souplamp
5300daaff2
Audio rename (device, capture_device) -> (output_device, input_device)
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Change instances of audio properties 'device' to 'output_device',
and instances of audio properties 'capture_device' to 'input_device',
as well as their subsequent getter & setter functions.
Update the docs to reflect these changes, as well as the
3-to-4 converter for GDScript and CSharp to make proper
conversions (only exception is 'device' since that name
is too vague and might replace non-AudioServer related
instances, such as user comments and variables).
This does not change internal references to references like
'Render Client' and 'Capture Client' in WASAPI; such is outside the
scope of this commit. This also does not change ALSA's references,
considering that it uses 'device' to mean input and output
interchangeably.
Other references are changed, however where applicable,
to be consistent with the new AudioServer methods and property
names.
2023-01-31 18:25:11 +01:00
Rémi Verschelde
c24e0065b2
Merge pull request #72433 from clayjohn/Pointlight2D-crash
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Avoid crash when CanvasTexture used with light decal atlas
2023-01-31 10:54:02 +01:00
clayjohn
cfd5fe0f29
Avoid crash when CanvasTexture used with light decal atlas
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The decal atlas is used for Light2Ds, decals, and Light3Ds
2023-01-30 20:59:53 -08:00
Juan Linietsky
28f51ba547
Refactor high quality texture import
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* Only two texture import modes for low/high quality now:
* S3TC/BPTC
* ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.
This solves the following problems:
* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
bruvzg
4c50ac3921
[X11] Add support for dead keys without active IME. Fix IME focus and cleanup.
2023-01-30 13:31:48 +02:00
Rémi Verschelde
fca400450c
Merge pull request #72291 from clayjohn/GL-item-cap
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Remove cap on number of items drawn in frame in 2D gl_compatibility renderer
2023-01-29 14:12:38 +01:00
clayjohn
0b28c1f8ed
Remove cap on number of items drawn in frame in 2D gl_compatibility render
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Also clean up some names to make the overall organization more clear
Also remove cap on items per batch
2023-01-28 20:36:17 -08:00
clayjohn
eb9c2b878a
Automatically transform Skeleton2D calculations so pivots are not needed
2023-01-27 14:55:22 -08:00
Rémi Verschelde
f0e3c3f4c3
Merge pull request #72168 from RandomShaper/sensible_lock_return
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Booleanize various sync primitives' wait & locking methods
2023-01-27 15:40:43 +01:00
Pedro J. Estébanez
f630940591
Booleanize various sync primitives' wait & locking methods
2023-01-27 11:15:30 +01:00
Rémi Verschelde
6f7793ce1a
Merge pull request #71581 from clayjohn/dependency-changed
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Flag dirty dependencies when GeometryInstance dependencies change in renderer
2023-01-26 22:57:32 +01:00
Rémi Verschelde
3cacc83526
Merge pull request #72138 from clayjohn/GL-globals
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Properly append global uniform buffer name in gl_compatibility shaders
2023-01-26 22:52:42 +01:00
clayjohn
eefddb07bc
Properly append global uniform buffer name in gl_compatibility shaders
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Also error when using instance uniforms
2023-01-26 12:14:45 -08:00
bruvzg
653799bb38
Fix LCD font AA on OpenGL renderer.
2023-01-26 18:45:18 +02:00
Rémi Verschelde
4b0363312e
Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
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Make screen texture and depth texture work in Multiview
2023-01-26 01:11:02 +01:00
Bastiaan Olij
85c478e170
Make screen texture and depth texture work in Multiview
2023-01-25 13:35:01 +11:00
Rémi Verschelde
a6042b649a
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
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Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
2023-01-24 09:15:26 +01:00
Hendrik Brucker
4bd01a93dc
Fix some SpotLight3D issues (clustering artifacts, light leak)
2023-01-24 01:08:32 +01:00
clayjohn
5931d504c1
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
2023-01-23 12:38:09 -08:00
Rémi Verschelde
c309de5399
Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering
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fix ReflectionProbe rendering extents for (10,10,10)
2023-01-23 20:46:22 +01:00
Rémi Verschelde
591100cbd6
Merge pull request #70429 from BastiaanOlij/check_more_vulkan_extensions
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Enabling additional vulkan extension and adding further checks
2023-01-23 20:10:19 +01:00
jainl28patel
2da3acf620
fix ReflectionProbe rendering extents for (10,10,10)
2023-01-24 00:32:24 +05:30
bruvzg
5c4fe6339b
[Linux/BSD] Include headers for dynamically loaded libraries to simplify build dependencies.
2023-01-23 16:37:43 +02:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
bruvzg
1cc5524b81
[iOS] Restore OpenGLES3 renderer support.
2023-01-22 13:59:52 +02:00
kobewi
615c517034
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
Rémi Verschelde
a58f6a9dd6
Merge pull request #71220 from reduz/prevent-opening-windows-console-files
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Prevent opening Windows console files
2023-01-21 11:28:31 +01:00
Rémi Verschelde
23d8d44535
Merge pull request #71776 from clayjohn/PointLight2D-indices
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Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-21 10:28:50 +01:00
clayjohn
d3c3fa32af
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-20 17:04:00 -08:00
Rémi Verschelde
4db3716d8d
Merge pull request #71772 from clayjohn/GLES3-li
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Assign light indices after sorting in OpenGL renderer
2023-01-21 01:43:08 +01:00
clayjohn
6d0af4fcd8
Assign light indices after sorting in OpenGL renderer
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This ensures that the light indices sent to the shader actually match where the light is saved
2023-01-20 15:41:20 -08:00
clayjohn
49bebf2bfb
Sort decals and lights based on camera origin
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Also implement sort_offset for decals
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20 09:58:17 -08:00
clayjohn
faea9f5c10
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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in favour of texture hints
2023-01-18 19:52:47 -08:00
Rémi Verschelde
6da836bbb4
Merge pull request #71514 from akien-mga/os-unset_environment
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OS: Add `unset_environment`, better validate input
2023-01-18 08:35:43 +01:00
clayjohn
c4a8284dec
Flag dirty dependencies when GeometryInstance dependencies change in renderer
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Normally dependencies are only set dirty when changed during culling, but that misses changes that happen in the renderer (like a new shader being set in a material)
2023-01-17 12:39:13 -08:00
clayjohn
eace1276a5
Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable texture swizzling
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While using compressed formats is allowed, the RA_AS_RG formats need texture swizzling which is not available on web
2023-01-17 10:48:04 -08:00
Rémi Verschelde
226daf9b59
GLES3: Fix canvas shader use of undefined draw_data
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Fixes #71551 .
2023-01-17 13:17:53 +01:00
Rémi Verschelde
59dcf64dd6
Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
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fix normal map not flipping in sprite2D
2023-01-17 10:56:44 +01:00
Rémi Verschelde
91a54cdbc1
Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks
2023-01-16 17:01:35 +01:00
Rémi Verschelde
818a9e99a4
OS: Add `unset_environment`, better validate input
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Instead of returning an undocumented boolean error code, we do the
validation checks that should ensure a successful result.
Based on:
- https://linux.die.net/man/3/setenv
- https://learn.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-setenvironmentvariable
2023-01-16 16:39:44 +01:00
Bastiaan Olij
318656d326
Enabling additional vulkan extension and adding further checks
2023-01-15 14:49:15 +11:00
Rémi Verschelde
ac104a69b8
Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
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Improving communication of scaling settings to renderer implementation
2023-01-14 14:45:02 +01:00
jainl28patel
390f83bf5a
fix normal map not flipping in sprite2D
2023-01-14 11:51:56 +05:30
Yuri Rubinsky
01cddbb12a
Clear material arrays to prevent freeing of invalid texture RID
2023-01-13 23:25:09 +03:00
Bastiaan Olij
478c37deb8
Improving communication of scaling settings to renderer implementation
2023-01-13 12:54:15 +11:00
Rémi Verschelde
886f7f8290
Merge pull request #71248 from rsjtdrjgfuzkfg/opengl-texture-format
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OpenGL: Support FORMAT_{ETC2,DXT5}_RA_AS_RG
2023-01-12 21:11:44 +01:00
Rémi Verschelde
0e4e782ada
Merge pull request #70714 from Calinou/doc-os-stdin
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Improve documentation for `OS.read_string_from_stdin()`
2023-01-12 09:24:47 +01:00
rsjtdrjgfuzkfg
ebe1123532
OpenGL: Support FORMAT_{ETC2,DXT5}_RA_AS_RG
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This commit adds support for FORMAT_EXT2_RA_AS_RG and
FORMAT_DXT5_RA_AS_RG with OpenGL, fixing VRAM compression with the
normal map option enabled.
2023-01-11 22:58:11 +01:00
Hugo Locurcio
86b8176864
Improve documentation for `OS.read_string_from_stdin()`
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This makes it clearer that calls to this method are blocking.
The unused method parameter was also removed.
2023-01-11 19:57:25 +01:00
Juan Linietsky
c5390f203d
Prevent opening Windows console files
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Fixes #20110 .
2023-01-11 15:05:29 +01:00