Commit Graph

6573 Commits

Author SHA1 Message Date
volzhs 082a2f95df
Merge pull request #16125 from volzhs/fix-android-build
Fix Android build
2018-01-28 11:54:52 +09:00
volzhs add0c1aa28 Fix Android build
it's same fix with #15400, #15605 but for 2.1 branch
2018-01-28 09:21:35 +09:00
Rémi Verschelde 69da799e49
Merge pull request #15990 from rraallvv/colemak_layout_2.1
Add Colemak layout (branch 2.1)
2018-01-23 08:37:31 +01:00
Rhody Lugo 7b25a33762 add Colemak layout 2018-01-23 03:15:45 -04:00
Rémi Verschelde bf861c8cdf
Merge pull request #15908 from binbitten/fix-capture-win2
Fix horizontal scroll for windows platform [2.1]
2018-01-20 23:08:17 +01:00
binbitten edc1761c6e Fix horizontal scroll for windows platform 2018-01-20 22:10:03 +01:00
Rémi Verschelde 9deb964c55 Bump version to 2.1.5-beta 2018-01-16 00:04:45 +01:00
Juan Linietsky 809c0ba3fa Added middle button doubleclick, fixes #15567
(cherry picked from commit 0f00384c93)
2018-01-16 00:04:06 +01:00
Rémi Verschelde 44716af06f
Merge pull request #15607 from RandomShaper/fix-inherited-coll-shapes-2.1
Update collision shapes data on tree entered (2.1)
2018-01-12 16:16:39 +01:00
Pedro J. Estébanez d7195c18d7 Update collision shapes data on tree entered
This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene.

Fixes #8896.
2018-01-11 21:29:46 +01:00
Rémi Verschelde a0de1b8999 Godot3 exporter: Prevent exporting within project directory 2018-01-06 01:02:32 +01:00
Juan Linietsky 6dced62187 Print error if a resource can't load from script, fixes #15313
(cherry picked from commit b1ab44aa05)
2018-01-05 22:53:48 +01:00
Rémi Verschelde 1eed8194ec
Merge pull request #15342 from vnen/winrt-signtool
[2.1] Add option to sign WinRT exports with signtool
2018-01-04 20:46:34 +01:00
George Marques 2fae3e786d
Add option to sign WinRT exports with signtool
Windows-only.
2018-01-04 17:08:52 -02:00
Rémi Verschelde 13d05cbb49
Merge pull request #15278 from volzhs/android-update-build-2.1
Update android build tool to latest [2.1]
2018-01-03 18:06:35 +01:00
Razah f5f11b4317 Fix broken Info.plist after copyright update
Fixes #15293.
+ misc fixes by @akien-mga.

(cherry picked from commit e3c9a7ed4f)
2018-01-03 17:15:23 +01:00
Rémi Verschelde 78eb274de2
Merge pull request #15233 from sersoong/2.1-addshowinfilesystem
Porting show in filesystem to property editor
2018-01-03 13:00:16 +01:00
Rémi Verschelde 0685d2a062
Merge pull request #15215 from sersoong/2.1-addshowinmanager
Add Show In File Manager to project manager
2018-01-03 12:42:54 +01:00
Rémi Verschelde 116b0e5328
Merge pull request #15160 from volzhs/tween-follow-2.1
Fix Tween follow not working [2.1]
2018-01-03 11:50:38 +01:00
Rémi Verschelde 4c0053e8e4
Merge pull request #15131 from RandomShaper/fix-multiple-finish-2.1
Fix AnimationPlayer redundantly signaling finish (2.1)
2018-01-03 11:24:28 +01:00
volzhs 62475459fa Update android build tool to latest 2018-01-03 17:06:48 +09:00
Rémi Verschelde 3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Jakub Grzesik 17850b7b26 AnimationTree nodes sliders fixes
(cherry picked from commit 0fc4b04f51)
2018-01-02 11:51:18 +01:00
James 010a3433df resolve_hostname_addresses: retrieve every addresses associated with a hostname 2018-01-02 11:28:48 +01:00
Rémi Verschelde 2712014744 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
sersoong 960197d143 Porting show in filesystem to property editor 2018-01-01 11:11:23 +08:00
sersoong e9255375f3 Add Show In File Manager to project manager 2018-01-01 10:32:41 +08:00
volzhs 546bb99563 Fix Tween follow not working
Fix regression from 01ef7a73de
2017-12-29 22:02:04 +09:00
Pedro J. Estébanez 4a09b60af5 Fix AnimationPlayer redundantly signaling finish
Now it will emit only when actually going from not-finished-yet to finished, as has always been the case.

The bug was a side effect of a0a9363b7a.
2017-12-28 21:50:21 +01:00
Rémi Verschelde d91464f217
Merge pull request #14917 from fodinabor/fix10965
Fix crash on startup when external editor cannot be found.
2017-12-21 23:14:38 +01:00
Joachim Meyer 6f0b2e5ee4 Fix crash on startup when external editor cannot be found.
Fixes #10965
2017-12-21 21:54:01 +01:00
Rémi Verschelde f17d46d3fa
Merge pull request #14852 from sersoong/2.1-batchchange
Enhanced changeType menu in Scene Tree Dock
2017-12-20 16:31:16 +01:00
sersoong e4de06dff8 Enhanced changeType menu in Scene Tree Dock 2017-12-20 09:05:28 +08:00
Rémi Verschelde 1d3a7c07ba
Merge pull request #14816 from rraallvv/cache_2.1
Purge large files faster from SCons cache (2.1)
2017-12-19 07:50:09 +01:00
Rhody Lugo 912fd3fed3 sort by the most recently accessed files 2017-12-18 22:17:01 -04:00
Rémi Verschelde 74a8a91da3
Merge pull request #13230 from sersoong/2.1-test2
Add 'uppercase' and 'lowercase' to script editor
2017-12-17 20:56:42 +01:00
Hein-Pieter van Braam f856eb0781
Merge pull request #13433 from xsellier/bugfix/vector2-and-vector3-not-properly-parsed
Vector2 and Vector3 are not properly parsed
2017-12-16 17:37:27 +01:00
Rémi Verschelde e2d4a4a332
Merge pull request #14683 from sersoong/2.1-addcopypath
Add copy script path item to script editor
2017-12-16 16:50:47 +01:00
Xavier Sellier 377fdc1e33 Hardware cursor implementation for Godot Engine 2.1
- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
sersoong f3bb2d8679 Add copy script path item to script editor 2017-12-15 11:26:32 +08:00
Rémi Verschelde db262f80be
Merge pull request #14558 from xsellier/bugfix/14324-nested-ternary
Properly support nested ternary expressions
2017-12-12 00:14:39 +01:00
Rémi Verschelde b9a77ee388
Merge pull request #14567 from volzhs/libwebp-0.6.1-2.1
Update libwebp to 0.6.1
2017-12-12 00:13:57 +01:00
volzhs d3d9cc474c Update libwebp to 0.6.1 2017-12-12 03:21:56 +09:00
Rémi Verschelde 2f6c179e1c
Merge pull request #14560 from xsellier/bugfix/remove-funny-output-during-export
Remove funny output during when exporting a project or loading Godot Engine
2017-12-11 17:37:37 +01:00
Xavier Sellier 487773ed24 Remove funny output during when exporting a project or loading Godot Engine 2017-12-11 11:13:04 -05:00
Xavier Sellier 0cdc8ef645 Properly support nested ternary expressions
Fixes 14324
Original work @bojidar-bg
2017-12-11 10:41:43 -05:00
Rémi Verschelde dec619296a iOS: Drop obsolete code from never-public modules
(cherry picked from commit 5563f4cc56)
2017-12-11 15:32:53 +01:00
Rémi Verschelde 6a4e7198c5 Style: apply clang-format (5.0.0) to current source 2017-12-11 15:31:49 +01:00
Rémi Verschelde 7e2d6b4450 Style: Update definitions for clang-format 5.0.0
This will be the new standard from now on.

(cherry picked from commit a8ceb7e3f2)
2017-12-11 15:18:26 +01:00
Rémi Verschelde acb7107720 Style: apply clang-format (3.9.1) to current source 2017-12-11 15:18:06 +01:00