Rémi Verschelde
0473f291a7
Merge pull request #90709 from kleonc/tile-set-editor-atlas-with-separation-rect-drawing
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Fix selection rect drawing in `TileSet` editor when create/remove tiles with separation
2024-04-17 10:58:49 +02:00
Rémi Verschelde
517d7cfd52
Merge pull request #90566 from Rindbee/make-the-load-scene-open-in-current-scene-tab-if-it-is-empty
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Make the loading scene open in the current scene tab if the current scene is empty
2024-04-17 10:58:39 +02:00
Rémi Verschelde
84457f66bb
Merge pull request #90189 from Naros/expose-goto-help
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Expose `goto_help` for GDExtension on `ScriptEditor`
2024-04-17 10:58:32 +02:00
Chris Cranford
d8f1287bcf
Expose goto_help
for GDExtension on ScriptEditor
2024-04-16 19:32:33 -04:00
风青山
b5157e0686
Make the loading scene open in the current scene tab if the current scene is empty
2024-04-16 23:04:25 +08:00
kleonc
2dfc4f4487
Fix TileSet editor create/remove tiles selection rect drawing
2024-04-15 19:03:19 +02:00
Aaron Franke
6dd4a68797
Reorganize some code to have 2D things grouped together
2024-04-13 02:56:50 -07:00
Rémi Verschelde
dae51097c5
Merge pull request #90583 from groud/fix_heap-use-after-free_error
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Fix heap-use-after-free error in TileMapLayerEditor
2024-04-13 11:30:38 +02:00
Rémi Verschelde
2a0fcc4c7b
Merge pull request #88926 from samsface/fix_animation_player_error_dialog
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Fix animation player error dialog focus
2024-04-13 11:30:18 +02:00
sam
943aeb4573
fix animation error player error focus
2024-04-12 22:36:30 +01:00
Gilles Roudière
bb6a1cb5a8
Fix heap-use-after-free error in TileMapLayerEditor
2024-04-12 17:56:28 +02:00
Rémi Verschelde
30e71782af
Merge pull request #90559 from Rindbee/fix-crash-when-drag-scene-file-to-screen
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Fix crash when dragging scene files to 2D/3D screen
2024-04-12 11:17:05 +02:00
Rémi Verschelde
5eadb88596
Merge pull request #90183 from stevenjt/fix-gizmo-on-top-material-option
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Fix gizmo on top material option having no effect
2024-04-12 11:16:41 +02:00
Rémi Verschelde
a95893caef
Merge pull request #89754 from KoBeWi/bottom_feeder
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Fix SpriteFrames editor visibility problems
2024-04-12 11:16:37 +02:00
风青山
4ff5326959
Fix crash when dragging scene files to 2D/3D screen
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The crash usually occurs when there is no scene root node.
2024-04-12 13:10:02 +08:00
Rémi Verschelde
78fade3809
Merge pull request #89874 from jsjtxietian/path2d
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Fix Path2D's add new point's UndoRedo bug
2024-04-09 22:25:18 +02:00
Rémi Verschelde
dfcf803724
Merge pull request #90255 from Jabberdrake/bugfix-new
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Fix 3d axes flickering in the negative direction when extremely zoomed out
2024-04-09 10:42:35 +02:00
Rémi Verschelde
dcf17cbb11
Merge pull request #89931 from timothyqiu/relax
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Relax grid parameter constraints in texture region editor
2024-04-09 10:42:32 +02:00
Miguel Coelho
a53841021c
Fixes 3D axes flickering in the negative direction
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When zooming out in the 3d node editor view, the negative half
of all 3d axes starts flickering upon moving the camera. To fix this,
the logic surrounding 3d transform "scaled" and "translated" calls has
been altered so as to account for negative distance values.
Fixes #89215 .
2024-04-09 10:38:22 +02:00
Rémi Verschelde
429bf0281c
Merge pull request #89810 from Geometror/fix-79417
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[VisualShader] Remove invalid graph connections when ports are removed
2024-04-08 18:42:30 +02:00
Hendrik Brucker
0b9b479ba7
[VisualShader] Remove invalid graph connections when ports are removed
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Co-authored-by: EddieBreeg <eddiebreeg0@protonmail.com>
2024-04-08 15:31:27 +02:00
Rémi Verschelde
f202ebb495
Merge pull request #90102 from themancalledjakob/fix-drag-drop-shadermaterial
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Allow drag and dropping ShaderMaterial in 3D viewport
2024-04-08 11:20:59 +02:00
Rémi Verschelde
b7e0b0ea0c
Merge pull request #89970 from AThousandShips/require_expose
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[Animation] Expose `SkeletonProfile.set/is_required`
2024-04-05 12:16:04 +02:00
Rémi Verschelde
fe25b18432
Merge pull request #89861 from dalexeev/editor-help-fix-csharp-crash
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Fix regression with C# build editor crash due to `EditorHelpHighlighter`
2024-04-05 12:15:57 +02:00
Silc Lizard (Tokage) Renew
04dd299cba
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +09:00
Rémi Verschelde
f6a78f83aa
Merge pull request #90207 from groud/fix_no_cached_rect
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Fix "no cached rect" errors in TileMapLayer editor
2024-04-04 17:09:26 +02:00
Rémi Verschelde
4d7c87b7be
Merge pull request #90204 from groud/fix_highlighting_update_on_disable
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Correctly update TileMapLayer highlighting when disabling it
2024-04-04 17:09:23 +02:00
Gilles Roudière
c928273c6c
Fixes "no cached rect" errors in TileMapLayer editor
2024-04-04 16:28:31 +02:00
Gilles Roudière
256a6713f2
Correctly update TileMapLayer highlighting when disabling it
2024-04-04 15:25:42 +02:00
Hendrik Brucker
a81561cbd9
Add GraphFrame and integrate it in VisualShader
2024-04-04 15:11:00 +02:00
Rémi Verschelde
4329ccb6e6
Merge pull request #90019 from fire/avoid-bone-map-infinite-loop
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Fixed loop condition in bone mapping
2024-04-04 14:36:47 +02:00
Rémi Verschelde
299d23aa08
Merge pull request #89987 from Calinou/editor-asset-library-rename-official-support-level
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Rename Official support level to Featured in the editor asset library
2024-04-04 14:35:51 +02:00
Rémi Verschelde
8c935c8410
Merge pull request #89978 from zaevi/editor/disable_asset_title_autotr
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Editor: Disable auto-translation of titles in `AssetLib`.
2024-04-04 14:35:47 +02:00
Rémi Verschelde
b77ac0a2b3
Merge pull request #89933 from jsjtxietian/path3d-remove
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Support "clear points" function in Path3D topmenu bar
2024-04-04 14:35:27 +02:00
Rémi Verschelde
8516304b82
Merge pull request #89847 from GreenCrowDev/missing-bezier-handles
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UX and stability improvements for `Path3D` node
2024-04-04 14:31:49 +02:00
Rémi Verschelde
27dec32699
Merge pull request #89735 from bruvzg/ed_native_fd2
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[Native File Dialog] Add support for using native dialogs in the editor.
2024-04-04 14:31:39 +02:00
Rémi Verschelde
1dacd6a527
Merge pull request #89179 from groud/expose_tile_map_layer
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Expose TileMapLayer
2024-04-04 14:31:16 +02:00
Rémi Verschelde
b5369ee3b3
Merge pull request #89017 from kitbdev/add-close-docks
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Allow docks to be closed and opened
2024-04-04 14:31:11 +02:00
Rémi Verschelde
2c65bf0d69
Merge pull request #88761 from eugene87222/fix-asset-lib-layout
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Fix broken layout of asset library page
2024-04-04 14:30:58 +02:00
Rémi Verschelde
e302fb2167
Merge pull request #85386 from RedMser/scene-tree-editor-improvements
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Improve SceneTreeEditor usability
2024-04-04 14:30:38 +02:00
Eugene Yang
c5cab60b90
Fix broken layout of asset library page
2024-04-04 11:39:47 +08:00
Steven Thompson
9b1a1d2813
Fix gizmo on top material option having no effect
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Update get_material function in EditorNode3DGizmoPlugin so that it
enables the disable depth test flag on duplicate versions of the gizmo
materials if the flag is not already set and the gizmo is set to use the
'x-ray' visibility state.
2024-04-03 21:29:51 +01:00
Gilles Roudière
3cd4b2859c
Expose TileMapLayer
2024-04-03 11:02:34 +02:00
themancalledjakob
d90d5eb3c1
allow drag and dropping ShaderMaterial in 3D viewport
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Fixes #90075
2024-04-01 15:52:22 +02:00
RedMser
9cd30208d6
Improve SceneTreeEditor usability
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- Mark contextually relevant node
- Remember/Clear selection as appropriate
- Scroll to marked/selected node
2024-03-31 21:35:10 +02:00
Haoyu Qiu
479b7afa8e
Add context support for editor property name i18n
2024-03-31 18:40:14 +08:00
A Thousand Ships
334449df70
[Animation] Expose SkeletonProfile.set/is_required
2024-03-30 20:57:55 +01:00
kit
860bff926e
Allow docks to be closed
2024-03-29 22:03:59 -04:00
K. S. Ernest (iFire) Lee
15f1a0fba3
Fixed loop condition in bone mapping
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Corrected the for-loop condition in the auto_mapping_process function. Previously, it was checking if children.size() is non-zero, which resulted in an infinite loop
2024-03-29 07:22:17 -07:00
Hugo Locurcio
1e4c7c8a57
Rename Official support level to Featured in the editor asset library
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This paves the way for integrating hand-picked high-quality assets
to be displayed in the project manager when accepting the
"you don't have any projects yet" dialog.
2024-03-28 18:40:32 +01:00