Commit Graph

1349 Commits

Author SHA1 Message Date
bruvzg a6f25f7b04
[Windows] Fix exporting as ZIP when console wrapper and/or embedded PCK is enabled.
(cherry picked from commit aac31feda6)
2024-04-08 15:48:28 +02:00
Faycal ElOuariachi 1f0cf81f57
Fix the fetching of images in CF_DIB format in DisplayServerWindows::clipboard_get_image
Fix the fetching of images from windows clipboard, if they're in CF_DIB format (e. g. by taking screenshots).

Image::create_from_data was used with an instance of Image, but it's a static function, returning a new instance.
(cherry picked from commit c1ec0360e9)
2024-03-11 17:28:55 +01:00
Emanvidmaker c13fc678ff
Added dark mode support for Windows 10, versions 1909(18363) and above
(cherry picked from commit a16ca4b96c)
2024-03-11 17:28:55 +01:00
Septian 970089337e
Fix `OS.get_system_font_path` and `OS.get_system_font_path_for_text` to return correct value
(cherry picked from commit 475c2fa1e7)
2024-03-11 17:28:55 +01:00
Chia-Hsiang Cheng 02c26e075b
Ensure the active window gains the keyboard focus
(cherry picked from commit 669ce39f95)
2024-03-11 17:28:55 +01:00
bruvzg 3797140b7d
[Windows] Disable fallback to ANGLE logic when compiled w/o ANGLE support.
(cherry picked from commit 620e194727)
2024-03-11 15:00:44 +01:00
bruvzg 7e80c69d49
[Windows] Always use ANGLE in ARM builds.
(cherry picked from commit b65635ae51)
2024-03-11 15:00:44 +01:00
Mikael Klasson c219ffe5eb
Fix invalid Python escape sequences
(cherry picked from commit 4986d6d317)
2023-12-07 10:27:09 +01:00
Marius Hanl cc9bb3bc3f
Do not consume (eat) mouse messages with no_focus Window's (Godot PopupMenu)
Window's with the no_focus flag should still process mouse events and not consume them. Otherwise all mouse pressed operations will not work inside Godot's PopupMenu.
This problem is Windows only, all other platforms do process mouse events for PopupMenu's correctly.

(cherry picked from commit 40d7320a17)
2023-12-07 10:27:05 +01:00
Rémi Verschelde fa259a77cd
Codestyle: Fix some comment issues 2023-11-21 15:26:53 +01:00
jsjtxietian a3f44cd67e Check nullptr in `_nvapi_disable_threaded_optimization` to prevent crash
update outdated link
2023-11-20 19:31:14 +08:00
Rémi Verschelde 15b8185c68
Don't use TTR/RTR for ERR/WARN prints
We don't translate those, only editor strings are translated.
2023-11-12 12:00:55 +01:00
bruvzg 173b84127b
[Windows] Add some AMD GPUs to the OpenGL blocklist. 2023-11-09 20:11:04 +02:00
jitspoe 7918e2b6d9 Fix bug where maximized->fullscreen->windowed mode stays maximized. 2023-11-06 02:36:12 -05:00
bruvzg b52826bf55
Add error messages to the native menu and file dialogs callback. 2023-10-14 18:10:39 +03:00
Rémi Verschelde 51f81e1c88
Merge pull request #82957 from bruvzg/fs_case_check
Add method to check if filesystem is case sensitive.
2023-10-13 12:55:35 +02:00
Rémi Verschelde 5a3befd6c9
Merge pull request #82508 from floatingpointer/master
Add XInput device ID for wireless Series 2 Elite controller
2023-10-09 15:32:13 +02:00
bruvzg 97bcd8a631 Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
kobewi 09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
bruvzg 43e4708dff
[Native File Dialogs] Improve filter list handling, add selected filter to the callback. 2023-10-03 19:26:16 +03:00
Rémi Verschelde 30bc077756
Merge pull request #82364 from bruvzg/angle_lists_and_defaults
[ANGLE] Add fallback control options and defaults.
2023-10-03 17:22:53 +02:00
Rémi Verschelde 31dbbc2c5a
Merge pull request #80952 from bruvzg/nfdlg_refocus
[Native File Dialogs] Refocus last focused window on close.
2023-10-03 17:13:58 +02:00
Rémi Verschelde 530e01b478
Merge pull request #80409 from bruvzg/est_title_size
[DisplayServer] Add method to estimate window title bar size.
2023-10-03 17:12:18 +02:00
Rémi Verschelde 39bf982e65
Merge pull request #79871 from bruvzg/mingw_prefix_fix
[Windows] Try using objcopy and strip with prefix and without prefix.
2023-10-03 17:11:27 +02:00
bruvzg ac3fc2a8a1
[ANGLE] Add fallback control options and defaults.
[macOS] Use ANGLE by default if engine is built with statically linked ANGLE.
[Windows] Add option enable/disable fallback to ANGLE and option force specific GPU to always use ANGLE.
2023-10-03 16:23:43 +03:00
bruvzg 72e2e47059
[DisplayServer] Add method to estimate window title bar size. 2023-10-03 16:13:52 +03:00
floatingpointer 81f9c0345c Update joypad_windows.cpp
Add XInput device for Series 2 Elite controller
2023-09-28 18:24:08 -07:00
A Thousand Ships 517e9f8aef [Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-26 16:44:52 +02:00
Rémi Verschelde 814ab59c37
Windows: Remove `MSVC` define redundant with `_MSC_VER`
Cleanup unused MSVC code in FileAccessUnix.
2023-09-26 11:11:45 +02:00
Aitor Guevara 6263774aec [Windows] Fix not applying NVIDIA profile to new executables
An NVIDIA profile is applied to the current executable to disable
threaded OpenGL optimizations on Windows (see #71472). But because the
application is only added to the profile upon the profile creation,
newer executables won't be added to the profile (e.g. if the profile is
created on first launch of Godot_v4.1-stable_win64.exe, when users
update the editor and launch Godot_v4.2-stable_win64.exe, the profile
will never be applied to this new executable).
This patch fixes that scenario by splitting creating the profile (if it
doesn't exist) and adding the application (if it doesn't have a profile
applied) into two separate steps.
Applications that have been manually added to a different profile aren't
overriden to avoid confusing users who know what they're doing.
2023-09-22 20:51:12 +02:00
Rémi Verschelde cc0a02c75c
Merge pull request #82031 from bruvzg/borderless_fs
[Windows] Use clear color for non exclusive fullscreen border, fix maximize for borderless window switching to exclusive fs.
2023-09-21 14:27:39 +02:00
bruvzg 1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
bruvzg b826cd5acd [Windows] Use clear color for non exclusive fullscreen border, fix maximize for borderless window switching to exclusive fs. 2023-09-21 11:24:40 +03:00
A Thousand Ships 3565d1bf7e [Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-12 20:13:32 +02:00
Rémi Verschelde 8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.

So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
kobewi 6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
ocean (they/them) bbafe14970 Build system: add option for MSVC incremental linking. 2023-08-29 18:53:45 -04:00
Rémi Verschelde 6584cd88d9
Merge pull request #78963 from bgie/comma_in_filename
Windows: Always double-quote path when launching explorer.exe to browse
2023-08-28 15:01:49 +02:00
Brecht Kuppens 5608b1d411
Windows: Always double-quote path when launching explorer.exe to browse
Code now always double quotes the filename to use as command line
argument when calling explorer.exe. In particular, commas in a filename
would be interpreted by explorer.exe as separators for commands.

Similarly a trim_suffix for "file://" is assumed to be a mistake, this
could potentially be a PREfix that we want to strip, but never a suffix.
Since it didn't seem needed in the end, we removed it.
2023-08-28 12:46:50 +02:00
bruvzg 2e1f48ff6e
[Native File Dialogs] Refocus last focused window on close. 2023-08-24 09:34:58 +03:00
bruvzg f37ace7036 [Windows] Add main executable to the console wrapper dependencies to prevent simultaneous linking. 2023-08-23 09:54:06 +03:00
Rémi Verschelde bc1aef88ee
SCons: Disable misbehaving MSVC incremental linking
Fixes #77968.
2023-08-10 14:04:19 +02:00
Tyler 3cf1e04579 Fix Windows console wrapper and icon being swapped
Fixes #80238.
2023-08-07 12:46:23 -04:00
Rémi Verschelde 048a164083
Merge pull request #79693 from bruvzg/com_ath
[Windows] Initialize COM as apartment-threaded.
2023-08-07 14:48:40 +02:00
bruvzg e26a6c36c8 Fix native popups auto-closing when interacting with non-client area. 2023-08-07 10:01:48 +03:00
Yuri Sizov dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
Haoyu Qiu 097c849395 Fix various typos in classref 2023-08-04 16:29:55 +08:00
Hugo Locurcio ad4480bf2e
Add a "version" project setting and use it in new export presets
This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.

Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
Yuri Sizov 1610fc2ae7 Merge pull request #78539 from EIREXE/input-info
Add the ability to get per-platform information for joypads
2023-08-03 22:37:45 +02:00
Álex Román Núñez 3aa340d081 Add the ability to get per-platform information for joypads.
This adds the ability for games to obtain platform-specific information about joypads such as their vendor/product ID, their XInput gamepad index or the real name of the device before it gets swapped out by the gamecontrollerdb's name.

This PR also includes a rebased version of #76045, this is because this PR is intended to be mainly to help people implementing Steam Input, as having the gamepad index is essential.
2023-08-02 22:30:30 +02:00