volzhs
082a2f95df
Merge pull request #16125 from volzhs/fix-android-build
...
Fix Android build
2018-01-28 11:54:52 +09:00
volzhs
add0c1aa28
Fix Android build
...
it's same fix with #15400 , #15605 but for 2.1 branch
2018-01-28 09:21:35 +09:00
Rémi Verschelde
69da799e49
Merge pull request #15990 from rraallvv/colemak_layout_2.1
...
Add Colemak layout (branch 2.1)
2018-01-23 08:37:31 +01:00
Rhody Lugo
7b25a33762
add Colemak layout
2018-01-23 03:15:45 -04:00
Rémi Verschelde
bf861c8cdf
Merge pull request #15908 from binbitten/fix-capture-win2
...
Fix horizontal scroll for windows platform [2.1]
2018-01-20 23:08:17 +01:00
binbitten
edc1761c6e
Fix horizontal scroll for windows platform
2018-01-20 22:10:03 +01:00
Rémi Verschelde
9deb964c55
Bump version to 2.1.5-beta
2018-01-16 00:04:45 +01:00
Juan Linietsky
809c0ba3fa
Added middle button doubleclick, fixes #15567
...
(cherry picked from commit 0f00384c93
)
2018-01-16 00:04:06 +01:00
Rémi Verschelde
44716af06f
Merge pull request #15607 from RandomShaper/fix-inherited-coll-shapes-2.1
...
Update collision shapes data on tree entered (2.1)
2018-01-12 16:16:39 +01:00
Pedro J. Estébanez
d7195c18d7
Update collision shapes data on tree entered
...
This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene.
Fixes #8896 .
2018-01-11 21:29:46 +01:00
Rémi Verschelde
a0de1b8999
Godot3 exporter: Prevent exporting within project directory
2018-01-06 01:02:32 +01:00
Juan Linietsky
6dced62187
Print error if a resource can't load from script, fixes #15313
...
(cherry picked from commit b1ab44aa05
)
2018-01-05 22:53:48 +01:00
Rémi Verschelde
1eed8194ec
Merge pull request #15342 from vnen/winrt-signtool
...
[2.1] Add option to sign WinRT exports with signtool
2018-01-04 20:46:34 +01:00
George Marques
2fae3e786d
Add option to sign WinRT exports with signtool
...
Windows-only.
2018-01-04 17:08:52 -02:00
Rémi Verschelde
13d05cbb49
Merge pull request #15278 from volzhs/android-update-build-2.1
...
Update android build tool to latest [2.1]
2018-01-03 18:06:35 +01:00
Razah
f5f11b4317
Fix broken Info.plist after copyright update
...
Fixes #15293 .
+ misc fixes by @akien-mga.
(cherry picked from commit e3c9a7ed4f
)
2018-01-03 17:15:23 +01:00
Rémi Verschelde
78eb274de2
Merge pull request #15233 from sersoong/2.1-addshowinfilesystem
...
Porting show in filesystem to property editor
2018-01-03 13:00:16 +01:00
Rémi Verschelde
0685d2a062
Merge pull request #15215 from sersoong/2.1-addshowinmanager
...
Add Show In File Manager to project manager
2018-01-03 12:42:54 +01:00
Rémi Verschelde
116b0e5328
Merge pull request #15160 from volzhs/tween-follow-2.1
...
Fix Tween follow not working [2.1]
2018-01-03 11:50:38 +01:00
Rémi Verschelde
4c0053e8e4
Merge pull request #15131 from RandomShaper/fix-multiple-finish-2.1
...
Fix AnimationPlayer redundantly signaling finish (2.1)
2018-01-03 11:24:28 +01:00
volzhs
62475459fa
Update android build tool to latest
2018-01-03 17:06:48 +09:00
Rémi Verschelde
3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
...
Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Jakub Grzesik
17850b7b26
AnimationTree nodes sliders fixes
...
(cherry picked from commit 0fc4b04f51
)
2018-01-02 11:51:18 +01:00
James
010a3433df
resolve_hostname_addresses: retrieve every addresses associated with a hostname
2018-01-02 11:28:48 +01:00
Rémi Verschelde
2712014744
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
sersoong
960197d143
Porting show in filesystem to property editor
2018-01-01 11:11:23 +08:00
sersoong
e9255375f3
Add Show In File Manager to project manager
2018-01-01 10:32:41 +08:00
volzhs
546bb99563
Fix Tween follow not working
...
Fix regression from 01ef7a73de
2017-12-29 22:02:04 +09:00
Pedro J. Estébanez
4a09b60af5
Fix AnimationPlayer redundantly signaling finish
...
Now it will emit only when actually going from not-finished-yet to finished, as has always been the case.
The bug was a side effect of a0a9363b7a
.
2017-12-28 21:50:21 +01:00
Rémi Verschelde
d91464f217
Merge pull request #14917 from fodinabor/fix10965
...
Fix crash on startup when external editor cannot be found.
2017-12-21 23:14:38 +01:00
Joachim Meyer
6f0b2e5ee4
Fix crash on startup when external editor cannot be found.
...
Fixes #10965
2017-12-21 21:54:01 +01:00
Rémi Verschelde
f17d46d3fa
Merge pull request #14852 from sersoong/2.1-batchchange
...
Enhanced changeType menu in Scene Tree Dock
2017-12-20 16:31:16 +01:00
sersoong
e4de06dff8
Enhanced changeType menu in Scene Tree Dock
2017-12-20 09:05:28 +08:00
Rémi Verschelde
1d3a7c07ba
Merge pull request #14816 from rraallvv/cache_2.1
...
Purge large files faster from SCons cache (2.1)
2017-12-19 07:50:09 +01:00
Rhody Lugo
912fd3fed3
sort by the most recently accessed files
2017-12-18 22:17:01 -04:00
Rémi Verschelde
74a8a91da3
Merge pull request #13230 from sersoong/2.1-test2
...
Add 'uppercase' and 'lowercase' to script editor
2017-12-17 20:56:42 +01:00
Hein-Pieter van Braam
f856eb0781
Merge pull request #13433 from xsellier/bugfix/vector2-and-vector3-not-properly-parsed
...
Vector2 and Vector3 are not properly parsed
2017-12-16 17:37:27 +01:00
Rémi Verschelde
e2d4a4a332
Merge pull request #14683 from sersoong/2.1-addcopypath
...
Add copy script path item to script editor
2017-12-16 16:50:47 +01:00
Xavier Sellier
377fdc1e33
Hardware cursor implementation for Godot Engine 2.1
...
- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
sersoong
f3bb2d8679
Add copy script path item to script editor
2017-12-15 11:26:32 +08:00
Rémi Verschelde
db262f80be
Merge pull request #14558 from xsellier/bugfix/14324-nested-ternary
...
Properly support nested ternary expressions
2017-12-12 00:14:39 +01:00
Rémi Verschelde
b9a77ee388
Merge pull request #14567 from volzhs/libwebp-0.6.1-2.1
...
Update libwebp to 0.6.1
2017-12-12 00:13:57 +01:00
volzhs
d3d9cc474c
Update libwebp to 0.6.1
2017-12-12 03:21:56 +09:00
Rémi Verschelde
2f6c179e1c
Merge pull request #14560 from xsellier/bugfix/remove-funny-output-during-export
...
Remove funny output during when exporting a project or loading Godot Engine
2017-12-11 17:37:37 +01:00
Xavier Sellier
487773ed24
Remove funny output during when exporting a project or loading Godot Engine
2017-12-11 11:13:04 -05:00
Xavier Sellier
0cdc8ef645
Properly support nested ternary expressions
...
Fixes 14324
Original work @bojidar-bg
2017-12-11 10:41:43 -05:00
Rémi Verschelde
dec619296a
iOS: Drop obsolete code from never-public modules
...
(cherry picked from commit 5563f4cc56
)
2017-12-11 15:32:53 +01:00
Rémi Verschelde
6a4e7198c5
Style: apply clang-format (5.0.0) to current source
2017-12-11 15:31:49 +01:00
Rémi Verschelde
7e2d6b4450
Style: Update definitions for clang-format 5.0.0
...
This will be the new standard from now on.
(cherry picked from commit a8ceb7e3f2
)
2017-12-11 15:18:26 +01:00
Rémi Verschelde
acb7107720
Style: apply clang-format (3.9.1) to current source
2017-12-11 15:18:06 +01:00