Commit Graph

2640 Commits

Author SHA1 Message Date
lawnjelly 43e181a00a Single Compilation Unit build.
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-07-02 20:13:16 +01:00
Rémi Verschelde 29eeb461f2
Merge pull request #68738 from lawnjelly/faster_canvas_item
[3.x] Canvas item hierarchical culling
2023-06-27 08:40:22 +02:00
Rémi Verschelde d644de8088
Merge pull request #76226 from paddy-exe/fix-node-position-view-3.x
[3.x] Fix `NODE_POSITION_VIEW` shader built-in
2023-06-07 14:46:24 +02:00
lawnjelly b777a9e5f9 Canvas item hierarchical culling
Adds optional hierarchical culling to the 2D rendering (within VisualServer).

Each canvas item maintains a bound in local space of the item itself and all child / grandchild items. This allows branches to be culled at once when they don't intersect a viewport.
2023-04-25 20:17:33 +01:00
Aaron Franke 141783d90f
[3.x] Expose `determinant` in Transform2D, rename internal method 2023-04-22 13:47:47 -05:00
Patrick 67d3fe4075 [3.x] Fix NODE_POSITION_VIEW Shader Built-In 2023-04-18 22:11:41 +02:00
Rémi Verschelde 4c5a934408
Merge pull request #68960 from lawnjelly/multirect
Batching - Add MultiRect command
2023-04-17 17:25:20 +02:00
Alex Nogueira 01d0b9ad15 Fixed Whitescreen Issue in GLES2.0 Glow Setting
Replaced textureLod with texture2DLod in the tonemapping.glsl shader file.
2023-03-15 18:13:57 +01:00
lawnjelly 910ddd13c4 Batching - Add MultiRect command
Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.

Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.
2023-03-10 10:58:04 +00:00
Ansraer 0227fcc4cc fix shadows pass viewport calculation 2023-03-07 11:22:05 +01:00
Rémi Verschelde f3da393b44
Merge pull request #70378 from Calinou/os-expose-read-from-stdin-3.x
Expose `OS.read_string_from_stdin()` to the scripting API (3.x)
2023-01-20 12:12:35 +01:00
Rémi Verschelde a0ddc595a6
Merge pull request #71510 from lawnjelly/gles2_oct_unpack
GLES2 fix octahedral half float unpacking
2023-01-17 10:55:37 +01:00
lawnjelly c6a428b3d6 GLES2 fix octahedral half float unpacking
The strides in _unpack_half_floats() were incorrectly calculated in the case where octahedral normals and tangents were in use.
2023-01-16 11:55:06 +00:00
Hugo Locurcio badcfa2523
Expose `OS.read_string_from_stdin()` to the scripting API
This can be used in scripts to read user input in a blocking manner.

This also removes the unused `block` argument, which is always `true`.
2023-01-16 11:39:53 +01:00
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00
Rémi Verschelde 6963ba631e
Fix typos with codespell 2022-12-15 12:26:59 +01:00
Rémi Verschelde 5797b2f437
Merge pull request #69826 from norrath-hero/3.x
Fix GLES 2 Spotlight bug
2022-12-13 14:16:51 +01:00
Rémi Verschelde b0b759e6da
SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.

(cherry picked from commit 26e9145c26)
2022-12-12 14:49:21 +01:00
Pedro J. Estébanez 0873cf0656 Keep a single, portable implementation of `OS::get_processor_count()`
(cherry picked from commit 6bf02c0162)
2022-12-12 14:47:37 +08:00
norrath-hero aca8999cc9 Fix GLES 2 Spotlight Bug
Fixes https://github.com/godotengine/godot/issues/69759
Fixes https://github.com/godotengine/godot/issues/54343
Fixes https://github.com/godotengine/godot/issues/25526
2022-12-11 05:45:45 +08:00
Ibrahn Sahir 22f93bccb4 Fix MIDI input with ALSA.
Reworked the handling of ALSA RawMidi input to support:
- Running Status.
- RealTime Category messages arriving during other messages data.
- Multiple connected RawMidi interfaces.

(cherry picked from commit 81575174cb)
2022-12-04 19:04:31 +08:00
clayjohn f1bafe8131
Take FXAA samples from half-pixel coordinates to improve quality
(cherry picked from commit dbcc0fa2a6)
2022-11-30 15:39:00 +01:00
nikitalita e1a39d66b0
Fix DirAccessWindows::make_dir() choking on ".."
`CreateDirectoryW()` chokes on absolute paths that contain `..`
example: "C:\\workspace\\..\\games\\assets"
Simplifying the path before creating the dir fixes this.

(cherry picked from commit 0d3d5ac769)
2022-11-30 15:06:28 +01:00
dzil123 aa0b91ca52 [3.x] Fix shader compiler asan out of bounds 2022-11-17 19:24:15 -08:00
Hugo Locurcio 6d0d9037cd
Fix debanding strength being affected by environment adjustments 2022-09-26 14:46:09 +02:00
Rémi Verschelde f9b91d8d24 Style: Ensure consistent formatting with clang-format 15 2022-09-21 13:23:17 +02:00
lawnjelly a300505066 Prevent drawing MultiMesh with zero instance count
Issuing a driver drawcall for MultiMesh with zero instances crashes some drivers.
2022-09-15 13:20:12 +01:00
Rémi Verschelde 4682144eb8 Merge pull request #65408 from lawnjelly/dir_light_uninit
Fix GLES directional shadow uninitialized data
2022-09-06 12:31:20 +02:00
lawnjelly 9b294b298e Fix GLES directional shadow uninitialized data
Valgrind shows directional_shadow.fbo accessed when uninitialized in directional_shadow_create.
2022-09-06 09:21:56 +01:00
lawnjelly 23fedc0d1a Batching - fix uninitialized color read
Valgrind was showing a read from uninitialized memory. r_fill_state.curr_batch->color is unset (for performance reasons), so can contain random data.

This actually doesn't matter in practice, since logically this uninitialized state can only occur when change_batch is set, and the only side effect is that change_batch is set. Hence why no bugs occur in practice.

This PR prevents this read from uninitialized data. It is likely free in terms of performance after optimization, and keeps the Valgrind logs clearer, so why not.
2022-09-06 07:01:18 +01:00
Rémi Verschelde a86da2eb8b
Merge pull request #64608 from RandomShaper/safe_audio_threading_3.x 2022-08-25 10:12:44 +02:00
Rémi Verschelde 6358e41772
Merge pull request #64838 from akien-mga/3.x-cherrypicks
Cherry-picks for the 3.x branch (future 3.6) - 2nd batch
2022-08-25 00:51:19 +02:00
Jordan Schidlowsky 1ed1a3067b workaround for angle project issue 7245, safari, iOS 2022-08-24 09:23:05 -06:00
bitsawer c8810395a2 Fix Windows list dir handle leak
(cherry picked from commit 40325006b6)
2022-08-24 17:16:18 +02:00
Pedro J. Estébanez c92ceca5ce Make audio thread control flags safe 2022-08-19 11:55:23 +02:00
Rémi Verschelde 6eee83579a
Merge pull request #64101 from timothyqiu/subsecond 2022-08-08 16:31:49 +02:00
Rémi Verschelde 05f83b3f35
Merge pull request #64096 from RandomShaper/fix_uberflicker_3.x 2022-08-08 16:12:30 +02:00
Rémi Verschelde 36fc99158d
Merge pull request #63971 from paddy-exe/spatial-shader-built-ins 2022-08-08 15:50:25 +02:00
Haoyu Qiu 1be078ebcb Fix Time.get_unix_time_from_system() not including msecs 2022-08-08 20:31:51 +08:00
Pedro J. Estébanez edb140839e Fix GI probes not working in the ubershader 2022-08-08 10:55:59 +02:00
Fabio Alessandrelli 90c6056b70 [Net] IP uses print_verbose when getaddrinfo fails.
Avoid spamming errors when network is disconnected.
Returned address will be invalid, so it can be checked by the user via
`ret.is_valid_ip_address`.

(cherry picked from commit 59eea34851)
2022-08-08 09:46:26 +02:00
Pedro J. Estébanez ea6ed9658d Fix emission not working in the ubershader 2022-08-07 23:11:44 +02:00
Pedro J. Estébanez a2ed82d3b2 Fix shadow flickering with async shader compilation
This mostly reverts the approach in #62628, which now the problem is better scoped, looks overengineered and instead focuses on the few cases where there's something to take care of.
2022-08-07 22:53:33 +02:00
Rémi Verschelde 14c9325b5d
Merge pull request #62408 from Razoric480/raz/fix-no-cache
[3.x] Fix nested resources being cached if no-cache argument used
2022-08-05 23:43:54 +02:00
Rémi Verschelde 144f3ec94e
Merge pull request #51676 from Calinou/shader-add-hint-transparent-texture-3.x
Add `hint_transparent` to use a transparent black placeholder texture (3.x)
2022-08-05 22:34:05 +02:00
Patrick Exner be3d331f26 Backport spatial shader built-ins
Backport of this PR: https://github.com/godotengine/godot/pull/63597
This adds these as new Built-Ins to Spatial Shaders
* Object's Position in World Space
* Camera Position in World Space
* Camera Direction in World Space
* Object's Position in View Space
2022-08-05 21:19:15 +02:00
Rémi Verschelde ccbe083949
Merge pull request #63071 from lawnjelly/skinning2d_bounds 2022-08-05 19:34:48 +02:00
Hugo Locurcio ab9a95f266
Add `hint_transparent` to use a transparent black placeholder texture 2022-08-02 23:32:07 +02:00
Rémi Verschelde 818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Hugo Locurcio b03ceaba2f
Document support limitations for OmniLight cubemap shadows in GLES2 2022-07-18 22:18:56 +02:00