Rémi Verschelde
e20011b0da
Merge pull request #44076 from Faless/js/4.x_gdnative
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[HTML5] Optional GDNative Support
2020-12-07 15:34:33 +01:00
Rémi Verschelde
44a88244de
Merge pull request #44162 from aaronfranke/arg
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Improve some argument names for core types
2020-12-07 13:35:25 +01:00
Marcel Admiraal
3e1c540a6e
Remove ChainTip copy constructor
2020-12-07 12:29:29 +00:00
Andrii Doroshenko (Xrayez)
932acad53f
Add test suite for `RandomNumberGenerator`
2020-12-07 13:51:03 +02:00
Andrii Doroshenko (Xrayez)
b5107715f1
Add ability to restore `RandomNumberGenerator` state
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- added `state` as a property to restore internal state of RNG;
- `get_seed()` returns last seed used to initialize the state rather than the current state.
Co-authored-by: MidZik <matt.idzik1@gmail.com>
2020-12-07 13:50:46 +02:00
Rémi Verschelde
d32878bfa8
Merge pull request #43007 from DeleteSystem32/mp3-support
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Add MP3 import and playback support
2020-12-07 11:36:03 +01:00
Rémi Verschelde
3c9c2cbb23
Merge pull request #44093 from nekomatata/gdscript-base-class-init
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Fix base script not initialized properly in some cases
2020-12-07 11:29:45 +01:00
Rémi Verschelde
93e9c9c470
Merge pull request #43981 from bruvzg/ctl_font_spacing
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[Complex Text Layouts] Adds missing Font::SPACING_* to the controls, align glyphs to pixel grid.
2020-12-07 11:08:34 +01:00
Aaron Franke
5465e604bb
Improve argument names for core types
2020-12-07 05:01:33 -05:00
Rémi Verschelde
73eb8d5a20
Merge pull request #44117 from bruvzg/mem_fonts
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Load dynamic fonts to memory on all platforms, to avoid locked files.
2020-12-07 10:43:49 +01:00
bruvzg
29e5b900d0
Load dynamic fonts to memory on all platforms, to avoid locked files.
2020-12-07 10:53:15 +02:00
Rémi Verschelde
02e370b0eb
Merge pull request #44153 from dsnopek/fix-javascript-build
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Fix dummy rasterizer so that javascript can build again
2020-12-07 08:21:26 +01:00
bruvzg
0ef483e9a9
[Complex Text Layouts] Performance optimizations.
2020-12-07 08:53:02 +02:00
David Snopek
26f1d05400
Fix dummy rasterizer so that javascript can build again
2020-12-06 18:29:32 -06:00
Hugo Locurcio
4d81776fc9
Tweak log file names for consistency between Mono and non-Mono logs
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- Avoid spaces in Mono log file names.
- Use a `.log` extension for Mono logs, just like non-Mono logs.
- Use periods to separate hours/minutes/seconds for non-Mono logs.
2020-12-06 20:17:02 +01:00
Fabio Alessandrelli
781efc26e0
Remove now unused FileAccessBuffered.
2020-12-06 19:37:11 +01:00
bruvzg
a41f1c67e5
[Complex Text Layouts] Fix missing ItemList item text buffer init in `add_icon_item`.
2020-12-06 20:31:00 +02:00
bruvzg
384211af4b
[Complex Text Layouts] Fix bitmap font memory leak.
2020-12-06 20:31:00 +02:00
bruvzg
c3cc9d82b4
[Complex Text Layouts] Align glyph offsets and advances to the pixel grid.
2020-12-06 20:31:00 +02:00
bruvzg
a458e90179
[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph.
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Fixes oversized editor control height (default editor spacing is negative) and control size changing when text is set.
2020-12-06 20:30:59 +02:00
Fabio Alessandrelli
1396c74734
[HTML5] Use regular unix FileAccess implementation.
2020-12-06 19:25:31 +01:00
PouleyKetchoupp
87d73faa66
Fix base script not initialized properly in some cases
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Storing script references to pointer only in result.script_type could
lead to losing the last reference, causing further conversions from
Script* to Ref<Script> to fail.
Now result.script_type_ref is always set first, and then cleared in the
specific case of the script being the owner, to avoid cyclic reference
issues.
2020-12-06 08:20:33 -07:00
Rémi Verschelde
d834789f47
Merge pull request #44106 from neikeq/mono-invoke-no-params-boxing
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Don't box params on Native->C# calls with Variant params
2020-12-06 09:41:03 +01:00
Rémi Verschelde
286ad95749
Merge pull request #44129 from Calinou/tweak-material-height-hints
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Tweak BaseMaterial3D heightmap property hints
2020-12-06 09:35:08 +01:00
Ignacio Etcheverry
a946f84e3d
Don't box params on Native->C# calls with Variant params
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Godot uses Variant parameters for calls to script methods.
Up until now we were boxing such parameters when marshalling
them for invokation, even if they were value types.
Now Godot allocates the marshalled parameters on the stack,
reducing the GC allocations resulted from boxing.
2020-12-06 01:36:20 +01:00
Ignacio Etcheverry
dd5ace219d
Mono: Add mono_bcl SCons option for a custom BCL location
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Makes it let's bothersome to work with builds from our
godotengine/godot-mono-builds scripts, as they write the
BCL into an output directory separate from the runtime
(which is good as two runtimes may share the same BCL).
2020-12-06 01:15:20 +01:00
Rémi Verschelde
93b107ac93
Merge pull request #44132 from aaronfranke/no-connect-compat
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Remove connect *_compat methods
2020-12-06 00:55:28 +01:00
Aaron Franke
1b348b3c17
Remove connect *_compat methods
2020-12-05 17:56:47 -05:00
Hugo Locurcio
44d0c74768
Tweak BaseMaterial3D heightmap property hints
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- Allow finer adjustments of the heightmap scale.
- Allow increasing the heightmap level detail (at the cost of performance).
2020-12-05 21:43:32 +01:00
Rémi Verschelde
91fd6374eb
Merge pull request #44122 from Nickswoboda/min-snap-step
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Change minimum snap step of Tile Set to 1
2020-12-05 17:49:34 +01:00
Rémi Verschelde
9ab087942a
Merge pull request #44116 from Scony/add-bake-finished-signal
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Add missing 'bake_finished' signal
2020-12-05 17:48:17 +01:00
Nick Swoboda
70c946f82d
Change minimum snap step of Tile Set to 1
2020-12-05 08:18:16 -08:00
Rémi Verschelde
c574b4d086
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
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Rename CubeMesh to BoxMesh
2020-12-05 16:48:15 +01:00
Rémi Verschelde
83cdc9d7b7
Merge pull request #44109 from neikeq/fix-await-to-signal-many-at-once
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C#: Fix multiple awaits to same signal result in connect error
2020-12-05 16:42:19 +01:00
Rémi Verschelde
45ecb21901
Merge pull request #44108 from neikeq/editor-fix-unhandled-exception-rethrown
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Fix unhandled exception re-thrown in the editor
2020-12-05 16:41:47 +01:00
Rémi Verschelde
af61ad5e36
Merge pull request #44107 from neikeq/fix-slow-build-log-update
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C#: Fix very slow build log update in the editor
2020-12-05 16:41:24 +01:00
Rémi Verschelde
744ab88884
Merge pull request #36382 from aaronfranke/unhide-the-hidden
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Unhide hidden members by renaming them and rebind Mesh enums
2020-12-05 13:19:30 +01:00
Marcel Admiraal
df6b061dbb
Rename CubeMesh BoxMesh
2020-12-05 11:48:26 +00:00
Pawel Lampe
c89a1631b7
Add missing 'bake_finished' signal
2020-12-05 12:20:07 +01:00
Rémi Verschelde
eed484d054
Merge pull request #44114 from Chaosus/sdf_free_rid
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Frees CanvasShaderSDF reference (prevents warning at startup)
2020-12-05 10:39:08 +01:00
Yuri Roubinsky
245d4af10c
Frees CanvasShaderSDF reference (prevents warning at startup)
2020-12-05 11:28:44 +03:00
Aaron Franke
5ef62e546f
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
2020-12-04 19:34:50 -05:00
Aaron Franke
5dddf4377a
Rename RD texture "type" to "texture_type"
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"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04 19:34:50 -05:00
Aaron Franke
19bdd01438
Rename RD uniform "type" to "uniform_type"
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"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04 19:34:50 -05:00
Aaron Franke
40b81339d0
Rebind Mesh/ArrayMesh enums
2020-12-04 19:34:50 -05:00
Aaron Franke
47f8ac7864
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
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"Flags" was a bit too ambiguous, and in 3D it hid GeometryInstance.Flags
2020-12-04 19:34:29 -05:00
Aaron Franke
1b499d244a
Rename LightOccluder2D light_mask to occluder_light_mask
2020-12-04 19:34:29 -05:00
Fabio Alessandrelli
dd9503dc19
[HTML5] Make GDNative support feature-based.
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This is suboptimal as it requires adding an extra compile flag, but
rewriting how feature tags work is beyond the scope of this work.
2020-12-05 01:12:52 +01:00
Aaron Franke
ce9d87ddfd
Rename PathFollow2D rotate bool
2020-12-04 18:59:02 -05:00
Aaron Franke
888deca827
Rename XR get_type and get_name
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Now called get_tracker_type and get_tracker_name
2020-12-04 18:59:02 -05:00