Commit Graph

24 Commits

Author SHA1 Message Date
Rémi Verschelde b0b759e6da
SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.

(cherry picked from commit 26e9145c26)
2022-12-12 14:49:21 +01:00
Sergey Minakov e8035ffe84 [iOS] Extend iOS plugins to support Swift runtime 2022-08-09 20:19:12 +03:00
bruvzg fa56990170 [macOS and iOS export] Add localized application name to the translation .plist files.
(cherry picked from commit 5fdea69276)
2022-03-10 17:18:40 +01:00
bruvzg f44b7c3188
Fix iOS export with manually specified signing/provisioning data.
(cherry picked from commit 57db989a97)
2022-02-03 11:30:17 +01:00
bruvzg 683f96df35 Add separate `simulator` flag for iOS build, change main library to `xcframework`.
Build and export iOS Mono libs as `.xcframework`s, for Apple Silicon iOS simulator support.
2021-06-02 01:09:03 +02:00
Pedro J. Estébanez 0d7130f37c
Add iOS export option for device family
(cherry picked from commit 19ae8193ee)
2021-06-01 12:52:19 +02:00
Pedro J. Estébanez 857fd831c1
Set schemes' build config to debug/release in iOS Xcode export
(cherry picked from commit 1534b4e65e)
2021-06-01 12:52:19 +02:00
Rémi Verschelde c2ea80348c
Revert "[3.2] Add separate `simulator` flag for iOS build, change main library to `xcframework`." 2021-01-27 21:53:16 +01:00
bruvzg 389a4bfa59
[3.2] Add separate `simulator` flag for iOS build, change main library to `xcframework` format. 2021-01-26 16:00:26 +02:00
Sergey Minakov d5047603a3 iOS Export: export modification to support plugins
Added plugin configuration.
Export options now use plugins that could be enabled/disabled.
Plugin changes are observed at runtime.
2021-01-14 15:38:05 +03:00
Sergey Minakov 614f701373 iOS Modules: separate main platform code from modules
Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin.
Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin.
Changed platform code so it's not affected by the move.
Modified Xcode project file to remove parameters that doesn't make any effect.
Added basic '.gdip' plugin config file.
2021-01-14 15:30:00 +03:00
Sergey Minakov 3386fac02c iOS: fix deprecations
Change deprecated method calls to new ones.
Guard iOS version dependant functionality behind availability checks.
2020-10-01 18:09:55 +03:00
Sergey Minakov 46c6383c8d iOS Export: add option to use storyboard for launch screen 2020-07-07 00:01:35 +03:00
Sergey Minakov e2a45fe840 iOS Export: Updated Info.plist. Framework embedding. Fixes for search paths 2020-07-02 12:46:57 +03:00
Sergey Minakov bc6a75786c Export: Remove system frameworks from xcode template 2020-06-22 23:16:22 +03:00
Ignacio Etcheverry 0e43565a7c Fix exporting corrupted Xcode pbxproj if project name has spaces 2020-04-14 18:03:10 +02:00
bruvzg 2ef8c5fac5
iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
Vasiliy Makarov 641922782e Make Xcode recursive search frameworks in project dir 2019-05-14 19:12:20 +03:00
Bastiaan Olij 0f03ad379c New export options iOS 2019-02-16 12:11:53 +11:00
Ruslan Mustakov 1d9a3a9b1c iPhone X support and iOS-related fixes
Starting from April 2018 Apple no longer accepts apps that do not
support iPhone X. For games this mainly means respecting the safe area,
unobstructed by notch and virtual home button. UI controls must be
placed within the safe area so that users can interact with them.

This commit:

- Adds OS::get_window_safe_area method that returns unobscured area of
  the window, where interactive controls should be rendered.

- Reorganizes how launch screens are exported - the previous way was
  incorrect and modern iPhones did not pick up the correct screens and
  because of that used a non-native resolution to render the game.

- Adds launch screen options for iPhone X.

- Makes launch screens optional in the export template. If not
  specified, a white screen will be used.

- Adds App Store icon (1024x1024) export option as it now has to be
  bundled with the app instead of being provided in iTunes Connect.

- Fixes crash when launching games in iOS Simulator. It happened because
  controllerWasConnected callback came before the engine was
  initialized. Now in such case the controllers will be queued up and
  registered after initialization is done.

- Fixes issue with the virtual keyboard where for some reason
  autocorrection panel would intersect with the keyboard itself and not
  allow you to use the top row of the keyboard. This is fixed by
  disabling autocorrection altogether.

Closes #17358. Fixes #17428. Fixes #17331.
2018-04-11 14:53:24 +07:00
Ruslan Mustakov 8f0f327f02 Allow configuring iOS export
- EditorExportPlugin's _export_begin accepts all the arguments related
   to the current export (is_debug, path, flags).

 - EditorExportPlugin API is extended with methods allowing to configure
   iOS export: add_ios_framework, add_ios_plist_content,
   add_ios_linker_flags, add_ios_bundle_file.

 - iOS export template now contains Godot as a static library so that
   it can be linked with third-party Frameworks and GDNative static
   libraries.

 - Adds method to DirAccess for recursive copying of a directory.

 - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
Ruslan Mustakov 011d997840 Sign iOS dylibs before packaging
These changes allow to open the exported project in XCode and Run it
immediately to begin debugging. Before these changes you'd have to
sign GDNative libs and change Build Configuration manually.
2017-10-16 10:35:58 +07:00
Ruslan Mustakov f5b3b24c22 Enhance iOS export
- The export process now builds complete .ipa on macOS, instead of just
   creating XCode project.

 - The project includes Capabilities games usually require: Game Center,
   Push Notifications, In-App Purchase.

 - Icons and launch screens can be specified in export preset.
2017-09-26 00:18:08 +07:00
Rémi Verschelde 1a0d1bb18d Remove redundant subfolder in iOS template 2017-03-26 22:03:58 +02:00