George Marques
84abb9a76c
GDScript: Fix typing for await expression
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Don't grab the type of the awaited value unless it's constant (which
makes it synchronous) or call (which always use the proper return type).
2021-10-14 20:30:06 -03:00
George Marques
749d89ae38
GDScript: Remove error when coroutine is called without await
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In the case the call happens as a statement, since the return value
isn't used in this case.
2021-10-14 20:12:01 -03:00
George Marques
056a54db7b
GDScript: Properly return value with await on non-coroutine
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If the keyword `await` is used without a coroutine, it should still
return the value synchronally.
2021-10-14 19:58:10 -03:00
George Marques
d36213bab8
GDScript: Make sure calls don't use return when not needed
2021-10-14 19:55:45 -03:00
Rémi Verschelde
78ddae8512
Merge pull request #53811 from V-Sekai/dev-yes
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Fix specific warnings issues by Clang
2021-10-15 00:38:08 +02:00
Rémi Verschelde
8aef0e3ad9
Merge pull request #53816 from briansemrau/fix-height-fog-but-actually
2021-10-15 00:03:38 +02:00
Camille Mohr-Daurat
342c1bf1e2
Merge pull request #53054 from MaxLap/doc_shape_signals
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Improve area/body_shape_entered/exited signals parameter names and doc
2021-10-14 14:31:58 -07:00
K. S. Ernest (iFire) Lee
8f0c056431
Fix specific warnings issues by Clang
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Found by `scons dev=yes` on llvm-mingw.
2021-10-14 14:14:26 -07:00
Brian Semrau
e9f1b0a0b2
Remove incorrect fog height density remapping
2021-10-14 16:09:45 -04:00
Maxime Lapointe
b66fdb8dd2
Improve area/body_shape_entered/exited signals parameter names and doc
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Fix some typoed names from the doc
Add _index to "index" parameters of *_shape_* signals, this is both in doc and in the template. This makes the code, signature and doc easier to understand
Add method to get Node from the _index params of those signals. This was not as easy to find as one would expect. Putting this information where it is needed will help.
2021-10-14 15:41:26 -04:00
Rémi Verschelde
f90047f158
Merge pull request #53786 from TokageItLab/fix-skeleton-editor-methods
2021-10-14 20:53:15 +02:00
Rémi Verschelde
472ff40f71
Merge pull request #53807 from vnen/dont-share-arrays-and-dicts
2021-10-14 20:42:22 +02:00
Rémi Verschelde
9782bd3e22
Merge pull request #53610 from madmiraal/upgrade-gradle
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Upgrade Android Gradle to version 7.2
2021-10-14 20:27:18 +02:00
Rémi Verschelde
668ceda9cb
Merge pull request #53810 from groud/fix_crash
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Fixes crash in TileSetAtlasSource::get_tiles_to_be_removed_on_change
2021-10-14 20:26:40 +02:00
Rémi Verschelde
5747895002
Merge pull request #53795 from briansemrau/fix-height-fog
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Fix the height fog effect
2021-10-14 20:24:53 +02:00
Rémi Verschelde
b89036a9c2
Merge pull request #53798 from akien-mga/mbedtls-clang12-opt-bugfix
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mbedtls: Backport "Fix x86_64 assembly for bignum multiplication"
2021-10-14 20:23:55 +02:00
Silc 'Tokage' Renew
8e9897b6de
get rid set_bone_pose and fix some function in SkeletonEditor
2021-10-15 02:41:17 +09:00
Brian Semrau
4fefd7cddd
Fix several issues with directional shadows
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- Internally disable blend splits in orthogonal directional shadow mode
- Fix soft shadows ignoring fade and blend_splits
- Fix soft shadow edge stability
2021-10-14 11:44:32 -04:00
Marcel Admiraal
95b1275197
Upgrade Android Gradle to version 7.2
2021-10-14 16:19:00 +01:00
Gilles Roudière
3948f9cc83
Fixes crash in TileSetAtlasSource::get_tiles_to_be_removed_on_change
2021-10-14 16:49:59 +02:00
George Marques
4c14051b3f
Zero Dictionary and Array variants when changing type with reset
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So they don't reference to the old values anymore and instead refer to
a new value.
2021-10-14 11:22:17 -03:00
George Marques
bf322bacdd
Merge pull request #53726 from briansemrau/gd-outer-class
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GDScript 2.0: Access outer scope classes
2021-10-14 10:12:52 -03:00
Gilles Roudière
3b42660105
Add a name to TileSet sources
2021-10-14 14:54:48 +02:00
Gilles Roudière
0587e5e018
Implement toast notifications in the editor
2021-10-14 13:30:54 +02:00
Rémi Verschelde
d952a84c3e
Merge pull request #53799 from akien-mga/DEV_ENABLED
2021-10-14 13:24:20 +02:00
reduz
0bf0024395
Implement import actions for pos/rot/scale animation tracks
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Following actions are supported for each track type (position, rotatin, scale):
* ImportIfPresent: If a track of this type is found, import it.
* ImportIfPresentForall (default): If a track is found for a given node/bone, create it in animations. This ensures there is always a correct blending.
* Never: Delete all tracks found for a given type. This is useful if you want to, as an example, force to import rotations only.
2021-10-14 08:22:54 -03:00
Rémi Verschelde
e2dfb656f4
SCons: Add DEV_ENABLED
defines for target=debug
builds
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This will allow adding developer checks which will be fully compiled out in
user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and
the editor builds.
This define is not used yet, but we'll soon add code that uses it, and change
some existing `DEBUG_ENABLED` checks to be performed only in dev builds.
Related to godotengine/godot-proposals#3371 .
2021-10-14 12:01:28 +02:00
Rémi Verschelde
4cf3056ca6
mbedtls: Backport "Fix x86_64 assembly for bignum multiplication"
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Backports PR https://github.com/ARMmbed/mbedtls/pull/4948 to fix a regression
with our macOS builds using Clang 12.
Fixes #53297 .
2021-10-14 11:03:03 +02:00
Brian Semrau
a62e240260
Fix the height fog effect
2021-10-14 04:08:39 -04:00
Gilles Roudière
0eed8d8386
Merge pull request #51695 from KoBeWi/one_tool_to_rule_them_all
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Add tool quick-select to tile editor
2021-10-14 10:08:26 +02:00
Rémi Verschelde
569ea313ab
Merge pull request #53792 from floppyhammer/fix-bilinear-texture-progress-bar
2021-10-14 09:39:38 +02:00
Rémi Verschelde
5f33cc0f0e
Merge pull request #53783 from V-Sekai/gltf-restore-anims
2021-10-14 09:33:55 +02:00
floppyhammer
a238816f0b
Fix bilinear TextureProgressBar with nine patch enabled
2021-10-14 11:19:32 +08:00
Brian Semrau
0ff0f64cd4
GDScript: Access outer scope classes
2021-10-13 22:39:12 -04:00
kobewi
0afd47d8bc
Add tool quick-select to tile editor
2021-10-14 02:24:39 +02:00
K. S. Ernest (iFire) Lee
e3d1189916
Restore gltf animation export after split.
2021-10-13 15:18:27 -07:00
Rémi Verschelde
d956904091
Merge pull request #53597 from Xeadriel/patch-1
2021-10-13 21:04:32 +02:00
Rémi Verschelde
a801a2031d
Merge pull request #53773 from nathanfranke/fix-license-character-encoding
2021-10-13 21:04:13 +02:00
Rémi Verschelde
fd2dcba02c
Merge pull request #53772 from RandomShaper/fix_hash_map
2021-10-13 21:03:50 +02:00
Juan Linietsky
78cdfff0ec
Merge pull request #53765 from reduz/skeleton-remove-rest-influence
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Remove REST transform influence in skeleton bones
2021-10-13 15:49:14 -03:00
Yuri Roubinsky
c515fdd0fb
Merge pull request #53759 from Chaosus/shader_new_builtins
2021-10-13 21:41:30 +03:00
reduz
2dc823273e
Remove REST transform influence in skeleton bones
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* Animations and Skeletons are now pose-only.
* Rest transform is kept as reference (when it exists) and for IK
* Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
2021-10-13 14:51:29 -03:00
Yuri Roubinsky
e9b7ffd1fa
Added few more built-ins to shader language
2021-10-13 20:27:36 +03:00
Nathan Franke
28c163a432
Fix character encoding of Engine::get_copyright_info
2021-10-13 10:42:41 -05:00
Pedro J. Estébanez
f80e4e4f4c
Fix HashMap element copy leaving hash as zero
2021-10-13 17:25:31 +02:00
Xeadriel
bf5f5e159e
Add that elapsed_time in CharFXTransform resets when RichTextLabels text is changed
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Update doc/classes/CharFXTransform.xml Grammar fix
Co-authored-by: Aaron Record <50304111+LightningAA@users.noreply.github.com>
2021-10-13 17:02:22 +02:00
Rémi Verschelde
004b44e915
Merge pull request #53767 from groud/improve_tile_set_change_performances
2021-10-13 16:03:31 +02:00
Rémi Verschelde
6eff4c1fee
Merge pull request #53703 from groud/prevent_tiles_outside_texture
2021-10-13 15:02:35 +02:00
Gilles Roudière
0de2fce3e1
Greatly improve editor performances by deferring tiles related updates
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Solve few update problems
2021-10-13 14:49:47 +02:00
Yuri Roubinsky
e270644b20
Add a default input parameter field to CurveTexture (in visual shaders)
2021-10-13 15:25:12 +03:00