Commit Graph

177 Commits

Author SHA1 Message Date
smix8 35dafc9fa8 Split monolithic physics class files
Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Aaron Franke c399424db9
Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
Aaron Franke 1cb531ddb6
Move 2D-only resources to their own folder 2024-02-26 05:22:45 -06:00
A Thousand Ships 3a707b1f54
Fix some additional errors with 3D disabled
* Disabled 2D navigation tests as they do not work
* Disabled tests for primitive meshes
* Unbound some `Mesh` methods that rely on 3D resources
* Unexposed `World3D` as it depends on physics (and isn't useful)
* Unexposed some `Viewport` vrs related properties that had unexposed
  methods
2024-02-23 20:58:56 +01:00
b 6dbbc24bdf Added ImageTexture unit tests 2024-02-19 11:15:04 -06:00
Silc Lizard (Tokage) Renew 67e38709fd Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
Pawel Lampe c2cfc0d409 Expose `is_baking` method in navigation servers and region nodes. 2024-02-05 22:04:22 +01:00
Markus Sauermann 689dfd7452 Test global transform when adding detached tree
Global transform should be correct after attaching a detached tree.
2024-01-18 00:25:55 +01:00
Rémi Verschelde 0a7579b161
Fix `#if *_ENABLED` inconsistencies, should check if defined
Co-authored-by: Caroline Joy Bell <halotroop2288@proton.me>
2024-01-17 10:30:15 +01:00
Rémi Verschelde b88eddb682
Merge pull request #78378 from 0xafbf/curve-evaluate-correct-transform
Changed the way the rotation of a curve at a point is evaluated to match PathFollow2D
2024-01-04 16:38:38 +01:00
Rémi Verschelde 8ac674287c
Merge pull request #80819 from sepTN/test-packed-scene-v3
Improve PackedScene unit test by covering more methods
2024-01-04 14:24:46 +01:00
Yuri Sizov 02bc2a37dd Merge pull request #86118 from TheSofox/complex-undo-select-fix
Fix so undoing complex operations in `TextEdit` will restore selections
2023-12-20 15:07:52 +01:00
Yuri Sizov 40e7192393 Merge pull request #85191 from HolonProduction/off-by-one-code-edit
Fix updating delimiter cache of `CodeEdit` when typing on the first line
2023-12-20 15:07:44 +01:00
Sofox 4b82cacc21 Fix so undoing complex operations in TextEdit will restore selections. 2023-12-20 00:12:52 +00:00
Yuri Sizov 921c400db6 Merge pull request #84826 from chocola-mint/master
Add unit tests for Camera3D
2023-12-19 13:01:19 +01:00
HolonProduction d5847fa54e Fix updating delimiter cache of `CodeEdit` when typing on the first line 2023-12-18 14:07:46 +01:00
Yuri Sizov 6269341461 Merge pull request #85054 from miv391/highlight-minimap-error-lines
Highlight error lines in minimap
2023-12-08 18:45:54 +01:00
Mika Viskari 609eb8bc01 Highlight error lines in minimap 2023-12-07 16:26:08 +02:00
Aaron Franke 6ee9edb946
Reduce minimum capsule/cylinder mesh rings to 0 2023-12-05 22:27:23 -06:00
CHM 2e35ecce9c Add tests for Camera3D 2023-11-13 19:04:50 +08:00
kit d24d73ba31 Make mouse-enter/exit notifications match mouse event propagation
`NOTIFICATION_MOUSE_ENTER` and `NOTIFICATION_MOUSE_EXIT` now includes
the areas of children control nodes if the mouse filters allow it.

In order to check if a Control node itself was entered/exited, the newly
introduced `NOTIFICATION_MOUSE_ENTER_SELF` and
`NOTIFICATION_MOUSE_EXIT_SELF` can be used.

Co-authored-by: Markus Sauermann <6299227+Sauermann@users.noreply.github.com>
2023-11-09 09:11:59 -05:00
Andrés Botero acae382010 Changed the way the rotation of a curve at a point is evaluated to match PathFollow2D 2023-10-28 01:23:38 -05:00
Bronson Holden b15dd3e145 Add test justifying change to expected horizontal scroll position 2023-10-13 12:22:50 -07:00
Danil Alexeev 881fe67d94
Code Editor: Fix regression with using doc comments for code regions 2023-10-13 09:38:03 +03:00
Adam Scott 25cbb682f5
Fix code completion override of home and end keys 2023-10-06 14:48:45 -04:00
Rémi Verschelde aa554e8278
Merge pull request #82694 from BrianMacIntosh/master
"Whole Words" search can detect word boundaries inside the search term.
2023-10-05 10:08:58 +02:00
Rémi Verschelde b11309ddb6
Merge pull request #81633 from matorin57/code-completion-popup
Avoid resetting the code completion popup excessively
2023-10-03 17:20:49 +02:00
Brian MacIntosh 676627e1d1 "Whole Words" search can detect word boundaries inside the search term.
For example, searching for ".func" will now match in "a.func" even with Whole Words enabled.
2023-10-02 13:47:59 -07:00
PucklaMotzer09 d2e651f403 Add Duplicate Lines shortcut to CodeTextEditor
This keyboard shortcut has been made with inspiration from the VS Code keyboard shortcut editor.action.copyLinesDownAction. It duplicates all selected lines and inserts them below no matter where the caret is within the line.
2023-09-25 23:41:31 +02:00
DESKTOP-UT43QTQ\Garrigan-Desktop 303d0994e9 Avoid resetting the code completion popup excessively 2023-09-20 15:49:25 -05:00
Ryan Hitchman 734b9d2379 Fix Curve3D baking up vectors for nontrivial curves.
The code was modified in 42aa539 to have a different basis vector, but
this line was missed and caused up vectors to invert sometimes.

Fixes #81879
2023-09-18 18:50:36 -06:00
Rémi Verschelde 77623d0a36
Merge pull request #81354 from MJacred/textedit_pixel_pos_fix
Fix `TextEdit.get_rect_at_line_column returning` negative pos even though cursor is in viewable area of the control
2023-09-18 10:37:59 +02:00
Jean-Michel Bernard 67dce301aa Add code region folding to CodeEdit 2023-09-11 18:36:40 +02:00
MJacred 6170381bd7 Fix TextEdit.get_rect_at_line_column returning negative pos even though cursor is in viewable area of the control 2023-09-11 12:32:36 +02:00
Rémi Verschelde 11518665b7
Codestyle: Don't use auto where not warranted
We allow using auto for lambdas or complex macros where a return type
may change based on the parameters. But where the type is clear, we
should be explicit.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-07 16:15:18 +02:00
Rémi Verschelde d013fc3f03
Merge pull request #81304 from ajreckof/Change-precedence-in-rules-to-make-location-after-proper-casing-
Change precedence in rules to make location after proper casing.
2023-09-07 13:52:08 +02:00
ajreckof 19632eaf50 Change precedence in rules to make location after proper casing. 2023-09-05 16:16:21 +02:00
Yuri Sizov 4328ffcc79 Fix ThemeDB initialization in tests
Also fixes class name shadowing in Viewport/Window tests.
2023-09-04 18:07:16 +02:00
Rémi Verschelde 75bc6866a4
Merge pull request #81037 from AThousandShips/openxr_register
Ensure OpenXR classes are declared properly
2023-08-28 12:09:47 +02:00
Rémi Verschelde 2c0a74a149
Merge pull request #80105 from Sauermann/fix-global-transform
Fix global transform validity for `Node2D` and `Control`
2023-08-28 12:03:53 +02:00
A Thousand Ships c23bd8b143 Ensure OpenXR classes are declared properly
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-08-28 09:37:04 +02:00
Septian a31120b6f6 Improve PackedScene unit test by covering more methods 2023-08-20 20:56:27 +07:00
Rémi Verschelde b51ee8b029
Merge pull request #80650 from bruvzg/comp_char_fix
[TextServer] Fix system font fallback and caret/selection behavior for composite characters.
2023-08-18 17:24:54 +02:00
Rémi Verschelde 3907e53ff6
SCons: Disable C++ exception handling
Upon investigating the extremely slow MSVC build times in #80513, I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.

This is wasteful on multiple aspects:

- Binary size: Around 20% binary size reduction with exceptions disabled
  for both MSVC and GCC binaries.
- Compile time:
  * More than 50% build time reduction with MSVC.
  * 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.

Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
2023-08-16 10:23:34 +02:00
Rémi Verschelde a7dc4c22a9
Merge pull request #80334 from Sauermann/fix-window-out-of-viewport-events
Fix nodes receiving mouse events in black bars of `Window`
2023-08-16 09:12:42 +02:00
bruvzg 5d3fcc5766
[TextServer] Fix system font fallback and caret/selection behavior for composite characters. 2023-08-15 11:42:40 +03:00
Markus Sauermann 59c13fea5d Fix nodes receiving mouse events in black bars of `Window`
Previously for InputEvents there was no distinction between
Window-area and Viewport-area.
This was problematic in cases where stretching was used and the Window
contained black bars at the sides of the Viewport.
This PR separates the area of Window and Viewport regarding InputEvents.
2023-08-09 12:34:22 +02:00
Septian 56d7ff6e93 Improve PackedScene unit test for complex scene 2023-08-09 00:28:53 +07:00
Markus Sauermann 152572ac38 Fix global transform validity for `Node2D` and `Control`
Set global transform to invalid when changing transform
2023-08-08 12:22:55 +02:00
Rémi Verschelde 3532661a66
Merge pull request #79440 from sepTN/test-packed-scene
Add unit tests for PackedScene
2023-08-07 14:46:38 +02:00