaymentsManager.destroy();
|
||||
for(int i=0;i<singleton_count;i++) {
|
||||
singletons[i].onMainDestroy();
|
||||
}
|
||||
super.onDestroy();
|
||||
}
|
||||
|
||||
|
@ -291,6 +303,9 @@ public class Godot extends Activity implements SensorEventListener
|
|||
mSensorManager.unregisterListener(this);
|
||||
GodotLib.focusout();
|
||||
|
||||
for(int i=0;i<singleton_count;i++) {
|
||||
singletons[i].onMainPause();
|
||||
}
|
||||
}
|
||||
|
||||
@Override protected void onResume() {
|
||||
|
@ -396,31 +411,31 @@ public class Godot extends Activity implements SensorEventListener
|
|||
return true;
|
||||
}
|
||||
|
||||
@Override public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) {
|
||||
String s = event.getCharacters();
|
||||
if (s == null || s.length() == 0)
|
||||
return super.onKeyMultiple(inKeyCode, repeatCount, event);
|
||||
|
||||
final char[] cc = s.toCharArray();
|
||||
int cnt = 0;
|
||||
for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0);
|
||||
if (cnt == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event);
|
||||
final Activity me = this;
|
||||
queueEvent(new Runnable() {
|
||||
// This method will be called on the rendering thread:
|
||||
public void run() {
|
||||
for (int i = 0, n = cc.length; i < n; i++) {
|
||||
int keyCode;
|
||||
if ((keyCode = cc[i]) != 0) {
|
||||
// Simulate key down and up...
|
||||
GodotLib.key(0, keyCode, true);
|
||||
GodotLib.key(0, keyCode, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
return true;
|
||||
}
|
||||
@Override public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) {
|
||||
String s = event.getCharacters();
|
||||
if (s == null || s.length() == 0)
|
||||
return super.onKeyMultiple(inKeyCode, repeatCount, event);
|
||||
|
||||
final char[] cc = s.toCharArray();
|
||||
int cnt = 0;
|
||||
for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0);
|
||||
if (cnt == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event);
|
||||
final Activity me = this;
|
||||
queueEvent(new Runnable() {
|
||||
// This method will be called on the rendering thread:
|
||||
public void run() {
|
||||
for (int i = 0, n = cc.length; i < n; i++) {
|
||||
int keyCode;
|
||||
if ((keyCode = cc[i]) != 0) {
|
||||
// Simulate key down and up...
|
||||
GodotLib.key(0, keyCode, true);
|
||||
GodotLib.key(0, keyCode, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
private void queueEvent(Runnable runnable) {
|
||||
// TODO Auto-generated method stub
|
||||
|
|
|
@ -62,13 +62,14 @@ import javax.microedition.khronos.opengles.GL10;
|
|||
* bit depths). Failure to do so would result in an EGL_BAD_MATCH error.
|
||||
*/
|
||||
public class GodotView extends GLSurfaceView {
|
||||
private static String TAG = "GodotView";
|
||||
private static final boolean DEBUG = false;
|
||||
private static Context ctx;
|
||||
|
||||
private static GodotIO io;
|
||||
private static boolean firsttime=true;
|
||||
private static boolean use_gl2=false;
|
||||
private static String TAG = "GodotView";
|
||||
private static final boolean DEBUG = false;
|
||||
private static Context ctx;
|
||||
|
||||
private static GodotIO io;
|
||||
private static boolean firsttime=true;
|
||||
private static boolean use_gl2=false;
|
||||
|
||||
private Godot activity;
|
||||
|
||||
|
@ -113,37 +114,37 @@ public class GodotView extends GLSurfaceView {
|
|||
return super.onKeyDown(keyCode, event);
|
||||
}
|
||||
|
||||
private void init(boolean translucent, int depth, int stencil) {
|
||||
private void init(boolean translucent, int depth, int stencil) {
|
||||
|
||||
this.setFocusableInTouchMode(true);
|
||||
/* By default, GLSurfaceView() creates a RGB_565 opaque surface.
|
||||
* If we want a translucent one, we should change the surface's
|
||||
* format here, using PixelFormat.TRANSLUCENT for GL Surfaces
|
||||
* is interpreted as any 32-bit surface with alpha by SurfaceFlinger.
|
||||
*/
|
||||
if (translucent) {
|
||||
this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
|
||||
this.setFocusableInTouchMode(true);
|
||||
/* By default, GLSurfaceView() creates a RGB_565 opaque surface.
|
||||
* If we want a translucent one, we should change the surface's
|
||||
* format here, using PixelFormat.TRANSLUCENT for GL Surfaces
|
||||
* is interpreted as any 32-bit surface with alpha by SurfaceFlinger.
|
||||
*/
|
||||
if (translucent) {
|
||||
this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
|
||||
}
|
||||
|
||||
/* Setup the context factory for 2.0 rendering.
|
||||
* See ContextFactory class definition below
|
||||
*/
|
||||
setEGLContextFactory(new ContextFactory());
|
||||
|
||||
/* We need to choose an EGLConfig that matches the format of
|
||||
* our surface exactly. This is going to be done in our
|
||||
* custom config chooser. See ConfigChooser class definition
|
||||
* below.
|
||||
*/
|
||||
setEGLConfigChooser( translucent ?
|
||||
new ConfigChooser(8, 8, 8, 8, depth, stencil) :
|
||||
new ConfigChooser(5, 6, 5, 0, depth, stencil) );
|
||||
|
||||
/* Set the renderer responsible for frame rendering */
|
||||
setRenderer(new Renderer());
|
||||
}
|
||||
|
||||
/* Setup the context factory for 2.0 rendering.
|
||||
* See ContextFactory class definition below
|
||||
*/
|
||||
setEGLContextFactory(new ContextFactory());
|
||||
|
||||
/* We need to choose an EGLConfig that matches the format of
|
||||
* our surface exactly. This is going to be done in our
|
||||
* custom config chooser. See ConfigChooser class definition
|
||||
* below.
|
||||
*/
|
||||
setEGLConfigChooser( translucent ?
|
||||
new ConfigChooser(8, 8, 8, 8, depth, stencil) :
|
||||
new ConfigChooser(5, 6, 5, 0, depth, stencil) );
|
||||
|
||||
/* Set the renderer responsible for frame rendering */
|
||||
setRenderer(new Renderer());
|
||||
}
|
||||
|
||||
private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
|
||||
private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
|
||||
private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
|
||||
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
|
||||
if (use_gl2)
|
||||
|
@ -151,11 +152,11 @@ public class GodotView extends GLSurfaceView {
|
|||
else
|
||||
Log.w(TAG, "creating OpenGL ES 1.1 context :");
|
||||
|
||||
checkEglError("Before eglCreateContext", egl);
|
||||
int[] attrib_list2 = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
|
||||
EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl2?attrib_list2:null);
|
||||
checkEglError("After eglCreateContext", egl);
|
||||
return context;
|
||||
checkEglError("Before eglCreateContext", egl);
|
||||
int[] attrib_list2 = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
|
||||
EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl2?attrib_list2:null);
|
||||
checkEglError("After eglCreateContext", egl);
|
||||
return context;
|
||||
}
|
||||
|
||||
public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
|
||||
|
@ -170,225 +171,231 @@ public class GodotView extends GLSurfaceView {
|
|||
}
|
||||
}
|
||||
|
||||
private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {
|
||||
private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {
|
||||
|
||||
public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
|
||||
mRedSize = r;
|
||||
mGreenSize = g;
|
||||
mBlueSize = b;
|
||||
mAlphaSize = a;
|
||||
mDepthSize = depth;
|
||||
mStencilSize = stencil;
|
||||
}
|
||||
|
||||
/* This EGL config specification is used to specify 2.0 rendering.
|
||||
* We use a minimum size of 4 bits for red/green/blue, but will
|
||||
* perform actual matching in chooseConfig() below.
|
||||
*/
|
||||
private static int EGL_OPENGL_ES2_BIT = 4;
|
||||
private static int[] s_configAttribs2 =
|
||||
{
|
||||
EGL10.EGL_RED_SIZE, 4,
|
||||
EGL10.EGL_GREEN_SIZE, 4,
|
||||
EGL10.EGL_BLUE_SIZE, 4,
|
||||
// EGL10.EGL_DEPTH_SIZE, 16,
|
||||
// EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
|
||||
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
||||
EGL10.EGL_NONE
|
||||
};
|
||||
private static int[] s_configAttribs =
|
||||
{
|
||||
EGL10.EGL_RED_SIZE, 4,
|
||||
EGL10.EGL_GREEN_SIZE, 4,
|
||||
EGL10.EGL_BLUE_SIZE, 4,
|
||||
// EGL10.EGL_DEPTH_SIZE, 16,
|
||||
// EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
|
||||
EGL10.EGL_NONE
|
||||
};
|
||||
|
||||
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
|
||||
|
||||
/* Get the number of minimally matching EGL configurations
|
||||
*/
|
||||
int[] num_config = new int[1];
|
||||
egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, null, 0, num_config);
|
||||
|
||||
int numConfigs = num_config[0];
|
||||
|
||||
if (numConfigs <= 0) {
|
||||
throw new IllegalArgumentException("No configs match configSpec");
|
||||
}
|
||||
|
||||
/* Allocate then read the array of minimally matching EGL configs
|
||||
*/
|
||||
EGLConfig[] configs = new EGLConfig[numConfigs];
|
||||
egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, configs, numConfigs, num_config);
|
||||
|
||||
if (DEBUG) {
|
||||
printConfigs(egl, display, configs);
|
||||
}
|
||||
/* Now return the "best" one
|
||||
*/
|
||||
return chooseConfig(egl, display, configs);
|
||||
}
|
||||
|
||||
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig[] configs) {
|
||||
for(EGLConfig config : configs) {
|
||||
int d = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_DEPTH_SIZE, 0);
|
||||
int s = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_STENCIL_SIZE, 0);
|
||||
|
||||
// We need at least mDepthSize and mStencilSize bits
|
||||
if (d < mDepthSize || s < mStencilSize)
|
||||
continue;
|
||||
|
||||
// We want an *exact* match for red/green/blue/alpha
|
||||
int r = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_RED_SIZE, 0);
|
||||
int g = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_GREEN_SIZE, 0);
|
||||
int b = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_BLUE_SIZE, 0);
|
||||
int a = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_ALPHA_SIZE, 0);
|
||||
|
||||
if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
|
||||
return config;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private int findConfigAttrib(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig config, int attribute, int defaultValue) {
|
||||
|
||||
if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
|
||||
return mValue[0];
|
||||
}
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
private void printConfigs(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig[] configs) {
|
||||
int numConfigs = configs.length;
|
||||
Log.w(TAG, String.format("%d configurations", numConfigs));
|
||||
for (int i = 0; i < numConfigs; i++) {
|
||||
Log.w(TAG, String.format("Configuration %d:\n", i));
|
||||
printConfig(egl, display, configs[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private void printConfig(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig config) {
|
||||
int[] attributes = {
|
||||
EGL10.EGL_BUFFER_SIZE,
|
||||
EGL10.EGL_ALPHA_SIZE,
|
||||
EGL10.EGL_BLUE_SIZE,
|
||||
EGL10.EGL_GREEN_SIZE,
|
||||
EGL10.EGL_RED_SIZE,
|
||||
EGL10.EGL_DEPTH_SIZE,
|
||||
EGL10.EGL_STENCIL_SIZE,
|
||||
EGL10.EGL_CONFIG_CAVEAT,
|
||||
EGL10.EGL_CONFIG_ID,
|
||||
EGL10.EGL_LEVEL,
|
||||
EGL10.EGL_MAX_PBUFFER_HEIGHT,
|
||||
EGL10.EGL_MAX_PBUFFER_PIXELS,
|
||||
EGL10.EGL_MAX_PBUFFER_WIDTH,
|
||||
EGL10.EGL_NATIVE_RENDERABLE,
|
||||
EGL10.EGL_NATIVE_VISUAL_ID,
|
||||
EGL10.EGL_NATIVE_VISUAL_TYPE,
|
||||
0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
|
||||
EGL10.EGL_SAMPLES,
|
||||
EGL10.EGL_SAMPLE_BUFFERS,
|
||||
EGL10.EGL_SURFACE_TYPE,
|
||||
EGL10.EGL_TRANSPARENT_TYPE,
|
||||
EGL10.EGL_TRANSPARENT_RED_VALUE,
|
||||
EGL10.EGL_TRANSPARENT_GREEN_VALUE,
|
||||
EGL10.EGL_TRANSPARENT_BLUE_VALUE,
|
||||
0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
|
||||
0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
|
||||
0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
|
||||
0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
|
||||
EGL10.EGL_LUMINANCE_SIZE,
|
||||
EGL10.EGL_ALPHA_MASK_SIZE,
|
||||
EGL10.EGL_COLOR_BUFFER_TYPE,
|
||||
EGL10.EGL_RENDERABLE_TYPE,
|
||||
0x3042 // EGL10.EGL_CONFORMANT
|
||||
};
|
||||
String[] names = {
|
||||
"EGL_BUFFER_SIZE",
|
||||
"EGL_ALPHA_SIZE",
|
||||
"EGL_BLUE_SIZE",
|
||||
"EGL_GREEN_SIZE",
|
||||
"EGL_RED_SIZE",
|
||||
"EGL_DEPTH_SIZE",
|
||||
"EGL_STENCIL_SIZE",
|
||||
"EGL_CONFIG_CAVEAT",
|
||||
"EGL_CONFIG_ID",
|
||||
"EGL_LEVEL",
|
||||
"EGL_MAX_PBUFFER_HEIGHT",
|
||||
"EGL_MAX_PBUFFER_PIXELS",
|
||||
"EGL_MAX_PBUFFER_WIDTH",
|
||||
"EGL_NATIVE_RENDERABLE",
|
||||
"EGL_NATIVE_VISUAL_ID",
|
||||
"EGL_NATIVE_VISUAL_TYPE",
|
||||
"EGL_PRESERVED_RESOURCES",
|
||||
"EGL_SAMPLES",
|
||||
"EGL_SAMPLE_BUFFERS",
|
||||
"EGL_SURFACE_TYPE",
|
||||
"EGL_TRANSPARENT_TYPE",
|
||||
"EGL_TRANSPARENT_RED_VALUE",
|
||||
"EGL_TRANSPARENT_GREEN_VALUE",
|
||||
"EGL_TRANSPARENT_BLUE_VALUE",
|
||||
"EGL_BIND_TO_TEXTURE_RGB",
|
||||
"EGL_BIND_TO_TEXTURE_RGBA",
|
||||
"EGL_MIN_SWAP_INTERVAL",
|
||||
"EGL_MAX_SWAP_INTERVAL",
|
||||
"EGL_LUMINANCE_SIZE",
|
||||
"EGL_ALPHA_MASK_SIZE",
|
||||
"EGL_COLOR_BUFFER_TYPE",
|
||||
"EGL_RENDERABLE_TYPE",
|
||||
"EGL_CONFORMANT"
|
||||
};
|
||||
int[] value = new int[1];
|
||||
for (int i = 0; i < attributes.length; i++) {
|
||||
int attribute = attributes[i];
|
||||
String name = names[i];
|
||||
if ( egl.eglGetConfigAttrib(display, config, attribute, value)) {
|
||||
Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
|
||||
} else {
|
||||
// Log.w(TAG, String.format(" %s: failed\n", name));
|
||||
while (egl.eglGetError() != EGL10.EGL_SUCCESS);
|
||||
public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
|
||||
mRedSize = r;
|
||||
mGreenSize = g;
|
||||
mBlueSize = b;
|
||||
mAlphaSize = a;
|
||||
mDepthSize = depth;
|
||||
mStencilSize = stencil;
|
||||
}
|
||||
}
|
||||
|
||||
/* This EGL config specification is used to specify 2.0 rendering.
|
||||
* We use a minimum size of 4 bits for red/green/blue, but will
|
||||
* perform actual matching in chooseConfig() below.
|
||||
*/
|
||||
private static int EGL_OPENGL_ES2_BIT = 4;
|
||||
private static int[] s_configAttribs2 =
|
||||
{
|
||||
EGL10.EGL_RED_SIZE, 4,
|
||||
EGL10.EGL_GREEN_SIZE, 4,
|
||||
EGL10.EGL_BLUE_SIZE, 4,
|
||||
// EGL10.EGL_DEPTH_SIZE, 16,
|
||||
// EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
|
||||
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
||||
EGL10.EGL_NONE
|
||||
};
|
||||
private static int[] s_configAttribs =
|
||||
{
|
||||
EGL10.EGL_RED_SIZE, 4,
|
||||
EGL10.EGL_GREEN_SIZE, 4,
|
||||
EGL10.EGL_BLUE_SIZE, 4,
|
||||
// EGL10.EGL_DEPTH_SIZE, 16,
|
||||
// EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
|
||||
EGL10.EGL_NONE
|
||||
};
|
||||
|
||||
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
|
||||
|
||||
/* Get the number of minimally matching EGL configurations
|
||||
*/
|
||||
int[] num_config = new int[1];
|
||||
egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, null, 0, num_config);
|
||||
|
||||
int numConfigs = num_config[0];
|
||||
|
||||
if (numConfigs <= 0) {
|
||||
throw new IllegalArgumentException("No configs match configSpec");
|
||||
}
|
||||
|
||||
/* Allocate then read the array of minimally matching EGL configs
|
||||
*/
|
||||
EGLConfig[] configs = new EGLConfig[numConfigs];
|
||||
egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, configs, numConfigs, num_config);
|
||||
|
||||
if (DEBUG) {
|
||||
printConfigs(egl, display, configs);
|
||||
}
|
||||
/* Now return the "best" one
|
||||
*/
|
||||
return chooseConfig(egl, display, configs);
|
||||
}
|
||||
|
||||
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig[] configs) {
|
||||
for(EGLConfig config : configs) {
|
||||
int d = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_DEPTH_SIZE, 0);
|
||||
int s = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_STENCIL_SIZE, 0);
|
||||
|
||||
// We need at least mDepthSize and mStencilSize bits
|
||||
if (d < mDepthSize || s < mStencilSize)
|
||||
continue;
|
||||
|
||||
// We want an *exact* match for red/green/blue/alpha
|
||||
int r = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_RED_SIZE, 0);
|
||||
int g = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_GREEN_SIZE, 0);
|
||||
int b = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_BLUE_SIZE, 0);
|
||||
int a = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_ALPHA_SIZE, 0);
|
||||
|
||||
if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
|
||||
return config;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private int findConfigAttrib(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig config, int attribute, int defaultValue) {
|
||||
|
||||
if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
|
||||
return mValue[0];
|
||||
}
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
private void printConfigs(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig[] configs) {
|
||||
int numConfigs = configs.length;
|
||||
Log.w(TAG, String.format("%d configurations", numConfigs));
|
||||
for (int i = 0; i < numConfigs; i++) {
|
||||
Log.w(TAG, String.format("Configuration %d:\n", i));
|
||||
printConfig(egl, display, configs[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private void printConfig(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig config) {
|
||||
int[] attributes = {
|
||||
EGL10.EGL_BUFFER_SIZE,
|
||||
EGL10.EGL_ALPHA_SIZE,
|
||||
EGL10.EGL_BLUE_SIZE,
|
||||
EGL10.EGL_GREEN_SIZE,
|
||||
EGL10.EGL_RED_SIZE,
|
||||
EGL10.EGL_DEPTH_SIZE,
|
||||
EGL10.EGL_STENCIL_SIZE,
|
||||
EGL10.EGL_CONFIG_CAVEAT,
|
||||
EGL10.EGL_CONFIG_ID,
|
||||
EGL10.EGL_LEVEL,
|
||||
EGL10.EGL_MAX_PBUFFER_HEIGHT,
|
||||
EGL10.EGL_MAX_PBUFFER_PIXELS,
|
||||
EGL10.EGL_MAX_PBUFFER_WIDTH,
|
||||
EGL10.EGL_NATIVE_RENDERABLE,
|
||||
EGL10.EGL_NATIVE_VISUAL_ID,
|
||||
EGL10.EGL_NATIVE_VISUAL_TYPE,
|
||||
0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
|
||||
EGL10.EGL_SAMPLES,
|
||||
EGL10.EGL_SAMPLE_BUFFERS,
|
||||
EGL10.EGL_SURFACE_TYPE,
|
||||
EGL10.EGL_TRANSPARENT_TYPE,
|
||||
EGL10.EGL_TRANSPARENT_RED_VALUE,
|
||||
EGL10.EGL_TRANSPARENT_GREEN_VALUE,
|
||||
EGL10.EGL_TRANSPARENT_BLUE_VALUE,
|
||||
0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
|
||||
0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
|
||||
0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
|
||||
0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
|
||||
EGL10.EGL_LUMINANCE_SIZE,
|
||||
EGL10.EGL_ALPHA_MASK_SIZE,
|
||||
EGL10.EGL_COLOR_BUFFER_TYPE,
|
||||
EGL10.EGL_RENDERABLE_TYPE,
|
||||
0x3042 // EGL10.EGL_CONFORMANT
|
||||
};
|
||||
String[] names = {
|
||||
"EGL_BUFFER_SIZE",
|
||||
"EGL_ALPHA_SIZE",
|
||||
"EGL_BLUE_SIZE",
|
||||
"EGL_GREEN_SIZE",
|
||||
"EGL_RED_SIZE",
|
||||
"EGL_DEPTH_SIZE",
|
||||
"EGL_STENCIL_SIZE",
|
||||
"EGL_CONFIG_CAVEAT",
|
||||
"EGL_CONFIG_ID",
|
||||
"EGL_LEVEL",
|
||||
"EGL_MAX_PBUFFER_HEIGHT",
|
||||
"EGL_MAX_PBUFFER_PIXELS",
|
||||
"EGL_MAX_PBUFFER_WIDTH",
|
||||
"EGL_NATIVE_RENDERABLE",
|
||||
"EGL_NATIVE_VISUAL_ID",
|
||||
"EGL_NATIVE_VISUAL_TYPE",
|
||||
"EGL_PRESERVED_RESOURCES",
|
||||
"EGL_SAMPLES",
|
||||
"EGL_SAMPLE_BUFFERS",
|
||||
"EGL_SURFACE_TYPE",
|
||||
"EGL_TRANSPARENT_TYPE",
|
||||
"EGL_TRANSPARENT_RED_VALUE",
|
||||
"EGL_TRANSPARENT_GREEN_VALUE",
|
||||
"EGL_TRANSPARENT_BLUE_VALUE",
|
||||
"EGL_BIND_TO_TEXTURE_RGB",
|
||||
"EGL_BIND_TO_TEXTURE_RGBA",
|
||||
"EGL_MIN_SWAP_INTERVAL",
|
||||
"EGL_MAX_SWAP_INTERVAL",
|
||||
"EGL_LUMINANCE_SIZE",
|
||||
"EGL_ALPHA_MASK_SIZE",
|
||||
"EGL_COLOR_BUFFER_TYPE",
|
||||
"EGL_RENDERABLE_TYPE",
|
||||
"EGL_CONFORMANT"
|
||||
};
|
||||
int[] value = new int[1];
|
||||
for (int i = 0; i < attributes.length; i++) {
|
||||
int attribute = attributes[i];
|
||||
String name = names[i];
|
||||
if ( egl.eglGetConfigAttrib(display, config, attribute, value)) {
|
||||
Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
|
||||
} else {
|
||||
// Log.w(TAG, String.format(" %s: failed\n", name));
|
||||
while (egl.eglGetError() != EGL10.EGL_SUCCESS);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Subclasses can adjust these values:
|
||||
protected int mRedSize;
|
||||
protected int mGreenSize;
|
||||
protected int mBlueSize;
|
||||
protected int mAlphaSize;
|
||||
protected int mDepthSize;
|
||||
protected int mStencilSize;
|
||||
private int[] mValue = new int[1];
|
||||
}
|
||||
|
||||
// Subclasses can adjust these values:
|
||||
protected int mRedSize;
|
||||
protected int mGreenSize;
|
||||
protected int mBlueSize;
|
||||
protected int mAlphaSize;
|
||||
protected int mDepthSize;
|
||||
protected int mStencilSize;
|
||||
private int[] mValue = new int[1];
|
||||
}
|
||||
|
||||
private static class Renderer implements GLSurfaceView.Renderer {
|
||||
private static class Renderer implements GLSurfaceView.Renderer {
|
||||
|
||||
|
||||
public void onDrawFrame(GL10 gl) {
|
||||
GodotLib.step();
|
||||
public void onDrawFrame(GL10 gl) {
|
||||
GodotLib.step();
|
||||
for(int i=0;i<Godot.singleton_count;i++) {
|
||||
Godot.singletons[i].onGLDrawFrame(gl);
|
||||
}
|
||||
}
|
||||
|
||||
public void onSurfaceChanged(GL10 gl, int width, int height) {
|
||||
|
||||
GodotLib.resize(width, height,!firsttime);
|
||||
firsttime=false;
|
||||
for(int i=0;i<Godot.singleton_count;i++) {
|
||||
Godot.singletons[i].onGLSurfaceChanged(gl, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
|
||||
GodotLib.newcontext();
|
||||
}
|
||||
}
|
||||
|
||||
public void onSurfaceChanged(GL10 gl, int width, int height) {
|
||||
|
||||
GodotLib.resize(width, height,!firsttime);
|
||||
firsttime=false;
|
||||
}
|
||||
|
||||
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
|
||||
GodotLib.newcontext();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue