Jakub Grzesik
17850b7b26
AnimationTree nodes sliders fixes
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(cherry picked from commit 0fc4b04f51
)
2018-01-02 11:51:18 +01:00
James
010a3433df
resolve_hostname_addresses: retrieve every addresses associated with a hostname
2018-01-02 11:28:48 +01:00
Rémi Verschelde
2712014744
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
sersoong
64ceb0be5b
Add open feature to editor autoload settings
2018-01-02 14:55:35 +08:00
sersoong
960197d143
Porting show in filesystem to property editor
2018-01-01 11:11:23 +08:00
sersoong
e9255375f3
Add Show In File Manager to project manager
2018-01-01 10:32:41 +08:00
volzhs
546bb99563
Fix Tween follow not working
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Fix regression from 01ef7a73de
2017-12-29 22:02:04 +09:00
Pedro J. Estébanez
4a09b60af5
Fix AnimationPlayer redundantly signaling finish
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Now it will emit only when actually going from not-finished-yet to finished, as has always been the case.
The bug was a side effect of a0a9363b7a
.
2017-12-28 21:50:21 +01:00
Rémi Verschelde
d91464f217
Merge pull request #14917 from fodinabor/fix10965
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Fix crash on startup when external editor cannot be found.
2017-12-21 23:14:38 +01:00
Joachim Meyer
6f0b2e5ee4
Fix crash on startup when external editor cannot be found.
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Fixes #10965
2017-12-21 21:54:01 +01:00
Rémi Verschelde
f17d46d3fa
Merge pull request #14852 from sersoong/2.1-batchchange
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Enhanced changeType menu in Scene Tree Dock
2017-12-20 16:31:16 +01:00
sersoong
e4de06dff8
Enhanced changeType menu in Scene Tree Dock
2017-12-20 09:05:28 +08:00
Rémi Verschelde
1d3a7c07ba
Merge pull request #14816 from rraallvv/cache_2.1
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Purge large files faster from SCons cache (2.1)
2017-12-19 07:50:09 +01:00
Rhody Lugo
912fd3fed3
sort by the most recently accessed files
2017-12-18 22:17:01 -04:00
Rémi Verschelde
74a8a91da3
Merge pull request #13230 from sersoong/2.1-test2
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Add 'uppercase' and 'lowercase' to script editor
2017-12-17 20:56:42 +01:00
Hein-Pieter van Braam
f856eb0781
Merge pull request #13433 from xsellier/bugfix/vector2-and-vector3-not-properly-parsed
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Vector2 and Vector3 are not properly parsed
2017-12-16 17:37:27 +01:00
Rémi Verschelde
e2d4a4a332
Merge pull request #14683 from sersoong/2.1-addcopypath
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Add copy script path item to script editor
2017-12-16 16:50:47 +01:00
Xavier Sellier
377fdc1e33
Hardware cursor implementation for Godot Engine 2.1
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- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
sersoong
f3bb2d8679
Add copy script path item to script editor
2017-12-15 11:26:32 +08:00
Rémi Verschelde
db262f80be
Merge pull request #14558 from xsellier/bugfix/14324-nested-ternary
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Properly support nested ternary expressions
2017-12-12 00:14:39 +01:00
Rémi Verschelde
b9a77ee388
Merge pull request #14567 from volzhs/libwebp-0.6.1-2.1
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Update libwebp to 0.6.1
2017-12-12 00:13:57 +01:00
volzhs
d3d9cc474c
Update libwebp to 0.6.1
2017-12-12 03:21:56 +09:00
Rémi Verschelde
2f6c179e1c
Merge pull request #14560 from xsellier/bugfix/remove-funny-output-during-export
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Remove funny output during when exporting a project or loading Godot Engine
2017-12-11 17:37:37 +01:00
Xavier Sellier
487773ed24
Remove funny output during when exporting a project or loading Godot Engine
2017-12-11 11:13:04 -05:00
Xavier Sellier
0cdc8ef645
Properly support nested ternary expressions
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Fixes 14324
Original work @bojidar-bg
2017-12-11 10:41:43 -05:00
Rémi Verschelde
dec619296a
iOS: Drop obsolete code from never-public modules
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(cherry picked from commit 5563f4cc56
)
2017-12-11 15:32:53 +01:00
Rémi Verschelde
6a4e7198c5
Style: apply clang-format (5.0.0) to current source
2017-12-11 15:31:49 +01:00
Rémi Verschelde
7e2d6b4450
Style: Update definitions for clang-format 5.0.0
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This will be the new standard from now on.
(cherry picked from commit a8ceb7e3f2
)
2017-12-11 15:18:26 +01:00
Rémi Verschelde
acb7107720
Style: apply clang-format (3.9.1) to current source
2017-12-11 15:18:06 +01:00
Rémi Verschelde
b3a1821b46
Merge pull request #14495 from RandomShaper/fix-mouse-x11-2.1
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Fix no mouse if touch device present in X11 (2.1)
2017-12-10 11:43:15 +01:00
Pedro J. Estébanez
088569fe14
Fix no mouse if touch device present in X11
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Plus several improvements in this area.
Sadly, grabbing has been disabled until a better solution is found.
2017-12-10 07:15:07 +01:00
sersoong
bcfe3dcd35
Add 'uppercase' and 'lowercase' to script editor
2017-12-10 09:17:40 +08:00
Rémi Verschelde
78364d4b07
Merge pull request #14355 from volzhs/ios-delegate
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use application:didFinishLaunchingWithOptions: instead of application…
2017-12-07 09:33:25 +01:00
Rémi Verschelde
67ea819dc9
Travis: Disable OSX builds, they create too much backlog
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Travis CI has not enough OSX build nodes allocated for open source projects,
so we often have to wait several hours (up to a full day) for builds to start.
(cherry picked from commit e0c00efb99
)
2017-12-07 07:44:56 +01:00
Rémi Verschelde
20482cd5a4
Merge pull request #14354 from sersoong/2.1-addopenall
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Enhanced 'open' in filesystemdock and fixed some non clang-format style code
2017-12-07 07:38:03 +01:00
MrCdK
1cda47a7bc
Fix windows compilation when using MinGW
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(cherry picked from commit 651677f033
)
2017-12-07 07:30:22 +01:00
Rémi Verschelde
0f4c05cc89
Travis: Install libxi-dev after #14347
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(cherry picked from commit f674a55f3a
)
2017-12-07 07:28:56 +01:00
Rémi Verschelde
7b97ef5d3c
Merge pull request #14346 from RandomShaper/adpod-mt-2.1
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Implement multitouch on X11 and improve it on Windows (2.1)
2017-12-07 07:28:36 +01:00
volzhs
d25b1cf88a
use application:didFinishLaunchingWithOptions: instead of applicationDidFinishLaunching: for iOS
2017-12-07 10:02:19 +09:00
sersoong
97c80f84ca
Enhanced 'open' in filesystemdock and fixed some non clang-format code
2017-12-07 08:36:33 +08:00
Pedro J. Estébanez
838fd94a70
Remove dead code from Windows build script
2017-12-07 00:00:24 +01:00
Pedro J. Estébanez
a6cedd736b
Add build param for targeted Windows version
2017-12-07 00:00:24 +01:00
Pedro J. Estébanez
cb23cc1ca4
Improve/fix multitouch on Windows
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- Fix logic error.
- Track touches to enable defensive handling and releasing on focus out.
- Change comment-out by preprocessor `#if`.
2017-12-07 00:00:24 +01:00
Pedro J. Estébanez
4511241991
Implement multitouch on X11
2017-12-07 00:00:24 +01:00
Rémi Verschelde
b87cbe7994
Merge pull request #14327 from RandomShaper/fix-chmod-error-2.1
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Fix Windows-to-Linux export error (2.1)
2017-12-06 23:16:21 +01:00
Pedro J. Estébanez
c356fbe05f
Fix Windows-to-Linux export error
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Now chmod() returns ERR_UNAVAILABLE by default, to signal the caller the problem is lack of support instead of a failed operation.
2017-12-06 20:28:00 +01:00
Andreas Haas
88ffa04be4
Merge pull request #14001 from rraallvv/disable_stop_button
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Disable stop button if the scene is not running (2.1)
2017-12-05 16:33:02 +00:00
Rhody Lugo
a30a78dfdb
disable stop button if the scene is not running
2017-12-05 11:44:49 -04:00
marcelofg55
129e0f34d0
Added OS::center_window to center the window precisely on desktop platforms
2017-12-03 17:13:26 -03:00
Xavier Sellier
eb8952e995
Vector2 and Vector3 are not properly parsed
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This commit should solve https://github.com/godotengine/godot/issues/13425
It has been tested manually and it works like a charm
2017-11-30 21:53:50 -05:00