Commit Graph

176 Commits

Author SHA1 Message Date
kit 4fabc1ba58
Fix script overwriting with external editor
(cherry picked from commit 23927c3d9b)
2024-09-16 17:23:16 +02:00
Rémi Verschelde 838eb5a0fd
Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines
Implement `trim_final_newlines` setting and functionality
2024-05-30 11:47:28 +02:00
Gaktan cafa64cd27 Add option to open online doc for selected native class in script editor 2024-05-14 21:44:46 +02:00
Aiden Storey b4c1634b52 Implement trim_final_newlines functionality 2024-05-02 22:57:34 -04:00
Aaron Franke 1bcbbe96c4
Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
kobewi 3a1246c198 Store line change in script navigation history 2024-04-25 23:22:47 +02:00
kobewi fd3ed998ce Further speed up closing multiple scripts 2024-04-23 23:33:01 +02:00
Rémi Verschelde fe25b18432
Merge pull request #89861 from dalexeev/editor-help-fix-csharp-crash
Fix regression with C# build editor crash due to `EditorHelpHighlighter`
2024-04-05 12:15:57 +02:00
Danil Alexeev eab05558c4
Fix regression with C# build editor crash due to `EditorHelpHighlighter` 2024-03-24 21:26:18 +03:00
AeioMuch 5cf6f3c779 Hide Search Results by default. Show it on first search and push it at the end. Add a close button to hide it back. Also switch to Script Editor if a searched line is clicked. 2024-03-16 20:42:05 +01:00
Rémi Verschelde 16bdd83ea4
Merge pull request #86705 from KoBeWi/resourception
Improve saving of built-in resources
2024-02-29 13:53:44 +01:00
Muller-Castro 1638c1b28f Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
Zi Ye 9281c441f6 Improved text editor status bar and zooming UX. 2024-02-21 17:33:16 -06:00
rune-scape cde478bda6 Hot-reload only changed scripts 2024-01-02 17:56:52 -08:00
kobewi e534dbf53a Improve saving of built-in resources 2024-01-02 12:53:18 +01:00
Pedro J. Estébanez fe4850c0d0 Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
Rémi Verschelde 38c3e5aae9
Merge pull request #82956 from Chtau/GDScript-external-Editor-Engine-crash
Fixes internal Script Editor crash with External Editor active
2023-11-10 10:43:58 +01:00
Christoph Taucher 2929993575 Prevent the internal Script Editor from reloading
when the external Editor is active in the settings.

This prevents a crash from different race conditions
from edititing files in the external editor while the internal editor
tries to reload open file tabs.

Some conditions that cause the crash where:
* Syntax highlighting (gdscript_highlighter.cpp, syntax_highlighter.cpp)
* Code analysis (code_edit.cpp)
* ... and more
2023-10-11 21:41:09 +02:00
Omar Shehata c25a2d832b Fix external editor hot reload 2023-10-07 22:14:54 -04:00
Yuri Sizov d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
jsjtxietian fec0396cac fix CollisionShape3D Shape Size handle will missing
when Script editor floating
2023-08-15 12:41:20 +08:00
kobewi b883f32188 Check for unsaved changes when closing a scene 2023-07-18 14:27:56 +02:00
kobewi 000471ee56 Add unsaved status for script and shader editors 2023-07-18 14:18:36 +02:00
trollodel b4d6b47c17 Add multi window code and shader editors 2023-05-10 09:14:21 +02:00
Paulb23 0b3fba45c6 Move convert_indent into CodeEdit 2023-05-07 13:08:37 +01:00
kobewi aaf02ec04a Close built-in shaders when closing scene 2023-04-09 22:10:43 +02:00
James Buck de49bec30e Re-enable script editor File menu shortcuts when the menu is hidden 2023-03-03 12:14:51 -06:00
Paulb23 a197d6ef4e Support editing JSON in ScriptEditor 2023-01-28 16:06:13 +00:00
kobewi c0083e431b Cleanup unused engine code v2 2023-01-19 13:02:18 +01:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
trollodel c90d0bd84f Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
trollodel ba9e619b51 Use forward-declarations in EditorPlugin where possible 2022-11-11 20:25:51 +01:00
Eric M d499071e5b Set the shortcut context for the edit/search/goto menus to the ScriptEditor so that shortcuts continue to work when FindReplaceBar is focused. 2022-10-25 19:52:42 +10:00
Rémi Verschelde 121e1df55b Merge pull request #66300 from KoBeWi/📝🧭
Split script navigation state and edit state
2022-10-05 08:30:49 +02:00
Rindbee ab0314938e Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving,
then update the document in `GDScriptTextDocument::didSave`.
2022-10-04 15:38:57 +08:00
Rindbee 72a7d874b4 Fix the flickering of the line gutter icon when saving 2022-10-03 19:19:28 +08:00
kobewi 14435ebcee Split script navigation state and edit state 2022-09-25 23:06:39 +02:00
Rindbee 412e87349a Fix out of sync when the script is edited externally via lsp
Previously, external editing via lsp would modify the modified time of the script,
which caused the internal display of the script to not be refreshed when refocusing
the engine.

Now saving the script externally via lsp will automatically refresh the internal
display.
2022-09-25 23:30:35 +08:00
Rémi Verschelde 53d2a9acdd Merge pull request #63576 from KoBeWi/list_clicker
Simplify script list click logic
2022-09-21 15:38:41 +02:00
Twarit Waikar 4656ea8977 VCS: Port Godot 3.5's VCS features to GDExtension 2022-08-31 00:01:42 +05:30
kobewi 2855b591fb Simplify script list click logic 2022-08-30 13:38:03 +02:00
kobewi 1abdffe7a0 Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
kobewi 8be27dc59e Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Rémi Verschelde 5b02415fd0
Merge pull request #55134 from KoBeWi/script_pillow_or_something
Always soft-reload scripts
2022-05-17 15:09:09 +02:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Hugo Locurcio 180e5d3028
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
Rémi Verschelde f00803b8a5
Merge pull request #56695 from bruvzg/mod_unicode_input 2022-04-05 14:03:39 +02:00
bruvzg d1207a0504
[Input] Add extra `shortcut_input` input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts. 2022-04-05 13:46:45 +03:00