Commit Graph

36 Commits

Author SHA1 Message Date
Aaron Franke 923a8eb5d3
Move GLTFAccessorType into GLTFAccessor 2024-07-04 15:46:48 -07:00
Aaron Franke d3a58e57b8
Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc 2024-05-24 03:21:13 -07:00
Rémi Verschelde 453485aede
Merge pull request #89270 from Repiteo/enforce-typename-in-templates
Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
Lyuma fd2aa564ab gltf export: Remove snapping and fix validation
Round min/max correctly in accessors
Include correct target in vertex and indices bufferViews
Avoid use of Math::snapped
Normalize vertex weights.
2024-03-10 06:07:46 -07:00
Thaddeus Crews 9903e6779b
Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
Aaron Franke c399424db9
Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
K. S. Ernest (iFire) Lee 04d43947bf
Add ufbx for FBX importing
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.

Key changes include:

- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.

Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
Rémi Verschelde 161894652a
Merge pull request #83231 from aaronfranke/gltf-transform
Fix desynced duplicate GLTFNode transform properties
2024-02-09 18:09:05 +01:00
Aaron Franke 35c99bbcc1
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
Aaron Franke c60ed2587d
Fix desynced duplicate GLTFNode transform properties 2024-01-29 21:24:02 -06:00
A Thousand Ships 15369fdb1d
Remove unnecessary `this->` expressions 2024-01-29 09:59:18 +01:00
Aaron Franke dc325069fe
Fix crash in GLTFBufferView::load_buffer_view_data 2024-01-17 20:57:31 -06:00
Aaron Franke d36a34edb7
Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
Silc Lizard (Tokage) Renew a51958a2a0 Remove Object pointer/solve types conflict in AnimationTrackCache
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-08 21:48:19 +09:00
Muller-Castro 96a95cb974 Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
A Thousand Ships 517e9f8aef [Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-26 16:44:52 +02:00
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
Rémi Verschelde cb711a9950
Merge pull request #76895 from aaronfranke/gltf-webp
Add support for extending GLTF with more texture formats and support WebP
2023-05-26 11:00:06 +02:00
Theraot 3b9bcadb9e Fix GLTFSkin binding for the godot_sking property 2023-05-23 19:28:06 -05:00
Aaron Franke 7da93a0bc0
Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
Lyuma 72d131899b gltf: Permit sparse accessors without a bufferView. 2023-05-09 10:03:38 -07:00
Aaron Franke 84658b47ca
Remove unused joint boolean in GLTFNode 2023-02-21 00:48:02 -06:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Aaron Franke 5c48dfac48
Consistently use `p_` for parameters in GLTFDocument 2022-12-10 16:07:17 -06:00
Aaron Franke 1bbbee384d
GLTF: Clean up lots of includes 2022-11-29 23:11:08 -06:00
Aaron Franke 73c673a614
Change the way GLTFDocumentExtension classes are registered
Also move GLTFDocumentExtension into the extensions folder
2022-11-09 20:58:48 -06:00
Aaron Franke a70dce893f
Add a way to store additional data in GLTFState and GLTFNode 2022-10-15 12:04:36 -05:00
The Tophat Demon c1a600545c GLTF imports & exports material texture filters 2022-10-03 16:20:08 -04:00
Aaron Franke 133e5d197b
Don't try to read values from null cameras and lights in GLTF 2022-09-04 09:52:25 -05:00
kobewi 7adc8376ed Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
Aaron Franke 03cd8097e1
Move GLTF camera conversion code into GLTFCamera 2022-08-28 11:18:32 -05:00
Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.

- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`

- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
kobewi f7f4873ed0 Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
Aaron Franke be81b33e2b
GLTF: Fix orthographic cameras, internally store data in GLTF's format 2022-08-14 19:18:53 -05:00
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Aaron Franke 7b8f9a0e8e
GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00