Yuri Roubinsky
0584387918
Fix autocompletion of static methods in built-in types in GDScript
2022-03-30 17:40:41 +03:00
Rémi Verschelde
118f29694b
Merge pull request #59691 from akien-mga/remove-adhoc-fbx-importer
2022-03-30 14:44:07 +02:00
Rémi Verschelde
432859de7a
Merge pull request #59689 from timothyqiu/missing-extract
2022-03-30 13:48:28 +02:00
Rémi Verschelde
03c58954c0
Merge pull request #58436 from piiertho/feature/typed-vararg-method-bind
2022-03-30 13:47:35 +02:00
Max Hilbrunner
3f78375cce
Merge pull request #58934 from Karmavil/doc/classes/array.xml
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doc: Add descriptions for Array operators
2022-03-30 13:40:13 +02:00
Rémi Verschelde
33d477498e
Remove ad-hoc FBX importer
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This importer was the fruit of a lot of amazing reverse engineering
work by RevoluPowered, based on the original Assimp importer that was
introduced by fire.
While promising and well tuned for a specific type of FBX scenes, it
was found to have many flaws to support the many FBX exporters and
legacy models that Godot users want to use. As we currently lack a
maintainer to improve it, those issues are left unresolved and FBX
import is still sub-par in the current Godot releases.
After some experimentation, we're instead adding a new importer that
relies on Facebook's `fbx2gltf` command line tool to convert FBX to
glTF, so that we can then use our well-maintained glTF importer.
See #59653 and https://github.com/facebookincubator/FBX2glTF for details.
2022-03-30 13:04:31 +02:00
Haoyu Qiu
0a9f97f423
Add more patterns for property path extraction
2022-03-30 18:21:46 +08:00
Rémi Verschelde
60f8df380d
Merge pull request #59478 from reduz/add-portable-compressed-texture
2022-03-30 12:13:32 +02:00
Pierre-Thomas Meisels
63f7f44ccb
Make vararg method bind no return and return
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Type emit_signal exposed method return type
set UndoRedo add_do_method and add_undo_method exposed return void
Set TreeItem::_call_recursive_bind returns void
Set _rpc_bind and _rpc_id_bind returns void in Node
Set _call_group and _call_group_flags method returns void in SceneTree
Set godot-cpp-test CI flag to false
2022-03-30 11:43:12 +02:00
Rémi Verschelde
398d502cc7
Merge pull request #59308 from Sauermann/fix-viewport-warp-mouse
2022-03-30 11:41:31 +02:00
reduz
45f74ceb85
Add PortableCompressedTexture
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* Resource that allows saving textures embedded in scenes or standalone.
* Supports only formats that are portable: Lossy, Lossles or BasisUniversal
This is something I wanted to add for a long time. I made it now because @fire
requires it for importing GLTF2 files with embedded textures, but also this
will allow saving Godot scenes as standalone binary files that will run
in all platforms (because textures will load everywhere).
This is ideal when you want to distribute individual standalone assets online
in games that can be built from Godot scenes.
2022-03-30 10:39:41 +02:00
Rémi Verschelde
9522032adf
CI: Reduce max cache to 7 GiB, remove Windows debug symbols
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GitHub Actions runners only have 14 GiB available, so we need
to keep the cache constrained.
2022-03-30 10:16:03 +02:00
Rémi Verschelde
f6ef63635f
Merge pull request #59659 from fountainment/fix_callable_bind_usage
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Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp
2022-03-30 09:00:07 +02:00
Rémi Verschelde
a06b94a1c1
Merge pull request #59677 from fire-forge/debugger-capitalize
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Process monitor and profiler item names in the Debugger
2022-03-30 08:58:21 +02:00
Rémi Verschelde
dc4a5b2d5d
Merge pull request #59568 from Sauermann/fix-focus-out-notification
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Send a focus-out notification when opening a Window Manager Popup
2022-03-30 08:57:50 +02:00
Rémi Verschelde
dab46db619
Merge pull request #59507 from bruvzg/openxr_move_proj_settings
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Move OpenXR project settings to the main, to make them visible on unsupported platforms.
2022-03-29 23:48:16 +02:00
Rémi Verschelde
ed67d8f8a7
Merge pull request #54886 from V-Sekai/blend-io
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Add Blend Import
2022-03-29 23:43:23 +02:00
Rémi Verschelde
0731d0d777
Merge pull request #59671 from dnikolaidis2/fix-canvas-group-memory-leak
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Fix canvas_group not being freed in RendererCanvasCull::free
2022-03-29 23:36:50 +02:00
bruvzg
d2add64f91
Move OpenXR project settings to the main, to make them visible on unsupported platforms.
2022-03-29 23:25:33 +03:00
K. S. Ernest (iFire) Lee
9484ee7a9e
Add support for importing .blend files
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Lets you drag or place .blend files in the project folder and it will import the files.
Checks for Blender 3.0's gltf2 `export_keep_originals` option.
Add basepath support to GLTFDocument append_from_file.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-03-29 21:54:41 +02:00
Rémi Verschelde
04c17eb003
Merge pull request #59607 from m4gr3d/fix_low_processor_mode_main
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Fix flickering issues with low processor mode on Android
2022-03-29 21:52:08 +02:00
Rémi Verschelde
5c2e858790
Merge pull request #59679 from marstaik/upstream_fix_init
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Fix lack of ProjectManager nullptr initializations
2022-03-29 21:48:18 +02:00
Fredia Huya-Kouadio
b176b31f5d
Fix flickering issues with low processor mode on Android
2022-03-29 12:17:09 -07:00
Marios Staikopoulos
7af275e2d5
Fix lack of ProjectManager nullptr initializations
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Initialize all pointers to nullptr, fixes a crash with asset_library
caused by uninitialized memory.
2022-03-29 11:17:24 -07:00
Rémi Verschelde
da346ed4ad
Merge pull request #59583 from V-Sekai/svg-crash
2022-03-29 19:33:30 +02:00
K. S. Ernest (iFire) Lee
683b61b094
Set threads to be one to avoid SVG crash.
2022-03-29 10:05:43 -07:00
Rémi Verschelde
482cdeaf71
Merge pull request #58608 from KoBeWi/metadefault
2022-03-29 16:14:28 +02:00
FireForge
efd9b8bc29
Capitalize names in the debugger
2022-03-29 09:07:08 -05:00
Rémi Verschelde
ab24fb226d
Merge pull request #59665 from lyuma/editor_normal_priority
2022-03-29 15:31:50 +02:00
Dimitris Nikolaidis
02572884f4
Fix canvas_group not being freed in RendererCanvasCull::free
2022-03-29 15:45:27 +03:00
Rémi Verschelde
01a3b84545
Merge pull request #59558 from V-Sekai/primitive-indicies
2022-03-29 14:43:26 +02:00
Rémi Verschelde
88299c1589
Merge pull request #59496 from KoBeWi/inspector_teleport
2022-03-29 13:26:49 +02:00
Rémi Verschelde
e9b928b42a
Merge pull request #59524 from RandomShaper/update_vma
2022-03-29 13:07:01 +02:00
Rémi Verschelde
11a5f612fa
Merge pull request #59663 from bruvzg/subviewport_update
2022-03-29 12:46:24 +02:00
Pedro J. Estébanez
171e31de68
vk_mem_alloc: Update to upstream + Replace use of deprecated items
2022-03-29 11:28:09 +02:00
Rémi Verschelde
3b4e94c8b5
Merge pull request #59660 from timothyqiu/fbx-reg
2022-03-29 10:41:19 +02:00
Rémi Verschelde
e3ab577532
Merge pull request #59656 from bruvzg/icu_suffix
2022-03-29 10:26:48 +02:00
bruvzg
76174cb05a
Update sub-viewport canvas items to ensure oversampling is applied correctly.
2022-03-29 10:44:09 +03:00
Lyuma
ee02a7f785
Keep editor at normal priority on windows.
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The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time.
Running the editor at normal priority allows other applications on the system to be responsive during long imports.
2022-03-29 00:01:31 -07:00
Haoyu Qiu
c17d9f05f8
Simplify FBX importer project settings registering
2022-03-29 15:00:43 +08:00
Rémi Verschelde
29a946ee91
Merge pull request #59374 from timothyqiu/extract-refactor-master
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Refactor editor `extract.py`
2022-03-29 08:44:37 +02:00
Yuri Rubinsky
87e9ab3a5d
Merge pull request #59657 from Chaosus/shader_remove_shadow_attenuation
2022-03-29 09:33:52 +03:00
Yuri Roubinsky
509598e8c0
Remove `SHADOW_ATTENUATION` spatial light shader built-in
2022-03-29 08:43:31 +03:00
bruvzg
ea4d62dca3
[ICU] Add library name suffix for API rename to avoid conflicts.
2022-03-29 08:38:21 +03:00
C.Even
619d9d143b
Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp
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* Callable::bind takes an array of pointers to Variant
* Fixes #57057
2022-03-29 12:15:36 +08:00
Rémi Verschelde
c5efda5f4e
i18n: Sync classref translations with Weblate
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(cherry picked from commit 37f6fff7ae
)
2022-03-29 01:23:07 +02:00
Rémi Verschelde
a7a3ff6940
i18n: Sync editor translation template after #59349
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(cherry picked from commit 15dc747de8
)
2022-03-29 01:23:03 +02:00
Rémi Verschelde
c5192d57c6
i18n: Sync editor translations with Weblate
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(cherry picked from commit 0db753ef54
)
2022-03-29 01:22:58 +02:00
Rémi Verschelde
fd0716cba9
Merge pull request #58160 from m4gr3d/android_editor
2022-03-29 00:04:42 +02:00
Rémi Verschelde
5149db8d85
Merge pull request #59644 from akien-mga/template-no-editor-dep
2022-03-28 23:35:51 +02:00