Rémi Verschelde
1a3b537bc7
Merge pull request #72166 from TokageItLab/method-break
...
Fix AnimationTree MethodTrack discards all process
2023-01-27 10:29:48 +01:00
Rémi Verschelde
01b5644785
Merge pull request #69547 from raulsntos/dotnet/pascal-case
...
C#: Renames to follow .NET naming conventions
2023-01-27 10:27:01 +01:00
Paul Joannon
c93eec4139
Better error display in debugger panel
...
- Use the right stack frame info as title of the error.
- Use the actual C# exception type as error for exceptions raised from C#.
- Show the right language instead of always **C++ Error**.
2023-01-27 10:01:55 +01:00
Silc Renew
d33fdfcdad
Fix AnimationTree MethodTrack discards all process
2023-01-27 17:44:25 +09:00
bruvzg
4f1c2fce3a
[SSH deploy] Run ssh/scp in non interactive mode, and suppress banner display.
2023-01-27 10:24:15 +02:00
Danil Alexeev
af8bf6f1d0
Fix `LineEdit` and `TextEdit` context menus not customizable
2023-01-27 11:14:54 +03:00
daviirodrig
240374c58f
Fix split allow empty string in SSH export plugin
2023-01-27 05:09:30 -03:00
Lyuma
3f4ea98b34
Make BoneAttachment3D and Skeleton3D names consistent.
...
BoneAttachment3D nodes are now named as their bone name.
Resolves cases where BoneAttachment3D nodes will have arbitrary names like BoneAttachment3D6
Reserve the name "Skeleton3D" and use this name for all generated Skeleton3D nodes.
This change will break existing imported scenes with more than one skeleton and/or bone attachments.
2023-01-26 23:25:33 -08:00
Lyuma
03bd1da32b
Avoid nested skeletons, and handle skinned meshes with children.
...
Recursively adds child nodes into each skeleton. This should prevent nested skeletons and avoid bone attachments for leaf bones.
In cases where a skinned mesh has children, creates two scene nodes with the same name, which both will represent this single gltf node.
Because blend shape animations must target the mesh, adds a separate mapping for ImporterMeshInstance3D node references.
This change will break existing imported scenes with bone attachments and more than one skeleton.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-01-26 22:41:58 -08:00
Kabiir
21ef712863
Fixing Inspector Property UI for GPUParticle2D collision_base_size[Issue#71942]
2023-01-27 11:55:03 +05:30
Dmitrii Maganov
abe6d67232
GDScript: Fix test for read-only state of constants
2023-01-27 05:28:08 +02:00
Raul Santos
1aceacaa6b
C#: Rename `Object` to `GodotObject`
2023-01-27 02:04:18 +01:00
Raul Santos
a968e51414
C#: Renames to follow .NET naming conventions
...
Renamed C# types and members to use PascalCase and follow .NET naming conventions.
2023-01-27 02:04:17 +01:00
MinusKube
03df4e3fce
Fix char offset calculation when processing RichTextLabel line caches
2023-01-27 01:54:47 +01:00
Raul Santos
4788cb35c1
C#: Add global namespace to grouping property info
2023-01-27 01:15:19 +01:00
Rémi Verschelde
d1e5903c67
Merge pull request #71427 from Calinou/spinbox-custom-arrow-step-add-property-hint
...
Add a property hint for SpinBox's `custom_arrow_step` property
2023-01-27 00:22:23 +01:00
Rémi Verschelde
48f53abdce
Merge pull request #71874 from KoBeWi/relesetc
...
Reselect signal after tree update
2023-01-27 00:20:49 +01:00
Rémi Verschelde
2edef2a795
Merge pull request #71825 from RedworkDE/net6-roll-forward
...
C#: Allow use of .NET 7
2023-01-27 00:13:54 +01:00
Rémi Verschelde
0d1b5f8832
Merge pull request #71356 from raulsntos/dotnet/get
...
C#: Lookup signals and methods in Get method
2023-01-27 00:13:13 +01:00
Rémi Verschelde
3b086aa062
Merge pull request #72086 from KoBeWi/set_rekt
...
Don't change region_rect when setting texture
2023-01-26 23:52:19 +01:00
Rémi Verschelde
cf8fc5c9a4
Merge pull request #71883 from MinusKube/script-editor-members-real-bug
...
Remove coupling between ConnectDialog and selected signal
2023-01-26 23:51:56 +01:00
Rémi Verschelde
4f572d1587
Merge pull request #71535 from raulsntos/dotnet/pointers-are-yabai
...
C#: Skip methods with pointer parameters
2023-01-26 23:44:28 +01:00
Rémi Verschelde
fdd3613de1
Merge pull request #71984 from raulsntos/dotnet/dictionary
...
Sync C# Dictionary with Core
2023-01-26 23:44:01 +01:00
Rémi Verschelde
239145d9cb
Merge pull request #71946 from raulsntos/dotnet/gd
...
C#: Sync GD with Core
2023-01-26 23:43:36 +01:00
Rémi Verschelde
bacf594a49
Merge pull request #71583 from raulsntos/dotnet/math
...
C#: Add float an double overloads to Mathf
2023-01-26 23:43:11 +01:00
Rémi Verschelde
c53066682b
Merge pull request #71787 from raulsntos/dotnet/restore-properties
...
C#: Restore `Scale` and `Rotation` properties
2023-01-26 23:42:46 +01:00
Rémi Verschelde
fdd02b8827
Merge pull request #71988 from raulsntos/ 🦭 -attributes
...
Seal C# attributes
2023-01-26 23:42:21 +01:00
Rémi Verschelde
0f840cb214
Merge pull request #72053 from raulsntos/dotnet/sync-context-dispose
...
C#: Implement disposable pattern and seal `GodotSynchronizationContext` class and related
2023-01-26 23:41:52 +01:00
MinusKube
cf46404082
Fix signal disconnect undo not working
2023-01-26 23:04:59 +01:00
MinusKube
cc7351cd10
Remove coupling between ConnectDialog and selected signal
2023-01-26 23:04:54 +01:00
kobewi
b5fda06f20
Don't change region_rect when setting texture
2023-01-26 23:02:26 +01:00
Rémi Verschelde
63b5adf8a8
Merge pull request #72057 from raulsntos/dotnet/fix-must-be-variant
...
C#: Annotate API with `[MustBeVariant]`
2023-01-26 23:00:30 +01:00
Rémi Verschelde
d1277f5cba
Merge pull request #72079 from aXu-AP/arraymesh-shadow-mesh-doc
...
Add description for ArrayMesh.shadow_mesh class reference
2023-01-26 23:00:06 +01:00
Rémi Verschelde
5d18a0e829
Merge pull request #72124 from YuriSizov/gui-stylebox-texture-is-just-stylebox
...
Remove size restrictions from `StyleBoxTexture`
2023-01-26 22:59:41 +01:00
Rémi Verschelde
2aa532ad6c
Merge pull request #65529 from magian1127/4.0FixDocTag
...
C# Improve the "Tag" conversion of documents
2023-01-26 22:58:26 +01:00
Rémi Verschelde
bb7f4e78ec
Merge pull request #72139 from bruvzg/android_fix_vkb_enter
...
[Android] Fix virtual keyboard special keys.
2023-01-26 22:57:56 +01:00
Rémi Verschelde
6f7793ce1a
Merge pull request #71581 from clayjohn/dependency-changed
...
Flag dirty dependencies when GeometryInstance dependencies change in renderer
2023-01-26 22:57:32 +01:00
Rémi Verschelde
91ad92657e
Merge pull request #69689 from smix8/navagent_rename_location_4.x
...
Rename Navigation uses of 'location' to 'position'
2023-01-26 22:57:03 +01:00
Rémi Verschelde
3cacc83526
Merge pull request #72138 from clayjohn/GL-globals
...
Properly append global uniform buffer name in gl_compatibility shaders
2023-01-26 22:52:42 +01:00
Rémi Verschelde
7cf21f296b
Merge pull request #68034 from Klowner/surfacetool-generate-normals
...
Make SurfaceTool.generate_normals() behave consistently with smoothing groups
2023-01-26 22:52:19 +01:00
Rémi Verschelde
b2164ee75b
Merge pull request #72109 from Chaosus/shader_derivative
...
Add derivative functions with precision to shaders
2023-01-26 22:51:54 +01:00
Rémi Verschelde
db9da06675
Merge pull request #72125 from bruvzg/aa_lcd_gl
...
Fix LCD font AA on OpenGL renderer.
2023-01-26 22:51:30 +01:00
Rémi Verschelde
c250f6eeb6
Merge pull request #72058 from bitsawer/shader_preprocessor_fixes
...
Several shader preprocessor parser fixes and improvements
2023-01-26 22:51:06 +01:00
Rémi Verschelde
0a19973245
Merge pull request #72121 from Sauermann/fix-missing-assertion
...
Added assertion check
2023-01-26 22:50:07 +01:00
Rémi Verschelde
619604093f
Merge pull request #71725 from bruvzg/mac_mpass_title
...
[macOS] Move extended title bar input to _gui_input and add mouse filters to prevent editor buttons from passing double-click to title.
2023-01-26 22:49:38 +01:00
aXu-AP
84bf7a63ba
Add description for ArrayMesh.shadow_mesh
...
Update doc/classes/ArrayMesh.xml
Co-Authored-By: Clay John <claynjohn@gmail.com>
2023-01-26 22:48:48 +02:00
clayjohn
eefddb07bc
Properly append global uniform buffer name in gl_compatibility shaders
...
Also error when using instance uniforms
2023-01-26 12:14:45 -08:00
Mark Riedesel
da893c14cf
Make SurfaceTool.generate_normals() behave in a consistent manner in regard to smoothing groups, imply group 0 is flat
2023-01-26 12:32:31 -06:00
Yuri Rubinsky
8c8c333bf2
Add derivative functions with precision to shaders
2023-01-26 20:53:46 +03:00
smix8
bf1571979c
Rename Navigation uses of 'location' to 'position'
...
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00