Rémi Verschelde
fd5215bffb
Merge pull request #8179 from efornara/2.1
...
Allow remote debugging on disconnected Windows machines
2017-03-30 10:30:59 +02:00
Rémi Verschelde
2798a85ba7
Merge pull request #8172 from RandomShaper/improve-tile-palette-2.1
...
Several enhancements for the tile map editor (2.1)
2017-03-30 10:29:53 +02:00
William Tumeo
d90809151f
Re-add attach button and context menu from 1880238c3e
2017-03-29 18:36:58 -03:00
William Tumeo
1307ff7eb1
Re-add clear script button and context menu from ce5200b30e
2017-03-29 17:23:49 -03:00
Emanuele Fornara
facacb886c
Workaround to allow debugging on Windows when offline
2017-03-29 19:44:18 +01:00
William Tumeo
5d8d51719a
Re-add script icons from 544194053a
2017-03-29 04:06:53 -03:00
William Tumeo
95f747ec93
Re-add create/load script button and context menu
...
- create from f51b202566
- load from 41329f9750
2017-03-29 03:46:35 -03:00
William Tumeo
225b1d2d76
Re-add script button from b77200728e
2017-03-29 02:16:26 -03:00
Pedro J. Estébanez
bba31fbad7
Several enhancements for the tile map editor
...
Allow sorting tile palette by name
Allow hiding tile ids in tile palette
2017-03-27 10:46:44 +02:00
Rémi Verschelde
e3d6d863af
Merge pull request #8170 from RandomShaper/fix-uniform-move-2.1
...
Include uniform (Shift down) mode in only-one-Node2D dragging (2.1)
2017-03-27 08:57:05 +02:00
Pedro J. Estébanez
3bdb29b077
Include uniform (Shift down) mode in only-one-Node2D dragging
2017-03-27 01:32:16 +02:00
Rémi Verschelde
8f5b15754c
Merge pull request #8114 from RandomShaper/improve-snapping-2.1
...
Improved 2D snapping behavior (2.1)
2017-03-24 22:51:09 +01:00
Rémi Verschelde
a9d63bcf6f
Merge pull request #8107 from RandomShaper/warped-panning-2.1
...
Implement warped mouse panning for 2D & 3D editors (2.1)
2017-03-24 22:50:34 +01:00
Rémi Verschelde
2c95976ef7
Merge pull request #8099 from RandomShaper/close-output-2.1
...
Add editor option for automatically closing the output when stopping the game (2.1)
2017-03-24 22:50:02 +01:00
Rémi Verschelde
15b6eadba7
i18n: Sync templates and translations with current code
2017-03-24 22:27:22 +01:00
Rémi Verschelde
d2e8a21cb1
i18n: Adapt script to tools/editor -> editor move
2017-03-24 22:24:56 +01:00
Pedro J. Estébanez
adf36faee8
Improved 2D snapping behavior
...
Make snapping affect nodes created by drag & drop
Make snapping for a single Node2D refer to its pivot
Refactor duplicate drag setup code
2017-03-24 21:27:37 +01:00
Rémi Verschelde
a531051a61
Only assume HiDPI mode if DPI >= 192 and width > 2000
...
Also use single-dock column if width < 1200.
Manually adapted from bfe67a3b87
and c103f32ea3
.
Fixes #6096 .
2017-03-24 18:26:56 +01:00
Pedro J. Estébanez
2c2c48ffb3
Implement warped mouse panning for 2D & 3D editors
...
Enabled by default as in Blender, but can be disabled separately for 2D & 3D;
the core functionality is in Input so this could be reused or even exposed to scripts in the future
2017-03-22 21:18:47 +01:00
Pedro J. Estébanez
e1d18e6481
Add editor option for automatically closing the output when stopping the game
...
(back-ported from 1bd1af776c
)
2017-03-21 12:47:05 +01:00
Rémi Verschelde
ea987256f6
Revert "Fix drag and drop on 2d viewport"
...
This reverts commits a9d8da91b7
and 4230b22558
.
2017-03-20 16:57:29 +01:00
Rémi Verschelde
4230b22558
Fix cherry-pick mistake using 3.0 method
...
Bug introduced in a9d8da91b7
.
2017-03-19 10:01:53 +01:00
Andreas Haas
3c16e7842f
Editor: Fix "About" dialog
...
Use a HBoxContainer instead of hardcoded positions.
(cherry picked from commit 7ec697695f
)
2017-03-19 00:44:05 +01:00
volzhs
a9d8da91b7
Fix drag and drop on 2d viewport
...
(cherry picked from commit 4d0a75750f
)
2017-03-19 00:40:54 +01:00
Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
...
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
1b0e2b0c39
Refactoring: rename tools/editor/ to editor/
...
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
(Manual redo of 49c065d29c
)
2017-03-18 23:45:45 +01:00