Marcel Admiraal
4c23fe602b
Update camera position when updating camera limit
2022-07-17 08:51:43 +01:00
Marcel Admiraal
96c75f1d10
Set initial SceneTree processes times to 0.0
2022-07-17 08:51:25 +01:00
Marcel Admiraal
438b706d43
Fix TextEdit test dependency on SceneTree's initial process time > 0
2022-07-17 08:50:12 +01:00
Bastiaan Olij
d139131aab
Adding Variable Rate Shading support to Godot
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Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
2022-07-17 15:42:24 +10:00
Hendrik Brucker
655e2935cf
Automatically create a Gradient resource when creating a GradientTexture1D
2022-07-17 04:04:57 +02:00
Hendrik Brucker
039045d569
Fix cubic interpolation for Gradient
2022-07-17 03:46:27 +02:00
Rémi Verschelde
e3a8ab68ce
Merge pull request #63075 from basta/master
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Changing function definition to fix errror when compiling godot-python
2022-07-17 02:07:26 +02:00
Rémi Verschelde
7d644c43fa
Merge pull request #63082 from aaronfranke/editor-plugin-alphabetize
2022-07-17 01:18:05 +02:00
Aaron Franke
94779c9e30
Alphabetize editor plugins and move 2D plugins to their own section
2022-07-16 17:34:33 -05:00
Rémi Verschelde
9dfd120a7e
Merge pull request #63077 from Zylann/doc_plane_distance_to
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Indicate Plane.distance_to returns a signed distance
2022-07-16 23:10:12 +02:00
Rémi Verschelde
1137948015
Merge pull request #63078 from snailrhymer/patch-1
2022-07-16 23:05:59 +02:00
snailrhymer
c051c84385
Fix typo in VehicleBody3D.xml
2022-07-16 18:06:01 +01:00
Marc Gilleron
45e329c1d2
Indicate Plane.distance_to returns a signed distance
2022-07-16 18:00:31 +01:00
basta
3e664b4e29
Changed bool to GdNativeBool
2022-07-16 18:09:36 +02:00
Rémi Verschelde
5a6b13b8bb
Merge pull request #62939 from TokageItLab/implement-rest-fixer
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Add Rest Fixer to importer retarget
2022-07-16 16:54:20 +02:00
Rémi Verschelde
c39223e0db
Merge pull request #62623 from TokageItLab/refactor-sync-animtree
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Add `sync` to `NodeTransition` and `BlendSpace1D/2D` and refactor `sync` in `AnimationTree`
2022-07-16 16:53:34 +02:00
Yuri Rubinsky
f05fce405e
Fix visual shader graph not correctly updating when multiple tabs opened
2022-07-16 16:43:06 +03:00
Silc Renew
9be288edf9
refactor sync in AnimationTree
2022-07-16 21:45:32 +09:00
Silc Renew
f3af3aedfe
add rest fixer to importer retarget
2022-07-16 19:53:11 +09:00
sakrel
16a8967757
Fix DirectionalLight2D and PointLight2D shadows not rendering correctly
2022-07-15 23:55:15 +02:00
Rémi Verschelde
ae5668f81e
Merge pull request #63013 from aaronfranke/double-slider-box
2022-07-15 23:20:22 +02:00
Fabio Alessandrelli
08f3053641
Merge pull request #63043 from pattlebass/fix-html5-locale
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HTML5: Make locale string match other platforms
2022-07-15 22:56:37 +02:00
Aaron Franke
2326ba67e2
Consistently use double in Slider and SpinBox
2022-07-15 15:47:47 -05:00
pattlebass
d57a76c809
HTML5: Make `OS.get_locale()` match other platforms
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Fixes #63029 .
2022-07-15 22:11:39 +03:00
Xwdit
152466938f
Fix grouping annotations displayed in document
2022-07-15 12:39:52 +02:00
Rémi Verschelde
9904a9db5a
Merge pull request #62906 from bruvzg/ts_bit_fields
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Use BitField hint for the TextServer enums.
2022-07-15 09:25:51 +02:00
bruvzg
cbe3a2dcb7
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API.
2022-07-15 08:49:50 +03:00
Rémi Verschelde
e5a1640cf0
Merge pull request #63002 from Calinou/vulkan-sdk-macos-install-tmp
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Download Vulkan SDK disk image to a temporary folder in the script
2022-07-14 20:40:35 +02:00
Hugo Locurcio
2582981719
Download Vulkan SDK disk image to a temporary folder in the script
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This prevents a `vulkan-sdk.dmg` file from lingering in the current
working directory after installing the Vulkan SDK.
2022-07-14 18:35:51 +02:00
Rémi Verschelde
2c11e6d9ef
Merge pull request #62980 from garychia/scene_tree_editor_improvement
2022-07-14 17:45:48 +02:00
Rémi Verschelde
74ab3dce4f
Merge pull request #62835 from besh81/master
2022-07-14 17:45:18 +02:00
Rémi Verschelde
8bfb634eac
Merge pull request #62997 from KoBeWi/drag_void
2022-07-14 16:31:43 +02:00
kobewi
87fb95f1ff
Clear drag_selection when drag ends
2022-07-14 14:51:47 +02:00
Rémi Verschelde
748609feac
Merge pull request #62993 from KoBeWi/drash
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Fix drag_selection crash on scene close
2022-07-14 14:35:00 +02:00
besh81
153086152e
Fixed bug in grid_container with hidden children
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Fix a bug that occour when there are hidden children in grid_container.
The visualization isn't correct due to a wrong calculation of max_col and max_row that mistakenly includes hidden children.
2022-07-14 08:42:39 +02:00
Chia-Hsiang Cheng
83d478ffcd
Disable the OK button when no node is selected.
2022-07-14 12:03:27 +08:00
Hayden Leete
fded50fced
prevent crash on NaN offset in path_follower 2d and 3d
2022-07-14 14:15:02 +12:00
kobewi
38d8cb4782
Fix drag_selection crash on scene close
2022-07-14 02:31:52 +02:00
Rémi Verschelde
5fec0d232a
Merge pull request #58763 from Calinou/editor-fix-default-float-step
2022-07-14 00:21:33 +02:00
Rémi Verschelde
184f62cb46
Merge pull request #60458 from KoBeWi/Deprecated-hint,-unused-
2022-07-14 00:20:30 +02:00
Rémi Verschelde
41dda3bea0
Merge pull request #62919 from MinusKube/dock-layout-save-bug
2022-07-14 00:12:10 +02:00
Rémi Verschelde
cf9994ed03
Merge pull request #62952 from and-rad/results-count-no-negative
2022-07-14 00:07:01 +02:00
Rémi Verschelde
7e49c8c30e
Merge pull request #62947 from BastiaanOlij/fix_mesh_instance_free
2022-07-14 00:05:25 +02:00
Rémi Verschelde
991f78183d
Merge pull request #60696 from Calinou/shadow-quality-rename-project-settings
2022-07-14 00:03:17 +02:00
Rémi Verschelde
a0f0eb5e03
Merge pull request #62710 from Calinou/editor-help-improve-code-kbd-ref-highlight
2022-07-13 23:55:59 +02:00
Rémi Verschelde
11aedf6e54
Merge pull request #62990 from Lerg/patch-1
2022-07-13 23:20:44 +02:00
Lerg
52adbb763e
Fix documentation for C# Vector2/3i classes.
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The / operator was wrongly documented as a multiplication.
2022-07-13 22:49:22 +02:00
Rémi Verschelde
4dc86f3b5a
Merge pull request #62986 from fire-forge/array-object
2022-07-13 22:16:09 +02:00
Hugo Locurcio
21ea1c3835
Rename soft shadow quality project settings for easier searching
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`rendering/quality/shadows` is now `rendering/quality/positional_shadow`
to explicitly denote that the settings only affect positional light shadows,
not directional light shadows.
Shadow atlas settings now contain the word "atlas" for easier searching.
Soft shadow quality settings were renamed to contain the word "filter".
This makes the settings appear when searching for "filter" in the
project settings dialog, like in Godot 3.x.
2022-07-13 19:56:02 +02:00
FireForge
0df23111b3
Show Resource type name in Array editor
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Follow-up to #60409
Example: @export var gradient_array: Array[Gradient]
Before: Array[Object]
After: Array[Gradient]
2022-07-13 12:07:01 -05:00