Commit Graph

13196 Commits

Author SHA1 Message Date
Sherjil Ozair 00bf66d7f2 Add additional macos shortcuts for going to start/end of line
(cherry picked from commit 166c7fdc9d)
2018-06-01 17:43:10 +02:00
Kelly Thomas 6224f02c56 Fix index out of range error in string.Extension()
(cherry picked from commit c7e98eef67)
2018-06-01 17:37:43 +02:00
Rémi Verschelde 31ce9ba07f Fix scons installation on AppVeyor
Seems like AppVeyor just upgraded pip and finally removed the
deprecated --egg switch.

(cherry picked from commit 79e76d8329)
2018-06-01 17:35:29 +02:00
Ignacio Etcheverry 94b4bb2a12 Mono: Fix MonoImage filename being set to an invalid path
(cherry picked from commit 97fb999976)
2018-06-01 17:33:51 +02:00
Dmitry Pupinin 188bfd2ac9 Increase versionCode range 3.0
(cherry picked from commit d71d968987)
2018-06-01 17:33:27 +02:00
Hein-Pieter van Braam 04defcca4f Bump to 3.0.3rc3 2018-06-01 17:27:54 +02:00
Paul Joannon 81eb60434a [mono] fix signals parameter retrieval
(cherry picked from commit 7a72395412)
2018-05-16 12:27:45 +02:00
Hein-Pieter van Braam 6635f2a108 Add back missing method from e10a2e5999 2018-05-14 00:25:34 +02:00
Paul Joannon 1d3be8c453 fix API string path
(cherry picked from commit a35c8bbdc7)
2018-05-13 23:03:48 +02:00
JFonS 4de1d0905a Fix vector reduction in shader language
(cherry picked from commit 5b50685b38)
2018-05-13 23:02:32 +02:00
Karolis K c461b15720 Fix icon if remote icon load fails
(cherry picked from commit c3e921fba3)
2018-05-13 22:58:13 +02:00
Fabio Alessandrelli 5c93f887ba Implement missing methods in dummy rasterizer
(cherry picked from commit 0cad1417b6)
2018-05-13 22:56:53 +02:00
Leon Krause 9dc5ca0e7c Fix duplicate definitions with FreeType
(cherry picked from commit b8c35b4078)
2018-05-13 22:46:11 +02:00
Chris Bradfield c7b141d20a [DOCS] Vector2/Vector3/TileMap wording fixes
(cherry picked from commit 8bc4882dd3)
2018-05-13 22:45:08 +02:00
volzhs 0b3b3de2cd Ability to change path color with self modulate
Fix #18164

(cherry picked from commit d77ffa3e97)
2018-05-13 22:43:10 +02:00
Bastiaan Olij 5e551a584e added custom aabb to primitives
(cherry picked from commit 1ee40206d4)
2018-05-13 22:41:29 +02:00
Alexander Holland fd95935fef hide tab changed debug print
(cherry picked from commit 31f28885f9)
2018-05-13 22:40:28 +02:00
RaphaelHunter 4fbb460a02 Fix:code editor text size should change at least one each time, don't mind how you setting your display scale
(cherry picked from commit eeb0534426)
2018-05-13 22:39:13 +02:00
Michael Alexsander Silva Dias 4aad40d249 Small changes for some strings.
(cherry picked from commit 5b0ddb1354)
2018-05-13 22:37:56 +02:00
Hugo Locurcio 8ccb27ce18 Tweak the property hint ranges of caret blink and line length guideline
This allows for more precise adjustments.

(cherry picked from commit 0eb2f6c223)
2018-05-13 22:36:21 +02:00
Anish 9a0a40042e Adds keywords to autocomplete predictions.
Adds keywords to the autocomplete prediction in GDScript so
they are not replaced by irrelevant predictions.

Fixes: #5972
(cherry picked from commit 6e32157a65)
2018-05-13 22:35:19 +02:00
Unknown 09277c8fd8 LinkButtons are now responsive to engine theme
Fixes #18636, so now LinkButtons (like those in the asset store) will change font colour to remain visible in any engine theme, just like Labels etc

(cherry picked from commit c364a1278e)
2018-05-13 22:34:10 +02:00
Hein-Pieter van Braam faceb5b75d Implement pull/18665 for 3.0
Windows detect.py: Detect missing WindowsSdkDir
2018-05-13 22:32:01 +02:00
Hein-Pieter van Braam 9dc5ba1aaf Bump version to 3.0.3rc2 2018-05-13 22:28:07 +02:00
robfram a187fb381e Fix placeholders position in `LineEdit` when editing inside the Editor
Editing the `Text` property through the editor causes a wrong
placement of the placeholder, as it calls `LineEdit::clear_internal`,
which was wrongly reseting the cached placeholder width.

Fix #18184.

(cherry picked from commit c17de1f70f)
2018-05-13 22:19:42 +02:00
Leon Krause 868c44b239 Fix keyboard focus lock-out with HTML5 canvas in iframe
(cherry picked from commit 9080e96bc8)
2018-05-13 22:17:53 +02:00
Charly Mourglia 10c12b37ec Consider TextEdit paste operation complex.
Not considering a paste operation as a complex one ends up
adding an unneeded extra step when pasting over a selection.

This fixes issue #18325

(cherry picked from commit b09e0454bb)
2018-05-13 22:16:56 +02:00
Brian Richardson ae32bcf4c3 Fix a crash when trying to run Godot debugger on a release build.
The GDScriptLanguage::enter_function is wrapped in #ifdef DEBUG but the exit_function is not, resulting in a stack underflow error.

(cherry picked from commit 9149b11973)
2018-05-13 22:14:44 +02:00
thfrwn 3491e776dd fix clang6 assignment error
(cherry picked from commit f48ff4dc64)
2018-05-13 22:13:14 +02:00
Ibrahn Sahir 5f632391ca fix for segfault when using CallBasic in visual script on release build
(cherry picked from commit 95dfa5b96d)
2018-05-13 22:11:08 +02:00
Poommetee Ketson 2e61ca6193 Particles: fix corrupted scene when saved after convert (2nd try)
(cherry picked from commit 38865345d9)
2018-05-13 22:08:53 +02:00
Peter Folkins 3013f4cf2b Fix AnimationPlayer edited scene bug
(cherry picked from commit 223f085857)
2018-05-13 22:05:28 +02:00
Peter Folkins 31c4b743cb Fix enums without class name not opening docs page
(cherry picked from commit ccd986f53e)
2018-05-13 22:04:37 +02:00
Felix Yang 78e2e48d57 Fix for Issue#18457 - Folder name with trailing space on Windows
(cherry picked from commit 164dceab28)
2018-05-13 22:03:40 +02:00
Ignacio Etcheverry 736e574a5e Fix editor detecting msbuild with a msvc 'tools only' install
(cherry picked from commit 93d13bee8b)
2018-05-13 22:00:53 +02:00
Ignacio Etcheverry 664052824e Fix MSVC check when building with mono
(cherry picked from commit a1aa98e05a)
2018-05-13 22:00:20 +02:00
RaphaelHunter 0b9f61c9a6 add condition check in Imgae::create(...)
(cherry picked from commit 63e258cc8f)
2018-05-13 21:59:22 +02:00
Hein-Pieter van Braam 41bb321962 For uwp the ARM architecture needs to be in lower case
(cherry picked from commit 07f590046a)
2018-05-13 21:58:37 +02:00
Geequlim 0c030d6e08 Fix double free for drag preview control in viewport
(cherry picked from commit 56c2463f8c)
2018-05-13 21:56:56 +02:00
Pedro J. Estébanez c8ce9c0080 Fix Variant leak in call_native
(cherry picked from commit 474eda9e30)
2018-05-13 21:55:19 +02:00
DmitryKrutskikh a519dcd576 Disable 'run' button if any project not selected and tiny refactoring
(cherry picked from commit 965b6ac273)
2018-05-13 21:53:27 +02:00
Leon Krause 66c0be642f Fix relative mouse motion when captured in HTML5 platform
(cherry picked from commit d78b10313b)
2018-05-13 21:52:14 +02:00
Guilherme Felipe 2fa54c1df6 Fix custom cursor disappearing on osx
(cherry picked from commit 48f9e6a05b)
2018-05-13 21:51:25 +02:00
Yaakuro 7f65584f28 Use mimetype according to glTF spec.
(cherry picked from commit 9a50a4442d)
2018-05-13 21:48:37 +02:00
Ruslan Mustakov 7e09206e5c Proper focus in/out handling on iOS
PR #18675 (commit 96301e9) revealed a problem with how iOS lifecycle
callbacks were handled by Godot. Before that PR it was possible to get
NOTIFICATION_WM_FOCUS_IN callback without getting the corresponding
NOTIFICATION_WM_FOCUS_OUT. That commit added a flag to ensure they are
always coupled, but now there is an issue when, for example, you open a
notification panel on iOS without moving the app to background.
It resulted in view.stopAnimation being called without the
corresponding startAnimation when the app moves to foreground again, so
it looked like the game hanged.

I changed focus out notification to be sent in applicationWillResignActive,
because it makes more sense than to do it in applicationDidEnterBackground,
because it is always called in pair with applicationDidBecomeActive, where
focus in is sent. applicationDidEnterBackground may not come under
circumstances that are now described as a comment in code.

(cherry picked from commit 08a924bcee)
2018-05-13 21:46:57 +02:00
Ruslan Mustakov ecb4c4268c Resume audio on iOS after phone call or alarm
When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.

(cherry picked from commit 96301e934d)
2018-05-13 21:46:53 +02:00
bruvzg db76c54117 Fix Linux/X11 build on ARMs.
(cherry picked from commit ce64c2a32e)
2018-05-13 21:45:09 +02:00
ShyRed c2a8eb2081 Use fake audio playing property in editor
It appears that some time ago users were supposed to be able to include the playback of sound effects in their animations by placing keys on the "playing" property. Back then the key frame editor took the value of the checkbox in the property_editor.

Somewhere / Sometime this behaviour changed and the key frame editor is now reading the actual value from the object instead of relying on the property editor.

This commit introduces a fake active field that is returned when reading the playing property in the editor. While the actual active flag is changed when playback is finished the fake one will stay the same thus allowing the user to take their time with setting the key in the animation editor.

(cherry picked from commit bc1522e268)
2018-05-13 21:42:27 +02:00
Hein-Pieter van Braam 5917063192
Merge pull request #18082 from RandomShaper/improve-gui-touch-3.0
Implement universal translation of touch to mouse (3.0)
2018-05-13 21:30:37 +02:00
Hein-Pieter van Braam bcb38393a5
Merge pull request #18157 from RandomShaper/improve-uri-utils-3.0
Improve/fix URI utils (3.0)
2018-05-13 21:11:42 +02:00