Commit Graph

77 Commits

Author SHA1 Message Date
Rémi Verschelde 49b725ddcc
Merge pull request #93353 from AThousandShips/config_warning_fix
Fix super call in various `get_configuration_warnings` methods
2024-09-08 23:21:09 +02:00
BlueCube3310 a89f4fa5a9 LightmapGI: Pack L1 SH coefficients for directional lightmaps 2024-09-05 22:46:58 +02:00
A Thousand Ships 9dc231366d
Fix super call in various `get_configuration_warnings` methods 2024-09-05 16:08:35 +02:00
Rémi Verschelde cba8e3bf3d
Merge pull request #95000 from Calinou/lightmapgi-environment-fix-custom-rotation-bake
Fix LightmapGI not taking environment sky rotation into account when baking
2024-08-16 10:35:13 +02:00
Rémi Verschelde a3266e28be
Merge pull request #83497 from grenappels/probe_distance_fix
Fix generated light probes placing too close to manual light probes
2024-08-16 10:33:12 +02:00
Hugo Locurcio 661cf1f351
Fix LightmapGI not taking environment sky rotation into account when baking
The sky rotation now affects the baked environment lighting as it should,
making it match how real-time ambient light rendering works.

Co-authored-by: Per Melin <git@melin.net>
2024-08-05 17:54:11 +02:00
jsjtxietian a8526e68a7 Fix newly baked lightmap can't override previously baked at same path 2024-07-23 12:38:20 +08:00
BlueCube3310 60a255a0d0 Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas 2024-07-13 13:10:04 +02:00
landervr e7bd1b0673 Add denoiser range property for LightmapGI 2024-05-15 08:26:04 +02:00
Per Melin a990e42207 LightmapGI: Reduce warnings and increase probe accuracy 2024-04-15 18:57:53 +02:00
Rémi Verschelde 21f0529aa9
Revert "Update Node::get_configuration_warnings signature"
This reverts commit d3852deaa4.
2024-02-17 19:03:21 +01:00
RedMser d3852deaa4 Update Node::get_configuration_warnings signature 2024-02-08 23:05:20 +01:00
clayjohn efb1cbaad4 Add GLES3 infrastructure for lightmap baking in the compatibility backend 2024-01-24 17:13:30 -08:00
Marcin Nowak eea2ad4019 Add texel_scale property to LightmapGI 2024-01-04 16:24:19 +01:00
David Snopek 749f60ee36 OpenGL: Implement rendering of lightmaps 2023-12-04 18:34:06 -06:00
Rémi Verschelde bf46ee144d
Merge pull request #77788 from gongpha/stop-posting-about-(re)importing-assets-whatever-dot-exr
Avoid reimporting lightmap textures every getter call
2023-10-26 15:57:46 +02:00
Hugo Locurcio e4d846378b
Fix LightmapGI taking editor-only and sky-only lights into account
These lights are not visible when running the project (or at all),
so they shouldn't affect the lightmap baking process.
2023-10-23 22:56:17 +02:00
Kongfa Waroros c165f0cf2e Avoid reimporting lightmap textures every getter call 2023-10-22 16:32:08 +07:00
Kyle Appelgate 97205ea5b8 fix to ensure generated light probes do not get placed too close to manual light probes 2023-10-17 08:56:35 -04:00
Dario a9a197d2dc Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
2023-10-13 14:33:55 -03:00
Yuri Sizov aa82cccc41 Merge pull request #81659 from DarioSamo/nlm-denoiser
Replace OIDN denoiser in Lightmapper with a JNLM denoiser compute shader.
2023-09-27 19:08:01 +02:00
Rémi Verschelde 538928b273
Merge pull request #81545 from bitsawer/fix_lightmap_gridmap_bake
Fix LightmapGI baking with GridMap
2023-09-26 08:20:29 +02:00
Dario 1b2b726502 Replace OIDN denoiser with a JNLM denoiser compute shader implementation. 2023-09-25 14:53:45 -03:00
bitsawer 8c26da5460 Fix LightmapGI baking with GridMap 2023-09-11 15:15:40 +03:00
Dario 7dfb854556 Propagate error correctly when max texture size for lightmaps is too small.
Add error handling for BAKE_ERROR_LIGHTMAP_TOO_SMALL, which was previously ignored. Fixes #81453.
2023-09-11 09:14:39 -03:00
Rémi Verschelde faaf27f284
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Hendrik Brucker 7e21eb7e00 Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
clayjohn c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
clayjohn 340c3b84fd Set Default compression to VRAM uncompressed for LightmapGI
This increases the speed to be near instant and removes the perceived lightmap bake speed regression

We need to investigate the speed and quality issues with BPTC and re-enable compression when we can
2023-02-11 16:26:09 -08:00
Rémi Verschelde 0927e2cffc
Merge pull request #63251 from SaracenOne/disable_data_generation_on_foreign_resources
Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-23 15:35:31 +01:00
kobewi 615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
clayjohn e0e073138d Enforce a default minimum lightmap size hint size 2023-01-13 17:46:55 -08:00
SaracenOne f5edeb8f58 Disable navmesh, lightmap, and VoxelGI generation on foreign data 2023-01-06 08:39:27 -08:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Adam Scott ea33001b95 Add safety-checks before some servers `free()` 2022-12-29 16:23:38 -05:00
kobewi 072f6feaba Make some Image methods static 2022-10-14 14:34:15 +02:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Rémi Verschelde de31edb780 Merge pull request #65807 from clayjohn/light-units-bug
Validate physical light units in GI classes.
2022-09-29 10:43:55 +02:00
Hugo Locurcio 7dee32ad14
Tweak LightmapGI defaults to be closer to the CPU lightmapper
- Use 3 bounces by default.
- Enable environment lighting from the scene by default.
  - This is not done in `3.x` for compatibility with existing projects,
    but it makes sense to do this by default since pretty much all
    outdoor scenes benefit from this.
- Set the custom environment color to white (like ReflectionProbe).
  - Its default energy is still 0, so it's invisible by default.
- Enable the generation of dynamic object probes by default.
- Tweak the `max_texture_size` property hint for better usability.
- Improve error messages when passing invalid sizes to
  `LightmapGI.set_max_texture_size()`.
2022-09-16 16:27:00 +02:00
clayjohn 1b5f422c73 Validate physical light units in GI classes.
Add checks for physical light units in a few more places to ensure they aren't used when disabled.
2022-09-14 17:39:25 -07:00
Haoyu Qiu f0f24b9a62 Fix crash when executing `LightmapGIData._set_light_textures_data` 2022-09-04 20:43:25 +08:00
Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
kobewi 7adc8376ed Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
clayjohn 385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
kobewi c3606cb5f3 Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
FireForge 84431bd782 Use integer types in Image and ImageTexture methods
- Image.blit_rect()
- Image.blit_rect_mask()
- Image.blend_rect()
- Image.blend_rect_mask()
- Image.fill_rect()
- Image.get_used_rect()
- Image.get_rect()
- ImageTexture.set_size_override()
2022-07-18 19:43:32 -05:00
kobewi 2f777b9a1e Remove unused hints 2022-07-12 00:44:13 +02:00
JFonS 12459ab334
Merge pull request #62124 from holgac/bugfix-62096
Fixes #62096: LightmapGIData::_get_light_textures_data crash on empty image
2022-06-26 12:30:19 +02:00
Priyansh Rathi e995764e50
add support for soft shadows to the lightmapper 2022-06-24 21:50:13 +05:30