Commit Graph

12086 Commits

Author SHA1 Message Date
Rémi Verschelde 17a8597355
Merge pull request #72312 from KoBeWi/signature_move
Improve Connection Dialog method list
2023-01-30 15:19:02 +01:00
Rémi Verschelde 62c6f6a5c6
Merge pull request #72340 from Vilcrow/cleanup-editor-property-revert
Removes declarations of removed methods of the EditorPropertyRevert class
2023-01-30 14:53:21 +01:00
Rémi Verschelde eebe1f34dd
Merge pull request #72317 from KoBeWi/run_over_here
Add overrun to EditorPropertyObjectID
2023-01-30 14:47:05 +01:00
Rémi Verschelde 312011fade
Fix various typos with codespell
And include #72377.

Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
2023-01-30 14:22:47 +01:00
Rémi Verschelde 833c0d24db
Merge pull request #72342 from TokageItLab/immutabletrack
Add remove immutable tracks option to glTF importer
2023-01-30 10:34:53 +01:00
Rémi Verschelde adb4ecf7a5
Merge pull request #72362 from TokageItLab/fix-scale-gizmo
Fix scale tool with view plane is weird in 3D
2023-01-30 10:32:06 +01:00
Rémi Verschelde 62b0bfd343
Merge pull request #71657 from m4gr3d/increase_scroll_bar_size_for_touchscreen_main
Update the size of the scrollbar for the editor on touchscreen devices
2023-01-30 10:03:40 +01:00
Silc Renew 9bd63acbd8 Fix scale tool with view plane is weird in 3D 2023-01-30 17:14:34 +09:00
Silc Renew 8b3be51d17 Add remove immutable tracks option to glTF importer
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2023-01-30 08:57:27 +09:00
Silc Renew df50929043 Tweak the name for duplicated animations in the editor 2023-01-30 07:53:42 +09:00
S.V.I. Vilcrow 3f17e606b2 Removed declarations of removed methods of the EditorPropertyRevert class.
The implementation of these methods was removed in 1806ec7c14.
2023-01-30 00:24:41 +03:00
kobewi 7669eea855 Tweak overrun behavior of EditorPropertyObjectID 2023-01-29 22:07:44 +01:00
kobewi 46261dbe06 Improve Connection Dialog method list 2023-01-29 15:28:07 +01:00
Rémi Verschelde d866d6cd1b
Merge pull request #72261 from Paulb23/preserve-carets-search
Fixed removing secondary carets when editing with search open
2023-01-29 02:25:11 +01:00
kobewi 3f17bfad8d Fix editors potentially being used twice 2023-01-28 21:44:20 +01:00
Paulb23 8cb05a5e53 Fixed removing secondary carets when editing with search open 2023-01-28 16:08:10 +00:00
Rémi Verschelde e5752fdfd3
Merge pull request #72233 from TokageItLab/audio-blending
Implement blending audio feature to AnimationTree
2023-01-28 15:58:24 +01:00
Rémi Verschelde 6a252c19cc
Merge pull request #72238 from timothyqiu/window-size-3to4
Add window size settings in 3to4 conversion
2023-01-28 15:58:00 +01:00
Paul Joannon 0fb1cef42f
Restore missing info in the error tooltips 2023-01-28 12:34:12 +01:00
Silc Renew 75330887d7 Implement blending audio feature to AnimationTree 2023-01-28 20:08:29 +09:00
Haoyu Qiu ec10da604f Add window size settings in 3to4 conversion 2023-01-28 17:54:55 +08:00
Fredia Huya-Kouadio 63c88df3f7 Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices 2023-01-28 00:21:05 -08:00
Yuri Rubinsky 2afa175195
Merge pull request #72174 from bitsawer/shader_include_fixes
Close undefined
Fix undefined
2023-01-28 09:54:41 +03:00
Rémi Verschelde 0b1c4006a2
Merge pull request #71965 from Calinou/input-editor-fix-typos
Fix typos in input action editor key type names
2023-01-27 19:26:20 +01:00
Hugo Locurcio 6f6914b29d
Fix typos in input action editor key type names
This also makes those strings localizable.
2023-01-27 16:09:00 +01:00
Rémi Verschelde 77af1a5589
Merge pull request #72171 from KoBeWi/editor_censorship
Fix filtering editor nodes in Create Dialog
2023-01-27 15:41:10 +01:00
Rémi Verschelde 525db733c8
Merge pull request #72129 from groud/unclamp_texture_origin
Rename texture_offset and unclamp it
2023-01-27 15:40:52 +01:00
bitsawer 0acaccebaf Fix several shader preprocessor include issues 2023-01-27 14:37:55 +02:00
kobewi 970f5533dd Fix filtering editor nodes in Create Dialog 2023-01-27 12:26:26 +01:00
Rémi Verschelde 9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
Handle gltf binary images
2023-01-27 11:35:55 +01:00
Gilles Roudière d7f3bd50bd Rename texture_offset and unclamp it 2023-01-27 11:04:45 +01:00
K. S. Ernest (iFire) Lee 39922d7167 Handle gltf binary
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]

Enable compressed mip maps from Basis Universal for faster compressions.

Increase the quality of Basis to avoid corruption.

To keep compatibility use the first mip of the previous internal Godot format.

Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Rémi Verschelde bd1df0f2e3
Merge pull request #71943 from paulloz/debugger/better-errors-printing
Better error display in debugger panel
2023-01-27 10:32:38 +01:00
Rémi Verschelde 91c0ed5e33
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
Paul Joannon c93eec4139
Better error display in debugger panel
- Use the right stack frame info as title of the error.
- Use the actual C# exception type as error for exceptions raised from C#.
- Show the right language instead of always **C++ Error**.
2023-01-27 10:01:55 +01:00
bruvzg 4f1c2fce3a
[SSH deploy] Run ssh/scp in non interactive mode, and suppress banner display. 2023-01-27 10:24:15 +02:00
Rémi Verschelde 48f53abdce
Merge pull request #71874 from KoBeWi/relesetc
Reselect signal after tree update
2023-01-27 00:20:49 +01:00
Rémi Verschelde 3b086aa062
Merge pull request #72086 from KoBeWi/set_rekt
Don't change region_rect when setting texture
2023-01-26 23:52:19 +01:00
Rémi Verschelde cf8fc5c9a4
Merge pull request #71883 from MinusKube/script-editor-members-real-bug
Remove coupling between ConnectDialog and selected signal
2023-01-26 23:51:56 +01:00
MinusKube cf46404082 Fix signal disconnect undo not working 2023-01-26 23:04:59 +01:00
MinusKube cc7351cd10 Remove coupling between ConnectDialog and selected signal 2023-01-26 23:04:54 +01:00
kobewi b5fda06f20 Don't change region_rect when setting texture 2023-01-26 23:02:26 +01:00
Rémi Verschelde 5d18a0e829
Merge pull request #72124 from YuriSizov/gui-stylebox-texture-is-just-stylebox
Remove size restrictions from `StyleBoxTexture`
2023-01-26 22:59:41 +01:00
Rémi Verschelde 91ad92657e
Merge pull request #69689 from smix8/navagent_rename_location_4.x
Rename Navigation uses of 'location' to 'position'
2023-01-26 22:57:03 +01:00
Rémi Verschelde 619604093f
Merge pull request #71725 from bruvzg/mac_mpass_title
[macOS] Move extended title bar input to _gui_input and add mouse filters to prevent editor buttons from passing double-click to title.
2023-01-26 22:49:38 +01:00
smix8 bf1571979c Rename Navigation uses of 'location' to 'position'
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00
Yuri Sizov 9b7124b49c Remove size restrictions from StyleBoxTexture 2023-01-26 17:11:37 +01:00
Rémi Verschelde 2151f23d85
Merge pull request #72113 from KoBeWi/file_a_bug_report
Add file hint to external program paths
2023-01-26 16:00:30 +01:00
kobewi 65d729e22e Add file hint to external program paths 2023-01-26 13:43:04 +01:00
Fredia Huya-Kouadio ec4d720850 Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game
The issue was caused because the running game pid was not set, and thus had a value of `0`. When trying to stop the running game, the `EditorRun::stop()` logic would kill the process with pid 0, which on Android corresponds to the running app's own process, thus causing the editor to crash.
This issue did not happen on Godot 3 because pid with value of `0` are not considered valid.
2023-01-26 02:59:39 -08:00