Commit Graph

4463 Commits

Author SHA1 Message Date
Rémi Verschelde
07094f5253
Merge pull request #53507 from qarmin/fast_as_snail 2021-10-08 14:58:01 +02:00
Rémi Verschelde
81da3b8ba4
Use translated docs in PropertySelector
And do the dedent and stripping for both translated and
non-translated strings for consistency, and so that we
don't need to do it at the call site.

(cherry picked from commit a16031beb6)
2021-10-07 12:48:23 +02:00
Rafał Mikrut
1558f4a599 Speedup parsing big GDScript files 2021-10-07 07:39:56 +02:00
Rémi Verschelde
3f05c388a1
Merge pull request #52521 from kdiduk/52499-preload-parsing-error-when-newline-encountered 2021-10-06 10:13:19 +02:00
Kirill Diduk
835143b7bd #52499 Fix parsing 'preload': increase/decrease parenthesis count 2021-10-06 09:35:21 +02:00
Rémi Verschelde
c7eb3d25e7
doc: Fix style inconsistencies for [b]Note:[/b] paragraphs
(cherry picked from commit 788b3aa27a)
2021-10-06 09:29:32 +02:00
Rémi Verschelde
0a1cd0c316
Merge pull request #53448 from lyuma/backport_gltf_skin_export 2021-10-06 08:26:18 +02:00
Rémi Verschelde
e6cc245bf0
Merge pull request #53454 from stebulba/path_simplify_angle-fix-error-from-merge 2021-10-06 08:24:56 +02:00
Stéphane Fortin
58a4035017
Fix merging error path_simplify_angle CSGPolygon
[3.x] Quick fix on path_simplify_angle introduce here https://github.com/godotengine/godot/pull/52509#issuecomment-933331579
after merging #52509
2021-10-05 21:19:23 -04:00
Lyuma
3cdaaffb54 Backport to 3.x "gltf export: Fix export of skeletons, skins and blend shapes."
Create GLTFSkeleton at the same time we create GLTFNode objects.
Create GLTFSkin at the same time we export MeshInstance3D
Fixes export of blend shape arrays for meshes with multiple surfaces.
Fixes array indexing issues in export of glTF morph target animations.

Converts BoneAttachment3D nodes during normal node creation: this avoids
special cases during mesh export, and especially exporting skeletons or meshes
which are children of BoneAttachment3D.

Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2021-10-05 14:14:28 -07:00
Rémi Verschelde
393166793c
Merge pull request #52952 from Calinou/cpu-lightmapper-num-threads-editor-setting 2021-10-05 19:20:29 +02:00
Hugo Locurcio
0e943939e2
Add an editor setting to configure number of threads for lightmap baking
This can be used to free some CPU cores when baking lightmaps.
When using fewer CPU cores, lightmap baking is slower but background
tasks aren't slowed down as much.
2021-10-05 17:35:20 +02:00
Rémi Verschelde
f9e3bc2652
Merge pull request #51728 from lawnjelly/proj_settings_misc 2021-10-05 13:36:43 +02:00
lawnjelly
192ec963ae Create 'rendering/misc' project settings section
To prevent the project settings `rendering` section getting out of hand, this PR moves some of the smaller new settings into a `misc` category.
2021-10-05 11:47:03 +01:00
Rémi Verschelde
e31a10da98
Merge pull request #52274 from aaronfranke/3.x-gltf-noregex 2021-10-05 12:40:12 +02:00
Rémi Verschelde
db0370cab5
Merge pull request #51086 from aaronfranke/3.x-warn-dectime 2021-10-05 12:06:03 +02:00
Rémi Verschelde
d01c660954
Merge pull request #52964 from Pineapple/WIN32_LEAN_AND_MEAN 2021-10-05 12:03:52 +02:00
Rémi Verschelde
9ffaa6c090
Merge pull request #53347 from migeran/fix_gdnative_get_current_library_path 2021-10-05 11:08:16 +02:00
Kongfa Waroros
77d5ead241
Check if the line pointer goes away from the image buffer's EOF in the BMP importer
(cherry picked from commit ac5d7abe13)
2021-10-04 15:22:16 +02:00
Hugo Locurcio
48e0212497
Add an example on iterating an array backwards
This closes https://github.com/godotengine/godot-docs/issues/3472.

(cherry picked from commit 810d8f06b7)
2021-10-04 15:15:27 +02:00
Hugo Locurcio
7e3016ebfd
Document how to set up UPnP in a non-blocking manner
(cherry picked from commit f4bebc272c)
2021-10-04 14:37:43 +02:00
jitspoe
d7af7a9b3b
CSGPolygon fixes and features: Added angle simplification, UV tiling distance option, and interval type, which allows distance-based intervals (old) and subdivision-based intervals (new to 3.4). 2021-10-04 12:14:44 +02:00
Haoyu Qiu
ed5a98c3c6 Fix crash when pinned SoftBody point is out of range 2021-10-04 15:47:12 +08:00
Rémi Verschelde
06e0260699
Merge pull request #53349 from LATRio/53331_1 2021-10-03 12:16:45 +02:00
LATRio
56aa9f71b6 Prevent out of bound access through 'm_nodes' in SoftBodyBullet 2021-10-03 16:36:01 +09:00
Gergely Kis
1583c89a45 Fix GDNativeLibrary::get_current_library_path()
Return a const String reference to make sure that when its address
is used as a handle in NativeScriptLanguage::init_library(),
it refers to the heap instead of a temporary object on the stack.
2021-10-03 08:24:49 +02:00
LATRio
be69d26403 Fix crash at SoftBodyBullet::reset_all_node_positions when bt_soft_body isn't initialized
Update soft_body_bullet.cpp
2021-10-02 22:03:54 +09:00
Francois Belair
6be31e559d
Fix empty line hover; fix open non-res:// script
(cherry picked from commit 572979d011)
2021-10-01 21:30:39 +02:00
Francois Belair
3754759e26 Fix extends parsing breaking if it has the cursor 2021-10-01 11:31:05 -04:00
Hugo Locurcio
fe2f24c47c
Improve the documentation for ease() and smoothstep()
This adds a cheatsheet for `ease()` and a comparison graph for
`smoothstep()`, among other things.

(cherry picked from commit 567b6436c9)
2021-10-01 08:04:20 +02:00
Francois Belair
679ce6fd0b Fix LSP crash parsing scripts of temp size 0 2021-09-30 11:11:56 -04:00
Rémi Verschelde
fba9fb2439
Merge pull request #53183 from m4nu3lf/threadsafe_bullet_3.x 2021-09-29 21:34:56 +02:00
Rémi Verschelde
585a9c2979
Merge pull request #48300 from akien-mga/3.x-bullet-3.09 2021-09-29 21:25:58 +02:00
Rémi Verschelde
b7901c773c
bullet: Sync with upstream 3.17
Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads
SCons into not properly rebuilding all files when headers change.

This means we also need to make sure Bullet builds without warning, and
current version fares fairly well, there were just a couple to fix (patch
included).

Increase minimum version for distro packages to 2.90 (this was never released
as the "next" version after 2.89 was 3.05... but that covers it too).
2021-09-29 16:30:34 +02:00
Rémi Verschelde
69b2f1dcc6
Merge pull request #53094 from Razoric480/fix-func-doc-_init 2021-09-29 15:47:37 +02:00
Francois Belair
ae3aec1dbc Makes LSP report new() as _init; fixes docstrings 2021-09-29 08:43:32 -04:00
Manuele Finocchiaro
6f81c213a6 Compile bullet with threasafe switch on 2021-09-28 17:21:26 +01:00
Rémi Verschelde
dbe0e4613a
Merge pull request #53140 from V-Sekai/gltf_naming_fix 2021-09-28 08:40:54 +02:00
Pedro J. Estébanez
6697e380d9 Fix check for freed object during cast 2021-09-27 19:46:49 +02:00
SaracenOne
c6387e58e9 Fixes naming conflict in GLTF importer 2021-09-27 18:07:50 +01:00
BimDav
9de9994444
Reload kinematic shapes when changing PhysicsBody mode to Kinematic
Prevents a crash when calling test_body_motion. Call reload_kinematic_shapes
from init_kinematic_utilities as they are always called together.

(cherry picked from commits 112985c5bc
and 3540e716f9)
2021-09-27 18:10:30 +02:00
Aaron Franke
674cb947ea
[3.x] Fix GLTF light import 2021-09-26 21:57:03 -05:00
Francois Belair
885d905b0d Make LSP send applyEdit to connect editor signals 2021-09-25 15:22:28 -04:00
Rémi Verschelde
6e39566344
Merge pull request #52883 from Germanrc/script_reload_fix
C# scripts reload in editor fixed
2021-09-24 08:33:49 +02:00
Bartłomiej T. Listwon
f463e612a1 Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
Germanrc
84a218d346 C# script reload fixed
Co-authored-by: Michael Bickel <mib@developium.net>
2021-09-21 23:03:45 +02:00
Haoyu Qiu
acd15e4cd2
Don't update CSG Shape when not inside tree
(cherry picked from commit 07042b4044)
2021-09-21 17:14:59 +02:00
David Cambré
d6f131904b
Update VisualScriptCustomNode.xml
(cherry picked from commit 080125660a)
2021-09-21 17:14:59 +02:00
Aaron Franke
a5543bc35e
[3.x] Warn when using the dectime method
dectime has been removed in the master branch (what will be Godot 4.0)
2021-09-21 10:03:42 -05:00
Rémi Verschelde
22aab6be1c
Merge pull request #51796 from RandomShaper/dangling_obj_release_3.x
[3.x] Promote object validity checks to release builds
2021-09-21 11:48:11 +02:00