Rémi Verschelde
0eab0d9343
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-03 11:41:35 +01:00
Ignacio Etcheverry
cf1c127c23
Mono: Fix null dereferences
...
(cherry picked from commit 5aefe5d936
)
2018-07-28 16:06:30 +02:00
Ignacio Etcheverry
31f8d3525d
Add Array and Dictionary wrapper classes to C#
...
(cherry picked from commit ee3c476c9a
)
2018-07-28 16:06:30 +02:00
Paul Joannon
416cd9c8b8
add a [Signal] attribute to CSharpScripts
...
(cherry picked from commit efd52cd172
)
2018-02-19 22:39:44 +01:00
Ignacio Etcheverry
5be356b72f
Mono: Implement stack info for errors and exceptions
2018-01-09 17:19:03 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Ignacio Etcheverry
119a910bc6
Mono: Add properties support in scripts
2018-01-04 21:16:22 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Ignacio Etcheverry
6e6b455d1f
Export attribute fixes and improvements
...
- Allow non-public fields to be exported as well (to avoid confusion).
- Set PROPERTY_HINT_RESOURCE_TYPE for resource derived fields.
- Support enums and automatically fill PROPERTY_HINT_ENUM's hint_string for enum fields.
2017-10-17 14:42:13 +02:00
Ignacio Etcheverry
e36fb95c50
Added mono module
2017-10-03 00:01:26 +02:00