Commit Graph

28478 Commits

Author SHA1 Message Date
Marcel Admiraal 4bfcaeff5a Remove any constraints connected to a Bullet body when removing it 2020-11-26 18:16:47 +00:00
Rémi Verschelde 803f6d2388
Merge pull request #43885 from Firepal/3.2
Use correct normal for ReflectionProbe in GLES2
2020-11-26 16:16:30 +01:00
Firepal ec7a9ca018 Use correct normal for ReflectionProbe in GLES2 2020-11-26 13:08:30 +01:00
Rémi Verschelde b9b773c3f0
Merge pull request #43881 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 10th batch
2020-11-26 10:39:20 +01:00
Rémi Verschelde 5b504eaa69
Merge pull request #43866 from madmiraal/fix-43852-3.2
[3.2] Check joint nodes and generate configuration warning messages.
2020-11-26 10:21:54 +01:00
Rémi Verschelde 97e7d637e0
i18n: Sync translations with Weblate 2020-11-26 09:47:40 +01:00
jfons bdc6f2fd95
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
It was commented for some reason I can't remember.

(cherry picked from commit e6949dae72)
2020-11-26 09:38:47 +01:00
Marcel Admiraal e4b3461441
Fix useless assignement in webrtc/library_godot_webrtc.js
(cherry picked from commit 4f654dad13)
2020-11-26 09:38:47 +01:00
Tomasz Chabora 0c50509326
Update clear button when clicked
(cherry picked from commit 836b78f329)
2020-11-26 09:38:47 +01:00
volzhs 8aeeec034d
Fix to update scroll bar has correct max value in ScrollContainer
(cherry picked from commit 67c2f2445f)
2020-11-26 09:38:47 +01:00
Hugo Locurcio 9706b78a3f
Document C# garbage collection caveats in Reference and Resource
(cherry picked from commit 0565c76e8b)
2020-11-26 09:38:47 +01:00
Sergey Minakov 067d015d38
iOS: fix native video
Fixed view not being displayed.
Fixed view orientation change.

(cherry picked from commit 6b2483c331)
2020-11-26 09:38:47 +01:00
Hugo Locurcio b2b5d9a7a3
Improve the AudioStreamPlayer3D class documentation
(cherry picked from commit 95618e2937)
2020-11-26 09:38:47 +01:00
greenfox b7a712d9f3
fixed Camera2D rotation with non-square zoom
(cherry picked from commit b9c0897713)
2020-11-26 09:38:46 +01:00
Hugo Locurcio 922136b30d
Document that WebM videos don't support the alpha channel
(cherry picked from commit 1a616726cf)
2020-11-26 09:38:46 +01:00
Hugo Locurcio fe69bb262e
Bind the editor's Search Help function to F1 by default
Now that the F1 key is available, we can bind Search Help to the key
generally used in other applications to open the help menu.

(cherry picked from commit 42685f514f)
2020-11-26 09:38:46 +01:00
Hugo Locurcio f2a20893cc
Use a power-of-two value for Primary Grid Steps in the 3D editor
This matches the 2D editor default behavior.

Powers of two are usually better for grid divisions as they are often
used in level design.

(cherry picked from commit 31cf3e2572)
2020-11-26 09:38:46 +01:00
Rémi Verschelde 6553cd368b
nanosvg: Sync with upstream 3e403ec
Includes some loop condition fixes after fuzzing.

The previously identified regression (#43641) is now fixed upstream.

(cherry picked from commit 1bb6491992)
2020-11-26 09:38:46 +01:00
Rémi Verschelde 4a1643114e
Export: Reorder options for consistency across platforms
(cherry picked from commit 504efc5f9b)
2020-11-26 09:38:46 +01:00
Rémi Verschelde ac8dedd532
doc: Warn about using Node internal processing
See #43689.

Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)

(cherry picked from commit a655de89e3)
2020-11-26 09:38:45 +01:00
Andrii Doroshenko (Xrayez) e95e934d88
Do not start `Timer` upon manual switching of internal process
Prevents `Timer` to prematurely start and timeout immediately if internal
processing is enabled manually with `Timer.set_process_internal(true)` or
`Timer.set_physics_process_internal(true)`.

Even if the internal processing is enabled manually, the user still has to
actually start the timer with `start()` method explicitly.

(cherry picked from commit afcb6f38db)
2020-11-26 09:38:45 +01:00
Rémi Verschelde eafb021015
SCons: Remove unnecessary $LINK overrides
As of SCons 4.0.1, the default value for $LINK is $SMARTLINK, which itself
is a function that will use $CXX as linker for C++:

https://github.com/SCons/scons/blob/4.0.1/SCons/Tool/link.py#L327-L328
https://github.com/SCons/scons/blob/4.0.1/SCons/Tool/link.py#L54-L76

So we don't need to manually specify the same value as $CXX for $LINK.

(cherry picked from commit 2e4bff1cfe)
2020-11-26 09:38:45 +01:00
Rémi Verschelde 797850321b
Merge pull request #42685 from nekomatata/x11-clipboard-fixes-3.2
[3.2] Fix issues with Linux clipboard
2020-11-26 09:34:53 +01:00
Rémi Verschelde 94c31175de
Merge pull request #43152 from Chaosus/color_autocompletion_3.2
[3.2] Shows ColorRect in Color constants autocompletion
2020-11-26 09:32:32 +01:00
Rémi Verschelde 17eb869231
Merge pull request #43858 from JFonS/fix_baked_lights_gles2
[3.2] Fix regression in baked lights when using GLES2
2020-11-25 23:11:38 +01:00
Rémi Verschelde 7b7ef98ec9
Merge pull request #43863 from akien-mga/3.2-TYPED_METHOD_BIND
SCons: Do not define TYPED_METHOD_BIND on Linux/OSX with clang
2020-11-25 22:13:39 +01:00
Marcel Admiraal e0e7332135 Check joint nodes and generate configuration warning messages. 2020-11-25 20:53:48 +00:00
Rémi Verschelde 0b38c50311
SCons: Do not define TYPED_METHOD_BIND on Linux/OSX with clang
Port of #43862.
2020-11-25 21:17:48 +01:00
jfons 69939028b3 Fix regression in baked lights when using GLES2
Lights with bake mode set to "All" were behaving erratically because of a
faulty check in the renderer. This should be the correct way to check if
a geometry instance is using baked light.
2020-11-25 18:12:50 +01:00
Rémi Verschelde 83f7c2d957
Merge pull request #43818 from lawnjelly/back_buffer_fix
Batching - BackBuffer copy fix
2020-11-25 08:26:20 +01:00
lawnjelly 7c4cf1c043 Batching - BackBuffer copy fix
For fixing a previous issue state.canvas_texscreen_used was reset to false at the start of each render_joined_item. This was causing a later shader that used SCREEN_TEXTURE to force recapturing the back buffer immediately prior to use, which we don't want.

This PR preserves the state across joined items, and also prevents joining of items that copy the back buffer as this may be problematic.

It turns out that the original issue that needed the line is now fixed, and the later issue is also fixed by removing it.
2020-11-24 14:59:15 +00:00
Rémi Verschelde 5a66e66448
Merge pull request #43776 from lawnjelly/ewok_asserts3
2d Legacy - close vulnerabilities and more debug checks
2020-11-24 09:14:17 +01:00
Rémi Verschelde 633c9555dc
Merge pull request #43804 from m4gr3d/update_signing_and_zipalign_logic_3_2
[3.2] Update gradle build files to automatically perform signing and zipalign tasks for custom builds
2020-11-24 08:39:16 +01:00
Rémi Verschelde 2800ab75ad
Merge pull request #43739 from dakennedyd/3.2
Fix duplicated entries in script editor menu
2020-11-23 15:49:33 +01:00
David Kennedy 473cb79cc1 Fix duplicates entries in script editor menu
This was a regression from #40461.

Fixes #43707.
2020-11-23 11:33:59 -03:00
Rémi Verschelde 7dfd4ced51
Merge pull request #43792 from Faless/js/3.x_lint
[3.2] [HTML5] Linting, fixes.
2020-11-23 14:44:58 +01:00
Fabio Alessandrelli f316a1719d [HTML5] Run eslint --fix.
Should I write a poem about this whole new world? ;)
2020-11-23 13:27:13 +01:00
Fabio Alessandrelli 0813008b8a [HTML5] Enforce JavaScript style with eslint.
Applies to javascript files inside the platform library folder, the
exposed Engine code, and any javascript files in modules.

Files ending with ".externs.js" will be ignored, you can create a
".eslintignore" file to specify extra files to be ignored.
2020-11-23 13:26:19 +01:00
Rémi Verschelde 0b7e833249
Merge pull request #43789 from RandomShaper/ref_singleton_warn_3.2
Make warning about Reference singletons more accurate (3.2)
2020-11-23 11:26:17 +01:00
Pedro J. Estébanez 8ec5ffe17e Make warning about Reference singletons more accurate 2020-11-23 10:42:50 +01:00
Rémi Verschelde e4f2f899db
Merge pull request #43697 from Calinou/increase-profiler-frame-max-functions
Increase the default `profiler_frame_max_functions` to 512
2020-11-23 10:02:37 +01:00
Rémi Verschelde f6c0dc33c3
Merge pull request #43780 from lawnjelly/ewok_zero_texture
Put in check for zero sized textures
2020-11-23 08:03:41 +01:00
Fredia Huya-Kouadio d13d29240c Update gradle build files to automatically perform signing and zipalign tasks for custom builds. 2020-11-22 17:54:12 -08:00
lawnjelly 1d65b83cdb Put in check for zero sized textures
To prevent divide by zero.
2020-11-22 18:09:05 +00:00
lawnjelly 3c69377f10 2d Legacy - close vulnerabilities and more debug checks
While adding more debug checks to legacy renderer, I closed 2 types of vulnerabilities:

* TYPE_PRIMITIVE would previously read from uninitialized data if only specifying a single color
* Other legacy draw operations would fail in debug AFTER accessing out of bounds memory rather than before

Many calls to glBufferSubData are wrapped in a safe version which checks for out of bounds and exits the draw function if this is detected.
2020-11-22 16:09:02 +00:00
Rémi Verschelde b900ec03f0
Merge pull request #43720 from lawnjelly/ewok_asserts
Batching - more error checking options
2020-11-22 12:16:46 +01:00
lawnjelly 4ae797b802 Batching - more error checking options
This adds some more error checking options for development, and simplifies the control flow checks which now become debug asserts.
2020-11-21 15:12:36 +00:00
Fabio Alessandrelli e4cdae3624 [HTML5] Libraries refactor for linting.
Initial work to make liniting easier.

This includes:
- Rename http_request.js to library_godot_http_request.js.
- Rename externs.js to engine.externs.js.
- New library_godot_runtime.js (GodotRuntime) wraps around emscripten
  functions.
- Refactor of XMLHttpRequest handler in engine/preloader.js.
- Few fixes to bugs spotted by early stage linting.
2020-11-21 14:23:32 +01:00
Rémi Verschelde 279f4fbb5f
Merge pull request #43724 from Calinou/doc-update-light-limits
Update the number of lights supported in OmniLight and SpotLight docs
2020-11-20 18:47:35 +01:00
Hugo Locurcio 8adaf603d1
Update the number of lights supported in OmniLight and SpotLight docs
Follow-up to #43606.
2020-11-20 14:07:33 +01:00