Commit Graph

44791 Commits

Author SHA1 Message Date
Rémi Verschelde 00c0fbb8cf
Merge pull request #62871 from fire-forge/vector2i 2022-07-19 08:45:49 +02:00
Rémi Verschelde bf24b49ee7
Merge pull request #63175 from fire-forge/filter-animations
Capitalize the SpriteFrames search bar placeholder text
2022-07-19 08:03:08 +02:00
FireForge 468157bfe0 Capitalize the SpriteFrames search bar placeholder
Follow-up to https://github.com/godotengine/godot/pull/49488
2022-07-18 20:15:50 -05:00
FireForge 84431bd782 Use integer types in Image and ImageTexture methods
- Image.blit_rect()
- Image.blit_rect_mask()
- Image.blend_rect()
- Image.blend_rect_mask()
- Image.fill_rect()
- Image.get_used_rect()
- Image.get_rect()
- ImageTexture.set_size_override()
2022-07-18 19:43:32 -05:00
Rémi Verschelde abe8b88702
Merge pull request #62834 from RandomShaper/fix_vk_sky_error
Bind correct default resource type in GI
2022-07-18 23:39:21 +02:00
Rémi Verschelde d29e17d9d2
Merge pull request #63057 from sakrel/vulkan-fix-2d-shadows 2022-07-18 21:53:12 +02:00
Rémi Verschelde 9276c65522
Merge pull request #62265 from d-robbins/specular_shininess_used 2022-07-18 21:35:46 +02:00
Rémi Verschelde 2b499e1987
Merge pull request #63157 from Faless/mbedtls/2.18.1_1
Bump mbedtls to 2.18.1 (headers).
2022-07-18 18:53:40 +02:00
Fabio Alessandrelli baa261cdc8 Bump mbedtls to 2.18.1 (headers). 2022-07-18 18:25:29 +02:00
Rémi Verschelde ee53a5161c
Merge pull request #63145 from Rindbee/fix-getting-outdated-tab-controls 2022-07-18 16:19:49 +02:00
Rémi Verschelde 1fd7ecdbd1
Merge pull request #49488 from kleonc/sprite_frames_editor-anim-search-box-master 2022-07-18 16:19:21 +02:00
Rémi Verschelde d2df09d02b
Merge pull request #63037 from cdemirer/fix-non-global-autoload-code-completion-crash 2022-07-18 16:13:29 +02:00
Rémi Verschelde 58c1391e73
Merge pull request #63148 from akien-mga/sdl-gamecontrollerdb 2022-07-18 16:05:28 +02:00
kleonc a4d8c78e48 SpriteFramesEditor Add animation searchbox 2022-07-18 15:47:12 +02:00
Rémi Verschelde b70e4fc0f3 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@880abd09c9
2022-07-18 15:42:48 +02:00
Rémi Verschelde 5ca5381f2c
Merge pull request #63146 from Faless/mbedtls/2.18.1 2022-07-18 15:38:13 +02:00
cdemirer e9a5beeb01 Fix crash while trying to autocomplete non-global Autoload 2022-07-18 16:35:25 +03:00
Rémi Verschelde 4e9d3130f5
Merge pull request #63024 from Xwdit/fix_grouping_annotation_in_doc 2022-07-18 15:29:11 +02:00
Rémi Verschelde 5bea531228
Merge pull request #62848 from RandomShaper/shader_writability_improvement 2022-07-18 15:11:42 +02:00
Fabio Alessandrelli 9403a68853 Bump mbedtls to version 2.18.1, update LICENSE.
Keep applying windows entropy patch.

Update thirdparty/README with correct version information.
2022-07-18 14:58:08 +02:00
Rémi Verschelde aace87e0d0
Merge pull request #63123 from zerc/fix_doc_class_description 2022-07-18 14:56:55 +02:00
Rémi Verschelde 12be0a5c2d
Merge pull request #63115 from aaronfranke/vulkan-comments 2022-07-18 14:51:22 +02:00
Pedro J. Estébanez 4ac2008782 Make SDFGI direct light shader follow the same-writability rule 2022-07-18 14:46:29 +02:00
Pedro J. Estébanez 309f7965c7 Enhance determination of uniform writability in Vulkan RD
- Check block decoration in addition to type decoration to be sure to find `readonly` decorators
- Verify uniforms have same writability across all shader stages in Vulkan RD
2022-07-18 14:46:28 +02:00
Pedro J. Estébanez 77a525168d Improve versioning of shader binary data files
- Include Godot version and commit hash in shader cache key
- Reject files when format doesn't match, even if it's lower, since we don't have backwards compatibility here
2022-07-18 14:45:36 +02:00
Vladimir Savin 585eee2a48 GDScript: Fix brief/long description doc comments. 2022-07-18 13:34:07 +01:00
Rindbee c47ac20620 Fix getting outdated tab controls 2022-07-18 20:06:21 +08:00
Rémi Verschelde 73a67f9309
Merge pull request #63125 from cdemirer/fix-parameter-shadowing-class-member
Check for parameters shadowing class members
2022-07-18 13:36:51 +02:00
Rémi Verschelde 1c6148aa86
Merge pull request #63062 from Chaosus/vs_fix 2022-07-18 12:05:36 +02:00
Rémi Verschelde 2c6707cb02
Merge pull request #63134 from KoBeWi/plugin4screen 2022-07-18 11:21:13 +02:00
kobewi 058c1eac25 Improve docs on how to make main screen plugin 2022-07-18 10:36:17 +02:00
Rémi Verschelde dfc76dc26d i18n: Sync classref translations with Weblate
(cherry picked from commit 7379f2c76a)
2022-07-18 10:29:25 +02:00
Rémi Verschelde 2bc9b7b76b i18n: Sync editor translations with Weblate
(cherry picked from commit 556e090bcc)
2022-07-18 10:28:22 +02:00
Rémi Verschelde 73f47921ea
Merge pull request #61590 from Haydoggo/path-follow-fix 2022-07-18 09:36:02 +02:00
Rémi Verschelde 168ee3e6c4
Merge pull request #63083 from madmiraal/fix-56336 2022-07-18 09:31:35 +02:00
Rémi Verschelde 181759e872
Merge pull request #62849 from Calinou/doc-httprequest-timeout 2022-07-18 09:19:58 +02:00
David R c2b0a873c2 added usage_defines for SPECULAR_SHININESS
added usage defines for opengl3 renderer
2022-07-18 00:45:42 +02:00
Rémi Verschelde ecc86afc00
Merge pull request #63124 from Calinou/editor-help-codeblock-add-padding 2022-07-17 23:28:59 +02:00
cdemirer 52781535a3 Check for parameters shadowing class members 2022-07-18 00:28:27 +03:00
Hugo Locurcio 976d12c3c1
Add padding for code blocks in the editor help
This improves their appearance, making them look closer to code blocks
in the online manual.
2022-07-17 22:55:20 +02:00
Rémi Verschelde d942532710
Merge pull request #63119 from RandomShaper/fix_reset_track_update 2022-07-17 20:20:09 +02:00
Pedro J. Estébanez b46a2aaa4b Create reset tracks with the right update mode 2022-07-17 19:51:15 +02:00
Aaron Franke 97df94ae90
Update comments in vulkan_context.cpp
Co-authored-by: Quinn Leavitt <59779489+QuinnLeavitt@users.noreply.github.com>
2022-07-17 12:45:17 -05:00
Rémi Verschelde 3ae61590e1
Merge pull request #63087 from akien-mga/scons-num_jobs-default-max 2022-07-17 15:43:56 +02:00
Rémi Verschelde 87ca6a67ff
Merge pull request #42325 from zak-grumbles/fix_camera_current_doc 2022-07-17 13:42:44 +02:00
Rémi Verschelde ea21122575 SCons: Default `num_jobs` to max CPUs minus 1 if not specified
This doesn't change the behavior when `--jobs`/`-j` is specified as a
command-line argument or in `SCONSFLAGS`.

The SCons hack used to know if `num_jobs` was set by the user is derived
from the MongoDB setup.

We use `os.cpu_count()` for portability (available since Python 3.4).

With 4 CPUs or less, we use the max. With more than 4 we use max - 1 to
preserve some bandwidth for the user's other programs.
2022-07-17 12:38:41 +02:00
Zak Grumbles 349c750b18 Improve documentation for Camera3D's `current` member
* Added additional information to the camera documentation to explain
  how the 'current' attribute behaves when multiple cameras are in a
  scene.
2022-07-17 11:29:59 +02:00
Rémi Verschelde 3953c1aa73
Merge pull request #63094 from Geometror/fix-gradient-cubic-interpolation 2022-07-17 11:22:43 +02:00
Rémi Verschelde 4ce34366e1
Merge pull request #63095 from Geometror/gradient-texture-1d-def-instantiate 2022-07-17 11:21:50 +02:00
Rémi Verschelde 04d59a5e8f
Merge pull request #60901 from BastiaanOlij/vrs
Adding Variable Rate Shading support to Godot
2022-07-17 11:04:24 +02:00